Before this, mpctx->playing was often used to determine whether certain
new state could be added to the playback state. In particular this
affected external files (which added tracks and demuxers). The variable
was checked to prevent that they were added before the corresponding
uninit code. We want to make a small part of uninit asynchronous, but
mpctx->playing needs to stay in the place where it is. It can't be used
for this purpose anymore.
Use mpctx->stop_play instead. Make it never have the value 0 outside of
loading/playback. On unloading, it obviously has to be non-0.
Change some other code in playloop.c to use this, because it seems
slightly more correct. But mostly this is preparation for the following
commit.
The player fully restarts playback when the edition or disk title is
changed. Before this, the player tried to reinitialized playback
partially. For example, it did not print a new "Playing: <file>"
message, and did not send playback end to libmpv users (scripts or
applications).
This playback restart code was a bit messy and could have unforeseen
interactions with various state. There have been bugs before. Since it's
a mostly cosmetic thing for an obscure feature, just change it to a full
restart. This works well, though since it may have consequences for
scripts or client API users, mention it in interface-changes.rst.
The properties/commands touched in this commit are all for obscure
special inputs (BD/DVD/DVB/TV), and they all block on the demuxer/stream
layer. For network streams, this blocking is very unwelcome. They will
affect playback and probably introduce pauses and frame drops. The
player can even freeze fully, and the logic that tries to make playback
abortable even if frozen complicates the player.
Since the mentioned accesses are not needed for network streams, but
they will block on network streams even though they're going to fail,
add a flag that coarsely enables/disables these accesses. Essentially it
establishes a whitelist of demuxers/streams which support them.
In theory you could to access BD/DVD images over network (or add such
support, I don't think it's a thing in mpv). In these cases these
controls still can block and could even "freeze" the player completely.
Writing to the "program" and "cache-size" properties still can block
even for network streams. Just don't use them if you don't want freezes.
Don't allow it to freeze everything when loading a playlist from network
(although you definitely shouldn't do that, but whatever).
This also affects the really obscure --ordered-chapters-files option.
The --playlist option on the other hand has no choice but to freeze the
shit, because there's no concept of aborting the player during command
line parsing.
Until now, they could be aborted only by ending playback, and calling
mpv_abort_async_command didn't do anything.
This requires furthering the mess how playback abort is done. The main
reason why mp_cancel exists at all is to avoid that a "frozen" demuxer
(blocked on network I/O or whatever) cannot freeze the core. The core
should always get its way. Previously, there was a single mp_cancel
handle, that could be signaled, and all demuxers would unfreeze. With
external files, we might want to abort loading of a certain external
file, which automatically means they need a separate mp_cancel. So give
every demuxer its own mp_cancel, and "slave" it to whatever parent
mp_cancel handles aborting.
Since the mpv demuxer API conflates creating the demuxer and reading the
file headers, mp_cancel strictly need to be created before the demuxer
is created (or we couldn't abort loading). Although we give every
demuxer its own mp_cancel (as "enforced" by cancel_and_free_demuxer),
it's still rather messy to create/destroy it along with the demuxer.
Before this change, only 1 command or so had named arguments. There is
no reason why other commands can't have them, except that it's a bit of
work to add them.
Commands with variable number of arguments are inherently incompatible
to named arguments, such as the "run" command. They still have dummy
names, but obviously you can't assign multiple values to a single named
argument (unless the argument has an array type, which would be
something different). For now, disallow using named argument APIs with
these commands. This might change later.
2 commands are adjusted to not need a separate default value by changing
flag constants. (The numeric values are C only and can't be set by
users.)
Make the command syntax in the manpage more consistent. Now none of the
allowed choice/flag names are in the command header, and all arguments
are shown with their proper name and quoted with <...>.
Some places in the manpage and the client.h doxygen are updated to
reflect that most commands support named arguments. In addition, try to
improve the documentation of the syntax and need for escaping etc. as
well.
(Or actually most uses of the word "argument" should be "parameter".)
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.
Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
We keep mp.subprocess() with roughly the same semantics for
compatibility with scripts (including the internal ytdl script).
