Fixes:
autoload.lua:201:1: setting undefined field filter of global table
autoload.lua:209:1: setting undefined field append of global table
autoload.lua:322:11: value assigned to variable extensions is unused
The stream layer is just not the right place to make this change
since it's also used for completely unrelated purposes such as reading
configs.
This reverts commit bb7a485c09.
This might not always be correct depending on filtering done in VS. But
unless VS send us all the metadata we have to get it from somewhere.
Fixes dynamic frame metadata, which was copied from fmt_in, initialized
only upon reinitialization.
Fixes crashes caused by the use of stale pointers.
Fixes: #13956
Same as ffmpeg uses. Such big values does not make sense probably, but
let's not overflow values and maybe one day it will be useful.
Fixes signed integer overflow.
This loads subtitle files like foo.en-US.srt with --sub-auto=exact.
To preserve the case of these locales and not convert them to e.g.
en-us, stop lower casing filenames, and instead use case insensitive
functions to check if the media filename is contained in the external
filenames. Extensions, whitelisted cover art filenames and idx files
were already being compared case insensitively.
Fixes#12372, fixes#13251.
Loading external files makes little sense. Might disable this completely
later, but let see how it works, The idea is the same as for direct
load. Exclude paths starting with `file://.` and `file:///`. But still
fuzz any processing that other input might have. It shouldn't be a huge
problem if we do `file://mpv` for example. Not great, but also not
terrible.
This problem does not exist with --demuxer=lavf. --demuxer=mkv just never
signals EOF for the problematic sample, so it needs to be fixed there, not
in AO.
This reverts commit 0cfd52074b.
scaletempo2 has this optimization where it first uses a step size of 5
together with a quadratic interpolation to quickly get the approximate
position of the best overlap and then does a more thorough search aroun
that area.
Doing the same thing in scaletempo brought a 4.8x performance
improvement, however in my measurements a step size of 3 more
consistently finds good overlaps and it's still a 2.9x improvement for
this function.
I should note that while a step size of 3 produced better numbers,
I was not actually able to hear any difference in my test.
A step size of 3 was chosen just in case it actually makes an audible
difference in some cases and the cpu usage isn't really a problem
anymore, but that can be revisited in the future.
scaletempo2 is still faster then scaletempo with a step size of 5,
which I suspect is mostly because it uses some vectorized functions and
scaletempo does not.
This might seem counter intuitive at first, but we want to change the
sound in total as little as possible, not only the middle part of the
overlap.
This also removes the loop unrolling from the integer path to keep it as
close to the float path as possible. The difference in performance is
fairly small and if such an optimization is deemed desirable in the
future it should be implemented for both float and integer