Commit Graph

607 Commits

Author SHA1 Message Date
wm4 eb8957cea1 vd_lavc: rewrite how --hwdec is handled
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.

This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.

One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
2017-12-01 21:11:43 +01:00
wm4 80359c6615 vd_lavc: drop mediacodec direct rendering support temporarily
The libavcodec mediacodec support does not conform to the new hwaccel
APIs yet. It has been agreed uppon that this glue code can be deleted
for now, and support for it will be restored at a later point.

Readding would require that it supports the AVCodecContext.hw_device_ctx
API. The hw_device_ctx would then contain the surface ID.
vo_mediacodec_embed would actually perform the task of creating
vo.hwdec_devs and adding a mp_hwdec_ctx, whose av_device_ref is a
AVHWDeviceContext containing the android surface.
2017-12-01 18:01:15 +01:00
wm4 9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00
wm4 1e44540906 vd_lavc: delete hw_d3d11va.c/hw_dxva2.c and merge leftovers
Like with all hwaccels, there's little that is actually specific to
decoding (which has been moved away anyway), and what is left are
declarations (which will also go away soon).
2017-12-01 17:58:56 +01:00
wm4 b89f5084cc hw_dxva2: move dxva2 code to d3d.c
This source file will disappear, so just collect the leftovers in d3d.c.
2017-12-01 08:10:31 +01:00
wm4 a0d9e15342 video: refactor hw device creation for hwdec copy modes
Lots of shit code for nothing. We probably could just use libavutil's
code for all of this. But for now go with this, since it tends to
prevent stupid terminal messages during probing (libavutil has no
mechanism to selectively suppress errors specifically during probing).

Ignores the "emulated" API flag (for avoiding vaapi/vdpau wrappers), but
it doesn't matter that much for -copy anyway.
2017-12-01 08:05:16 +01:00
wm4 c5fac0c2b0 vd_lavc: move entrypoint for hwframes_refine
The idea is to get rid of vd_lavc_hwdec, so special functionality like
this has to go somewhere else. At this point, hwframes_refine is only
needed for d3d11, and it doesn't do much, so for now the new callback
has no context. In can be made more fancy if really needed.
2017-12-01 08:01:41 +01:00
wm4 643a1fc7de vd_lavc: remove process_image callback
Now unused.
2017-12-01 05:57:41 +01:00
wm4 9345964bad d3d11: move code for d3d11eglrgb hack 2017-12-01 05:57:41 +01:00
wm4 91586c3592 vo_gpu: make it possible to load multiple hwdec interop drivers
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.

In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.

The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.

vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.

It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.

This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
2017-12-01 05:57:01 +01:00
wm4 c7596d3c8b vd_lavc: prefer nvdec over vdpau with --hwdec=auto
nvdec aka cuvid aka cuda should work much better than vdpau, and support
newer codecs (such as vp9), and more advanced surface formats (like 10
bit).

This requires moving the d3d hwaccels in the autoprobe order, since on
Windows, d3d decoding should be preferred over nvidia proprietary stuff.

Users of older drivers will need to force --hwdec=vdpau, since it could
happen that the vo_gpu cuda hwdec interop loads (so the vdpau interop is
not loaded), but the hwdec itself doesn't work.

I expect this does not break AMD (which still needs vdpau for vo_gpu
interop, until libva is fixed so it can fully support AMD).
2017-11-30 21:54:13 +01:00
wm4 ff17760c00 vd_lavc: restore --hwdec-image-format and d3d11 opaque mode
When the ifdeffery for the frame_params API was added, the new code
accidentally didn't include this.
2017-11-02 15:58:36 +01:00
wm4 95c6a482eb vd_lavc: clean out more hwdec legacy code
All this code used to be required by the old variants of the libavcodec
hw decoding APIs. Almost all of that is gone, although the mediacodec
API unfortunately still pulls in some old stuff (but not all of it).