Seems to work with rhe ytdl wrapper. Not tested further.
This supports named arguments. It benefits from the infrastructure of
async commands.
The plan is to reimplement Lua's utils.subprocess() on top of it.
Basically reimplement the async behavior on top of the async command
code. With this, all screenshot commands are async, and the "async"
prefix basically does nothing. The prefix now behaves exactly like with
other commands that use spawn_thread.
This also means using the prefix in the preset input.conf is pointless
(without effect) and misleading, so remove that.
The each_frame mode was actually particularly painful in making this
change, since the player wants to block for it when writing a
screenshot, and generally doesn't fit into the new infrastructure. It
was still relatively easy to reimplement by copying the original command
and then repeating it on each frame. The waiting is reentrant now, so
move the call in video.c to a "safer" spot.
One way to observe how the new semantics interact with everything is
using the mpv repl script and sending a screenshot command through it.
Without async flag, the script will freeze while writing the screenshot
(while playback continues), while with async flag it continues.
Commands are not a monolithic giant switch() statement anymore, but
individual functions. There's no reason to have the command handlers
themselves in command.c, with a weird under-defined API in between.
(In the future, I'd like to split up command.c further, and when I do
that, scrrenshot.c will probably gets its own mp_cmd_def[] array, and
define the commands locally instead of exporting the raw handlers.)
Pretty trivial, since commands can be async now, and the common code
even provides convenience like running commands on a worker thread.
The only ugly thing is that mp_add_external_file() needs an extra flag
for locking. This is because there's still some code which calls this
synchronously from the main thread, and unlocking the core makes no
sense there.
This enables two types of command behavior:
1. Plain async behavior, like "loadfile" not completing until the file
is fully loaded.
2. Running parts of the command on worker threads, e.g. for I/O, such as
"sub-add" doing network accesses on a thread while the core
continues.
Both have no implementation yet, and most new code is actually inactive.
The plan is to implement a number of useful cases in the following
commits.
The most tricky part is handling internal keybindings (input.conf) and
the multi-command feature (concatenating commands with ";"). It requires
a bunch of roundabout code to make it do the expected thing in
combination with async commands.
There is the question how commands should be handled that come in at a
higher rate than what can be handled by the core. Currently, it will
simply queue up input.conf commands as long as memory lasts. The client
API is limited by the size of the reply queue per client. For commands
which require a worker thread, the thread pool is limited to 30 threads,
and then will queue up work in memory. The number is completely
arbitrary.
Could make it behave differently (and leak memory) in certain cases.
Basically, m_option_parse() randomly returns 0 or 1, but most time 1,
with the difference due to legacy reasons that don't matter anymore.
The "if (prop.name)" check is redundant, because an assert above it
implies that it never can be NULL.
Deduplicate some code for initializing the "prop" variable.
This gets rid of run_command() and its big switch statement, which was
an idiotically big function of almost 1000 lines.
The switch is replaced with a callback per command, and each command is
now implemented in its own function. Command IDs are not needed anymore,
so the mp_command_type enum disappears.
There should be no functional changes, but since this refactors 64
commands, regressions are possible.
The handler() parameter is void*, because in theory the input code is
supposed to be independent of the player core code. For example, you
should be able to reuse the command parser code for some other part of
mpv. In practice, the variable containing command list is defined in the
player core anyway, so you could say this doesn't work. But I'm still
trying to hold onto this idea, so I went with void*.
The plan is to remove the command ID enum. This will happen by replacing
the big switch statement in command.c with dispatching to per-command
callbacks. As preparation, remove uses of the command IDs outside of the
actual dispatching mechanism.
Also remove some instances of checking cmd->def for NULL. We now require
this always to be set.
Instead of using an internal counter to keep track of the value that was
set last, attempt to find the current value of the property/option in
the value list, and then set the next value in the list.
There are some potential problems. If a property refuses to accept a
specific value, the cycle-values command will fail, and start from the
same position again. It can't know that it's supposed to skip the next
value. The same can happen to properties which behave "strangely", such
as the "aspect" property, which will return the current aspect if you
write "-1" to it. As a consequence, cycle-values can appear to get
"stuck".
