d3d: remove some legacy code

See #5062.
This commit is contained in:
wm4 2017-10-31 14:14:45 +01:00
parent ff093e5b78
commit 078a3ed996
1 changed files with 0 additions and 42 deletions

View File

@ -80,7 +80,6 @@ bool d3d11_check_decoding(ID3D11Device *dev)
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
}
#if HAVE_AVCODEC_HW_FRAMES_PARAMS
void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
@ -91,47 +90,6 @@ void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
#else
void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
int alignment = 16;
switch (ctx->avctx->codec_id) {
// decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
// causes issues for H.264 on certain AMD GPUs.....
case AV_CODEC_ID_MPEG2VIDEO:
alignment = 32;
break;
// the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
// all coding features have enough room to work with
case AV_CODEC_ID_HEVC:
alignment = 128;
break;
}
fctx->width = FFALIGN(fctx->width, alignment);
fctx->height = FFALIGN(fctx->height, alignment);
#if HAVE_D3D9_HWACCEL
if (fctx->format == AV_PIX_FMT_DXVA2_VLD) {
AVDXVA2FramesContext *hwctx = fctx->hwctx;
hwctx->surface_type = DXVA2_VideoDecoderRenderTarget;
}
#endif
if (fctx->format == AV_PIX_FMT_D3D11) {
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
hwctx->BindFlags |= D3D11_BIND_DECODER;
// According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
// which has no shader support.
if (fctx->sw_format != AV_PIX_FMT_YUV420P)
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
#endif
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
{