(mediacodec build/functionality is untested, but should work.)
2017-10-31 17:11:52 +01:00
wm4 f27a9aaa17 vd_lavc: remove more dead legacy code
All of this was dead code and completely unused.

get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
2017-10-31 15:29:13 +01:00
wm4 7fd1359fcf videotoolbox: use generic code for dummy hwdevice init
And move the remaining code (just 2 struct constant definitions) to
vd_lavc.c.
2017-10-31 15:20:09 +01:00
wm4 e0f42bdc5d vd_lavc: remove dead legacy code 2017-10-31 14:18:35 +01:00
wm4 078a3ed996 d3d: remove some legacy code
See #5062.
2017-10-31 14:14:45 +01:00
wm4 ff093e5b78 vd_lavc: makre sure required headers are included early enough
Should fix #5062.
2017-10-31 14:12:11 +01:00
wm4 a18a7cd4f5 vd_lavc: move display mastering data stuff to mp_image
This is where it should be. It only wasn't because of an old libavcodec
bug, that returned the side data only on every IDR. This required some
sort of caching, which is now dropped. (mp_image wouldn't have been able
to do this kind of caching, because this code is stateless.) We don't
support these old libavcodec versions anymore, which is why this is not
needed anymore.

Also move initialization of rotation/stereo stuff to dec_video.c.
2017-10-30 21:07:48 +01:00
wm4 a7f4ecb012 Bump libav* API use
(Not tested on Windows and OSX.)
2017-10-30 20:55:42 +01:00
wm4 58d83a9309 vd_lavc: make --hwdec=nvdec-copy actually work
This simply didn't work. Unlike cuda-copy, this is a true hwaccel, and
obviously we need to provide it a device.

Implement this in a relatively generic way, which can probably reused
directly by videotoolbox (not doing this yet because it would require
testing on OSX).

Like with cuda-copy, --cuda-decode-device is ignored. We might be able
to provide a more general way to select devices at some later point.
2017-10-30 18:34:49 +01:00
wm4 b7ce3ac445 vd_lavc: remove need for duplicated cuda GL interop backend
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
2017-10-30 18:31:20 +01:00
wm4 d6ebb2df47 Get rid of deprecated AVFrame accessors
Fist we were required to use them for ABI compat. reasons (and other
BS), now they're deprecated and we're supposed to access them directly
again.
2017-10-30 13:36:44 +01:00
wm4 6b745769b1 vd_lavc: add support for nvdec hwaccel
See manpage additions.

(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
2017-10-28 19:59:08 +02:00
wm4 f36d152eb7 vd_lavc: use avcodec_fill_hw_frames_parameters() API
This removes the need for codec- and API-specific knowledge in the
libavcodec hardware acceleration API user. For mpv, this removes the
need for vd_lavc_hwdec.pixfmt_map and a few other things. (For now, we
still keep the "old" parts for the sake of supporting older Libav, and
FFgarbage.)
2017-10-27 18:08:20 +02:00
wm4 22fa498bf9 vd_lavc: more aggressive frame dropping for intra only codecs
Should speed up seeks.

(Unfortunately it's useless for backstepping. Backstepping is like
precise seeking, except we're unable to drop frames, as we can't know
the previous frame if we drop it.)
2017-10-26 19:44:26 +02:00
wm4 a5b51f75dc demux: get rid of demux_packet.new_segment field
The new_segment field was used to track the decoder data flow handler of
timeline boundaries, which are used for ordered chapters etc. (anything
that sets demuxer_desc.load_timeline). This broke seeking with the
demuxer cache enabled. The demuxer is expected to set the new_segment
field after every seek or segment boundary switch, so the cached packets
basically contained incorrect values for this, and the decoders were not
initialized correctly.

Fix this by getting rid of the flag completely. Let the decoders instead
compare the segment information by content, which is hopefully enough.
(In theory, two segments with same information could perhaps appear in
broken-ish corner cases, or in an attempt to simulate looping, and such.
I preferred the simple solution over others, such as generating unique
and stable segment IDs.)