I still think the new behavior is what users expect more, and which is
generally more useful. We won't restore the ability to get the old
behavior, unless we decide to revert this commit entirely.
Fixes#5772, and hopefully other complaints.
If playback has not been initialized yet (decoders not initialized
etc.), or if in idle mode, let the track properties cycle through "no"
and "auto". This should be slightly more helpful than making it simply
exit.
Depending on the stage of loading, more could be done. For example, if
youtube-dl loads additional subtitle files, it can happen that these get
added before the main file, and this could be cycled through to an
extent. This is probably too clever, and also sort of dangerous
(unintended interactions with messy in-loading state), so don't do it.
Also rename stereo3d to stereo_in. The only real change is that the
vo_gpu OSD code now uses the actual stereo 3D mode, instead of the
--video-steroe-mode value. (Why does this vo_gpu code even exist?)
ffmpeg marks audio tracks which are not meant to be played standalone
as DEPENDENT. these are typically used in DVB broadcasts for audio
descriptions, and are meant to be mixed into the main audio track during
playback.
There was a "generic" function to run a hook and to wait for its
completion, yet there were two duplicated functions doing the same
anyway. Replace them with a single function.
They differed in how stop_play was handled, but it was broken anyway.
stop_play is set when playback is stopped due to quitting or changing
the playlist entry - but we still can't stop hook processing, because
that would mean asynchronously doing something else while the user hook
code is still busy and might still have the expectation that running the
hook stops everything else. So not waiting until the hook ends properly
is against the whole hook idea. That this was done inconsistently is
even worse. (Though it could be argued that when quitting the player,
everything should just be stopped violently. But I still think that's
up to the hook handler.)
process_hooks() does not return anything, since hook processing doesn't
really have a result (it's all about blocking and letting some other
code synchronously do something). Just let the caller check whether
loading was aborted in the meantime.
Also change the potentially misleading name of mp_hook_run().
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).
Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.
There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.
Mostly untested. Appears to work with ytdl_hook.
Move all of this stuff to a common function. This makes the error
messages less specific, but I don't think anyone will miss it.
The OSD flag handling is annoying, but it's nothing that should be
changed with this commit.
I think this will help with reducing code duplication (see following
commit). The error messages loses the multiplication factor, but the
error message will be replaced by a generic one in the following commit
anyway.
There is some sort-of awkwardness here, because option access needs to
happen in a synchronized manner, and the framedrop flag is not in the VO
option struct. Remove the mp_read_option_raw() call and the awkward
change notification via VO_EVENT_WIN_STATE from command.c, and pass it
through as new vo_frame flag.
Removes the awkward notification through VO_EVENT_WIN_STATE.
Unfortunately, some awkwardness remains in mp_property_display_fps(),
because the property has conflicting semantics with the option.
Before this commit, auto_loaded and lang were only set for the first
track in auto-loaded external files. Likewise, for the title and
lang arguments to the sub-add and audio-add commands.
Fixes#5432
MPlayer used this to distinguish multiple decoder wrappers (such as
libavcodec vs. binary codec loader vs. builtin decoders). It lost
meaning in mpv as non-libavcodec things were dropped. Now it doesn't
serve any purpose anymore.
Parsing was removed quite a while ago, and the recent filter change
removed any use of the internal family field. Get rid of it.
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.
(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)
There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.
One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().
Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.
Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.
I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
Restores behaviour prior to aef2ed5dc1.
That change was apparently unpopular. However, given the amount of
complaining over how hard it is to change the defaults by rebinding every
key, I think the extra option introduced by this commit is justified.
Technically not all behaviour is restored, because now --no-osd-bar will
not instead display the msg text on seek. I think that feature was a
little weird and is now easy enough to remedy with the --osd-on-seek
option.
This reverts commit 9812e276aa.
This was apparently unpopular. I still think the pause OSD should be the
same as seek even if it's not visible by default, but it seems that
whether to display a given property change is currently conflated with
what to display.
