This was requested.
It seems libdvdread can't get the duration for titlesets other than the
currently opened title. The data structures contain dangling pointers
for these, and MPlayer works this around by opening every title
separately for the purpose of dumping the title list.
Apparently, we treat different tracks as titles, so returning the number
of titles (which is user-visible as "disc-titles" property) is
completely misguided.
Apparently, libdvdnav always reports a last chapter that points to the
exact end of the title. This is useless for us.
Again, same possible caveats as with the previous commit.
This way, chapter 0 will always point to the start of the title.
At least this is the intention; it's likely that DVDs as well as
libdvdnav do random things that lead to random results.
GNU sed and BSD sed don't share the same options for editing files in-place,
so a workaround is needed.
The most simple way is to use a pure python implementation of applying the
changes.
The --keep-open behavior was recently changed to act only on the last
file due to user requests (see commit 735a9c39). But the old behavior
was useful too, so bring it back as an additional mode.
Fixes#1332 (or rather, should help with it).
Do this by automatically adding the option, if the aliased option name
also has a "no-..." variant.
Could be easier by manually adding "no-..." variants to the option list,
but this seems better because you can't just forget it.
MP_NOPTS_VALUE (basically INT64_MIN) is basically an special timestamp
value that means "unset" or "unknown". Its exact value is internal, and
should never be returned or interpreted by any API.
So return "no" instead (what is also what the parser accepts).
Commit d38bc531 is incorrect: the 50ms queue-ahead value and the flip
queue offset have different functions. The latter is about calling
flip_page in advance, so the change attempted to show video frames 50ms
in advance on all VOs.
The change was for vo_opengl_cb, but that can be handled differently.
These actually are harmless. Even if the data the reader is working on
is essentially random, it's treated like untrusted input data, so there
should be no harm.
But it upsets tools like valgrind.
Probably fixes#1329.
In theory, vo_opengl supports operation without framebuffers. But this
has been broken for a while now (commit cc00b3ff is a contender). It
crashed because it unconditionally called gl->BindFramebuffer() (which
is NULL if framebuffers are missing).
Since this function is actually only called to set the default
framebuffer, the simplest way to deal with this is to provide a dummy
function, insteas of uglifying the code with additional if branches.
The result isn't quite what I imagined, because the A-point is never
marked as a seek point (so you can't jump between A and B), but it's
still slightly better than before.
I think that's expected; mpv shouldn't draw anything while no video is
active. This doesn't blend transparently, though.
Also document the vo_opengl_cb thing.
After being bitten by this, I decided that this mostly unnecessary
requirement sucks.
Allowing this makes it easier to use libmpv, because it can be set after
mpv_initialize(). The latest reasonable time an API user can set this
variable is before actually loading a file.
The previous 2 commits make sure nothing bad can happen if the option is
changed at runtime even if a VO is active. The Cocoa backend should be
fine and doesn't need a change.
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).
This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.
Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).
Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.
main.qml is derived from some Qt example.
The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
The most awesome codec, not.
The actual code for svq3 is actually just the part that checks for
MKV_V_QUICKTIME (no other QT-muxed codecs are supported). The rest is
minor refactoring, that actually improves the code in general.
This is just enough to support the 2 svq3-in-mkv sample files I have.