We still add a "segmented" field to make it explicit whether segments
are used, instead of doing something silly like testing arbitrary other
segment fields for validity.

Cached seeking with timeline stuff is still slightly broken even with
this commit: the seek logic is not aware of the overlap that segments
can have, and the timestamp clamping that needs to be performed in
theory to account for the fact that a packet might contain a frame that
is always clipped off by segment handling. This can be fixed later.
2017-10-24 19:35:55 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
wm4 1ff6a1c8c7 video: make previously added hwdec params mechanism more generic
The mechanism introduced in b135af6842 assumed AVHWFramesContext would
be enough. Apparently it's not - the intended use with Rockchip (not
Rokchip btw.) requires accessing actual frame data in order to access
the AVDRMFrameDescriptor struct.

Just pass the entire mp_image to the new function. This is more
flexible, although it slightly worries me that it will be less reusable
for things which require setting up mp_image_params before any real
frames are processed (such as filters).
2017-10-16 17:00:38 +02:00
wm4 0a7c5a130e video: properly pass through ICC data
The same should happen with any other side data that matters to mpv,
otherwise filters will drop it.

(No, don't try to argue that mpv should use AVFrame. That won't work.)

ffmpeg_garbage() is copy&paste from frame_new_side_data() in FFmpeg
(roughly feed201849b8f91), because it's not public API. The name
reflects my opinion about FFmpeg's API.

In mp_image_to_av_frame(), change the too-fragile

  *new_ref = (struct mp_image){0};

into explicitly zeroing out the fields that are "transferred" to the
created AVFrame.
2017-10-16 16:36:51 +02:00
wm4 b135af6842 video: add mp_image_params.hw_flags and add an example
It seems this will be useful for Rokchip DRM hwcontext integration.

DRM hwcontexts have additional internal structure which can be different
depending on the decoder, and which is not part of the generic hwcontext
API. Rockchip has 1 layer, which EGL interop happens to translate to a
RGB texture, while VAAPI (mapped as DRM hwcontext) will use multiple
layers. Both will use sw_format=nv12, and thus are indistinguishable on
the mp_image_params level. But this is needed to initialize the EGL
mapping and the vo_gpu video renderer correctly.

We hope that the layer count is enough to tell whether EGL will
translate the data to a RGB texture (vs. 2 texture resembling raw nv12
data). For that we introduce MP_IMAGE_HW_FLAG_OPAQUE.

This commit adds the flag, infrastructure to set it, and an "example"
for D3D11.

The D3D11 addition is quite useless at this point. But later we want to
get rid of d3d11_update_image_attribs() anyway, while we still need a
way to force d3d11vpp filter insertion, so maybe it has some
justification (who knows). In any case it makes testing this easier.
Obviously it also adds some basic support for triggering the opaque
format for decoding, which will use a driver-specific format, but which
is not supported in shaders. The opaque flag is not used to determine
whether d3d11vpp needs to be inserted, though.
2017-10-16 15:02:12 +02:00
wm4 ac295960b8 video: make it possible to always override hardware decoding format
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.

We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
2017-10-16 15:02:12 +02:00
Aman Gupta 61a1612de9 hwdec: add mediacodec hardware decoder for IMGFMT_MEDIACODEC frames 2017-10-09 18:36:54 +02:00
Aman Gupta d08e407c9e hwdec: rename mediacodec to mediacodec-copy 2017-10-09 18:36:54 +02:00
wm4 158b69f04c build: switch preliminary LGPL mode from v3 to v2.1
iive agreed to relicense things that are still in mpv to LGPLv2.1. So
change the licenses of the affected files, and rename the configure
switch for LGPL mode to --enable-preliminary-lgpl2.

(The "preliminary" part will probably be removed from the configure
switch soon as well.)