The reverted behaviour can be restored by adding something like the
following to input.conf:
SPACE cycle pause; show_progress
Requested. See manpage additions.
The main reason why this goes through the trouble to keep the
action/operation parameter separate is so that we don't expose some
option parser implementation details to the command (although that is a
relatively weak reason), and also to make it more different from the
"set" command, which can't support this type of option as it goes
through the property layer.
Fixes#5435.
And use it for 2 demuxer options. It could be used for more options
later. (Though the --cache options can not use this, because they use KB
as base unit.)
When overlay-add etc. is run, make sure the playlop is rerun so that it
considers actually redrawing the screen.
(I considered making the OSD code generally wakeup the player, but that
will probably lead to redundant wakeups, so I didn't bother.)
Fixes#5431.
Replace the static array with dynamic memory allocation. This also
requires some code to honor mp_cmd.nargs more strictly. Generally
allocates more stuff.
Fixes#5375 (although we could also just raise the static limit).
Previously, toggling pause would generate no osd response, and changing
that wasn't even configurable. This was surprising to users who
generally expect to see *where* pause / unpause is taking place (#3028).
The previous default was osd-bar (unless the user specified
--no-osd-bar, in which case case it was osd-msg). Aside from requiring
some twisted logic to implement, this surprised users since osd-msg3
wasn't displayed when seeking with the keyboard (#3028), so the time
seeked to was never displayed.
Export them as explicitly undocumented debugging fields for the
"demuxer-cache-state" property.
Should be somewhat helpful to debug "wtf is the demuxer" doing
situations better, especially when seeking. It also becomes visible how
long the demuxer is blocked on an "old" seek when you keep seeking while
the first seek hasn't finished.
Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.
This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)
This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).
One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.
Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
It was split at least across osd.c and sd_ass.c/sd_lavc.c. sd_lavc.c
actually ignored most of the more obscure subtitle timing things.
There's no reason for this - just move it all to dec_sub.c (mostly from
sd_ass.c, because it has some of the most complex stuff).
Now timestamps are transformed as they enter or leave dec_sub.c.
There appear to have been some subtle mismatches about how subtitle
timestamps were transformed, e.g. sd_functions.accepts_packet didn't
apply the subtitle speed to the timestamp. This patch should fix them,
although it's not clear if they caused actual misbehavior.
The semantics of SD_CTRL_SUB_STEP are slightly changed, which is the
reason for the changes in command.c and sd_lavc.c.
Was only available with --demuxer-lavf-format=help and the demuxer
needed to be used for it to actually print the list.
This can be used in the future to check if 'dash' support was compiled
with FFmpeg so ytdl_hook can use it instead. For now, dashdec is too
rudimentary to be used right away.
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.
Also fix a typo in client-api-changes.rst.
This will help with things like livestreams.
As a minor detail, subtitles are excluded, because they sometimes have
"unused" events after video and audio ends. To avoid this annoying
corner case, just ignore them.
Some old crap which nobody needs and which probably nobody uses.
This relies on a GCC extension: using "## __VA_ARGS__" to remove the
comma from the argument list if the va args are empty. It's supported
by clang, and there's some chance newer standards will introduce a
proper way to do this. (Even if it breaks somewhere, it will be a
problem only for 1 release, since I want to drop the deprecated
properties immediately.)
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.
MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.
Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.
I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.
This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.
One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.
In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.
The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.
vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.
It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.
This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).
This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.
This temporarily breaks volume control (and things related to it, like
replaygain).
There has been no new developments or agreements, but I was uncertain
about the copyright status of them. Thus this part of code was marked as
being potentially GPL, and was not built in LGPL mode. Now I've taken a
close look again, and decided that these can be relicensed using the
existing relicensing agreements.
OSD level 3 was introduced in commit 8d190244, with the author being
unreachable. As I decided in commit 6ddd95fd, OSD level 3 itself can
be kept, but the "osd" command had to go, and the "rendering" of OSD
level 3 (the HAVE_GPL code in osd.c) was uncertain. But the code for
this was rewritten: instead of duplicating the time/percent formatting
code, it was changed to use common code, and some weird extra logic was
removed. The code inside of the "if" is exactly the same as the code
that formats the OSD status line (covered by LGPL relicensing).
The current commands for adding/removing sub/audio tracks more or less
originated from commit 2f376d1b39, with the author being unreachable.
But the original code was very different, mostly due to MPlayer's
incredibly messy handling of subtitles in general. Nothing of this
remains in the current code. Even the command declarations were
rewritten. The commands (as seen from the user side) are rather similar
in naming and semantics, but we don't consider this copyrightable. So it
doesn't look like anything copyrightable is left.
The add/cycle commands were more or less based on step_property,
introduced in commit 7a71da01d6, with the patch author disagreeing with
the LGPL relicensing. But all code original to the patch has been
replaced in later mpv changes, and the original code was mostly copied
from MP_CMD_SET_PROPERTY anyway. The underlying property interface was
completely changed, the error handling was redone, and all of this is
very similar to the changes that were done on SET_PROPERTY. The command
declarations are completely different in the first place, because the
semantic change from step to add/cycle. The commit also seems to have
been co-authored by reimar to some degree. He also had the idea to
change the original patch from making the command modify a specific
property to making it generic.
(The error message line, especially with its %g formatting, might
contain some level of originality, so change that just to be sure.
This commit Copies and adapts the error message for SET_PROPERTY.)
Although I'm a bit on the fence with all the above things, it really
doesn't look like there's anything substantial that would cause issues.
I thus claim that there is no problem with changing the license to LGPL
for the above things. It's probably still slightly below the standard
that was usually applied in the code relicensing in mpv, but probably
still far above to the usual in open source relicensing (and above
commercial standards as well, if you look what certain tech giants do).
Always display the duration as "unknown" if the duration is known. Also
fix that at least demux_lavf reported unknown duration as 0 (fix by
setting the default to unknown in demux.c).
Remove the dumb _u formatter function, and use a different approach to
avoiding displaying "unknown" as playback time on playback start (set
last_seek_pts for that).
Even though only 1 seek range is supported at the time.
Other than preparation for possibly future features, the main gain is
actually that we finally separate the reporting for the buffering, and
the seek ranges. These can be subtly different, so it's good to have a
clear separation.
This commit also fixes that the ts_reader wasn't rebased to the start
time, which could make the player show "???" for buffered cache amount
in some .ts files and others (especially at the end, when ts_reader
could become higher than ts_max). It also fixes writing the cache-end
field in the demuxer-cache-state property: it checked ts_start against
NOPTS, which makes no sense.
ts_start was never used (except for the bug mentioned above), so get rid
of it completely. This also makes it convenient to move the segment
check for last_ts to the demux_add_packet() function.
Even if the demuxer cache does not multiple ranges yet. This is to
reduce the pain should caching of multiple ranges ever be implemented.
Also change it from the sub properties stuff to return a mpv_node
directly, which is less roundabout. Sub-property access won't work
anymore, though.
Remove the seekable-start/-end fields as well, as they're redundant with
the ranges.
All this would normally be considered an API change, but since it's been
only a few days with no known users, change it immediately.
This adds some node.c helpers as well, as the code would be too damn
fugly otherwise.
This improves upon the previous commit, and partially rewrites it (and
other code). It does:
- disable the seeking within cache by default, and add an option to
control it
- mess with the buffer estimation reporting code, which will most likely
lead to funny regressions even if the new features are not enabled
- add a back buffer to the packet cache
- enhance the seek code so you can seek into the back buffer
- unnecessarily change a bunch of other stuff for no reason
- fuck up everything and vomit ponies and rainbows
This should actually be pretty usable. One thing we should add are some
properties to report the proper buffer state. Then the OSC could show a
nice buffer range. Also configuration of the buffers could be made
simpler. Once this has been tested enough, it can be enabled by default,
and might replace the stream cache's byte ringbuffer.