Also player/main.c hasn't had GPL parts since a few commits ago.
2017-10-05 15:57:30 +02:00
wm4 dc5fcced23 vd_lavc: cuda requires setting hw_device_ctx
This restores cuda/cuvid under Windows.

Cuvid is relatively useless under Windows, but this was requested.
2017-09-26 23:20:20 +02:00
wm4 9b60398f4e video: remove old videotoolbox support
Like as in previous commits, you need a very recent FFmpeg (probably git
master).
2017-09-26 19:13:26 +02:00
wm4 ae7db6503b video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.

This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
2017-09-26 18:58:45 +02:00
wm4 5d57e9b1be video: drop old cuda/cuvid hwaccel
Just use FFmpeg 3.3 (or whatever it was) to get Cuvid support.
2017-09-26 18:00:46 +02:00
wm4 2b855739d5 vd_lavc: revert accidental vaapi changes revert
Commit bfa9b62858 accidentally reverted these (because my editor did
not reload the file correctly).

Fixes #4904.
2017-09-22 05:19:37 +02:00
wm4 bfa9b62858 build: add preliminary LGPL mode
See "Copyright" file for caveats.

This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
2017-09-21 13:56:27 +02:00
wm4 b881881dbd Revert "vd_lavc: change auto-probe order to prefer cuda over vdpau-copy"
This reverts commit 96462040ec.

I guess the autoprobing is still too primitive to handle this well. What
it really should be trying is initializing the wrapper decoder, and if
that doesn't work, try another method. This is complicated by hwaccels
initializing in a delayed way, so there is no easy solution yet.

Probably fixes #4865.
2017-09-19 18:35:29 +02:00
wm4 96462040ec vd_lavc: change auto-probe order to prefer cuda over vdpau-copy
This aims at making --opengl-hwdec-interop=cuda --hwdec=yes select the
correct decoding mode: cuda instead of vdpau-copy.
2017-08-30 12:08:40 +02:00
wm4 ecef999d19 vd_lavc: work around some more idiotic FFmpeg nonsense
Like in commit bd356333c7, but for the other hwaccels as well.

Fixes #4794.
2017-08-24 11:35:17 +02:00
wm4 60ba7eebd7 vd_lavc: fix mid-stream hwdec fallback
Not resetting hwdec_request_reinit caused it to flush on every packet,
which not only caused it to fail triggering the actual fallback, and let
it never decode a new frame, but also to get stuck on EOF.
2017-08-23 14:02:44 +02:00
wm4 028faacff5 video: add metadata handling for spherical video
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.

We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.

Also raise the maximum sizes of stringified image params, since they
can get really long.
2017-08-21 14:56:07 +02:00
wm4 de6d3f8ca1 vd_lavc: fix device leak with copy-mode hwaccels
Apparently this was broken by the "ctx->hwdec" check in the if condition
guarding the destroy call, and "ctx->hwdec = NULL;" was moved up
earlier, making this always dead code.

This should probably be refcounted or so, although that could make it
worse as well. For now, add a flag whether the device should be
destroyed.

Fixes #4735.
2017-08-09 12:00:56 +02:00
Niklas Haas 1aab037601 vd_lavc: decode embedded ICC profiles
Since these need to be refcounted, we throw them directly into struct
mp_image instead of being part of mp_colorspace. Even though they would
semantically make more sense in mp_colorspace, having them there is
really awkward because mp_colorspace is passed around and stored a lot,
and this way their lifetime is exactly tied to the lifetime of the
mp_image associated with it.
2017-08-03 21:48:25 +02:00
wm4 955cc50e1b options: --priority can be LGPL
Original author has agreed now.

Also fix the notice in dec_video.c - all GPL-only code is gone
(unrelated to --priority/its author).
2017-08-03 09:44:36 +02:00
wm4 64d56114ed vo_opengl: add direct rendering support
Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.

This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)

Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
2017-07-24 04:32:55 +02:00