In addition it may or may not be possible to keep other buffer ranges
when seeking outside of the current range, but that would be much more
complex.
This code could not be relicensed. The intention was to write new filter
code (which could handle both audio and video), but that's a bit of
work. Write some code that can do audio conversion (resampling,
downmixing, etc.) without the old audio filter chain code in order to
speed up the LGPL relicensing.
If you build with --disable-libaf, nothing in audio/filter/* is compiled
in. It breaks a few features, such as --volume, --af, pitch correction
on speed changes, replaygain.
Most likely this adds some bugs, even if --disable-libaf is not used.
(How the fuck does EOF notification work again anyway?)
This is around 512 kB, which is just way too much. Heap-allocate it
instead. Also cut down the max pass count to 64, since 128 was
unrealistically high even for vo_opengl.
This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.
Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.
Also simplified/fixed some other code.
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.
To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.
This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.
In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.
This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.
This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.
Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
Commit 03cf150ff3 accidentally dropped these. Readd them in a simpler
way (so only a property_osd_display[] entry is enough). This commit
doesn't actually touch the video equalizer properties, because the
default value of 0 for the marker is what they require anyway.
This removes all GPL only code from it, and that's the whole purpose.
Also happens to be much simpler.
The "deinterlace" option still sort of exists, but only as runtime
changeable option. The main change in behavior is that the property will
not report back the actual deint state. Or in other words, if inserting
or initializing the filter fails, the deinterlace property will still
return "yes". This is in line with most recent behavior changes to
properties and options.
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.
This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.
Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.
vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.
See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
So far, we had a thread-safe way to read options, but no option update
notification mechanism. Everything was funneled though the main thread's
central mp_option_change_callback() function. For example, if the
panscan options were changed, the function called vo_control() with
VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This
worked, but's pretty inconvenient. Most of these problems come from the
fact that MPlayer was written as a single-threaded program.
This commit works towards a more flexible mechanism. It adds an update
callback to m_config_cache (the thing that is already used for
thread-safe access of global options).
This alone would still be rather inconvenient, at least in context of
VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and
takes care of some annoying synchronization issues. We extend
mp_dispatch_queue itself to make this easier and slightly more
efficient.
As a first application, use this to reimplement certain VO scaling and
renderer options. The update_opts() function translates these to the
"old" VOCTRLs, though.
An annoyingly subtle issue is that m_config_cache's destructor now
releases pending notifications, and must be released before the
associated dispatch queue. Otherwise, it could happen that option
updates during e.g. VO destruction queue or run stale entries, which is
not expected.
Rather untested. The singly-linked list code in dispatch.c is probably
buggy, and I bet some aspects about synchronization are not entirely
sane.
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.
On error, this will disable --lavfi-complex, which will result in
whatever behavior.
This replaces `vo-performance` by `vo-passes`, bringing with it a number
of changes and improvements:
1. mpv users can now introspect the vo_opengl passes, which is something
that has been requested multiple times.
2. performance data is now measured per-pass, which helps both
development and debugging.
3. since adding more passes is cheap, we can now report information for
more passes (e.g. the blit pass, and the osd pass). Note: we also
switch to nanosecond scale, to be able to measure these passes
better.
4. `--user-shaders` authors can now describe their own passes, helping
users both identify which user shaders are active at any given time
as well as helping shader authors identify performance issues.
5. the timing data per pass is now exported as a full list of samples,
so projects like Argon-/mpv-stats can immediately read out all of the
samples and render a graph without having to manually poll this
option constantly.
Due to gl_timer's design being complicated (directly reading performance
data would block, so we delay the actual read-back until the next _start
command), it's vital not to conflate different passes that might be
doing different things from one frame to another. To accomplish this,
the actual timers are stored as part of the gl_shader_cache's sc_entry,
which makes them unique for that exact shader.
Starting and stopping the time measurement is easy to unify with the
gl_sc architecture, because the existing API already relies on a
"generate, render, reset" flow, so we can just put timer_start and
timer_stop in sc_generate and sc_reset, respectively.
The ugliest thing about this code is that due to the need to keep pass
information relatively stable in between frames, we need to distinguish
between "new" and "redrawn" frames, which bloats the code somewhat and
also feels hacky and vo_opengl-specific. (But then again, this entire
thing is vo_opengl-specific)
In a bunch of cases, we emulate highly platform specific APIs on a
higher level across all OSes, such as IPC, terminal, subprocess
handling, and more. We have source files for each OS, and they implement
all the same mpv internal API.
Selecting which source file to use on an OS can be tricky, because there
is partially overlapping and emulated APIs (consider Cygwin on Windows).
Add a pick_first_matching_dep() function to make this slightly easier
and more structured.
Also add dummy backends in some cases, to deal with APIs not being
available.
Clarify the Windows dependency identifiers, as these are the most
confusing.
This affects options like --vf or --display-tags. These used a "*"
suffix to match all options starting with a specific name, and handled
the rest in the option parser. Change this to remove the "*" special
case, and require every option parser to declare a list of allowed
suffixes via m_option_type.actions.
The new way is conceptually simpler, because we don't have to account
for the "*" in a bunch of places anymore, and instead everything is
centrally handled in the CLI part of the option parser, where it's
actually needed.
It automatically enables suffixes like -add for a bunch of other
stringlist options.
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
Nick and kiriuja could not be reached, and created/changed this in
92c5c274, 6441a5ad, bffd4007, 555c6766, c2c997fd. The video equalizer
stuff was redone fully later, but there are still parts that look too
similar and basically use the same approach. I'm more comfortable with
declaring it GPL only for now.
I plan to redo them later in a way that will remove copyright.
cehoyos has not agreed to the LGPL relicensing. He added the deinterlace
property in commit 7b25afd7. Make it GPL-only for now. The still working
parts of the --deinterlace option are not affected by his copyright.
It was extended by "seru" in 8d190244. This person could not be reached
(or does not reply), and it's in the way of LGPL relicensing. Deprecate
it, and mark the (probably) affected parts of the code with HAVE_GPL. To
be fair, even though the osd.c parts were refactored from the original
code, there's probably no copyright by seru on it. But for now play it
save. The mere existence of a 3rd OSD level is certainly not
copyrightable, so you still can set osd-level to 3 - just that it does
nothing.
This is more uniform, and potentially gets rid of some past copyrights.
It might be that this subtly changes caching behavior (it seems before
this, it synced to the demuxer if the length was unknown, which is not
what we want.)
cehoyos adds the step_property command in 7a71da01d, and it could be
argued that copyright of this still applies to the later add/cycle
commands (a668ae0ff9). While I'm not sure if this is really the case,
stay conservative for now and mark these commands as GPL-only. Mark the
command.c code too, although that is not being relicensed yet.
I'm leaving the MP_CMD_* enum items, as they are obviously different.
In commit 116ca0c768, "veal" (essentially an anonymous author) adds an
"osd_show_property_text" command (well, the commit message says "based
on" that person's code, so it's not clear how much is from him or from
albeu, who agreed to LGPL). This was later merged again with the
"osd_show_text" command, and then all original code was removed in
commit 58cc0f637f, so I claim that no copyright applies anymore. (Though
technically the input.conf addition still might be copyrighted, so I'm
just dropping it to get rid of the thought.)
"kiriuja" added 2f376d1b39 (sub_load etc.) and be54f4813 (switch_audio).
The latter is gone. I would argue that the former is fully rewritten
with commits b7052b431c and 0f155921b0. But like in the step_property
case, I will be overly conservative for now, and mark them as GPL-only,
as this is potentially shaky and should be thought through first. (Not
bothering with the command define/enum in the header, as it will be
unused in LGPL mode anyway.)
keycodes.c/h can be GPL, except for commit 2b1f95dcc2, which is a
patch by someone who wasn't asked yet. Before doing something radical, I
will wait for a reply.
This introduces (yet another..) mp_colorspace members, an enum `light`
(for lack of a better name) which basically tells us whether we're
dealing with scene-referred or display-referred light, but also a bit
more metadata (in which way is the scene-referred light expected to be
mapped to the display?).
The addition of this parameter accomplishes two goals:
1. Allows us to actually support HLG more-or-less correctly[1]
2. Allows people playing back direct “camera” content (e.g. v-log or
s-log2) to treat it as scene-referred instead of display-referred
[1] Even better would be to use the display-referred OOTF instead of the
idealized OOTF, but this would require either native HLG support in
LittleCMS (unlikely) or more communication between lcms.c and
video_shaders.c than I'm remotely comfortable with
That being said, in principle we could switch our usage of the BT.1886
EOTF to the BT.709 OETF instead and treat BT.709 content as being
scene-referred under application of the 709+1886 OOTF; which moves that
particular conversion from the 3dlut to the shader code; but also allows
a) users like UliZappe to turn it off and b) supporting the full HLG
OOTF in the same framework. But I think I prefer things as they are
right now.
List of changes:
1. Kill nom_peak, since it's a pointless non-field that stores nothing
of value and is _always_ derived from ref_white anyway.
2. Kill ref_white/--target-brightness, because the only case it really
existed for (PQ) actually doesn't need to be this general: According
to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
white point of 100 cd/m².
3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
The option->property bridge can't (and shouldn't) preserve option flags.
This is a problem if the flags are actually used by the option
implementation, beyond calling m_config_mark_co_flags().
This was true so far, but b8193e4071 changed this. Now setting the
--profile option (usually from a config file or as recursive profile)
can have side-effects that depend on the flags contents. Solve this by
avoiding going through the "double bridge" altogether.
This fixes a regression if an auto-profile is active, and the user
specifies an option on the command line that is supposed to override an
item in a profile recursively referenced by the auto-profile. The
command line option will not override it, because the auto-profile is
set later, and during application of the auto-profile, the
M_SETOPT_PRESERVE_CMDLINE flag gets lost.
Having to add something to m_property is not nice, and I'll probbaly
regret later. On the other hand, there is a chance that this helps
towards true option/property unification.
Before this, options with co->data==NULL (i.e. no storage) were not
added to the bridge (except alias options). There are a few options
which might make sense to allow via the bridge ("profile" and
"include"). So allow them.
In command_init(), we merely remove the co->data check, the rest of the
diff is due to switching the if/else branches for convenience.
We also must explicitly error on M_PROPERTY_GET if co->data==NULL. All
other cases check it in some way.
Explicitly exclude options from the property bridge, which would be
added due this, and the result would be pointless.
This adds check_property_scalable, which returns true if the property is
backed by a floating-point number. When the add or cycle commands
operate on these properties, they can benefit from the fractional scale
value in cmd->scale. When the property is not backed by a floating-point
number, cmd->scale_units is used instead, so for axis events, the
property is only incrmented when the user scrolls one full unit.
This solution isn't perfect, because in some cases integer-backed
properties could benefit from accurate scrolling. For example, if an
axis is bound to "cycle audio 5", the cycle command could be made to
change the audio track by one when the user scrolls 1/5th of a unit,
though this behaviour would require more changes to the options system.
af_volume is deprecated, and so are its replaygain sub-options. To make
it possible to use replaygain without deprecated options (and of course
to make it available at all after af_volume is dropped), reintroduce
them as top-level options.
This also means that they are easily changeable at runtime by using them
as properties. Change the "volume" property to use the new update
mechanism as well.
We don't actually bother sharing the implementation between new and
deprecated mechanisms, as the deprecated one will simply be deleted.
For the from_dB() functions, we mention anders' copyright, although I'm
not sure if a mere formula is copyrightable. This will have to be
determined later.
This whole change is mostly untested. Our distributed human CI will take
care of it.
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.
This also changes the situations in which the screensaver is
enabled/disabled subtly.
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.
Preparation for some more changes.
Un-special-case the sub-speed property, and apply subtitle speed updates
in more cases. In particular, this respects runtime changes of the
sub-fps option.
(A minor consequence of this is that the subtitle speed is recomputed
more often even in cases when it's not necessary. Also, the subtitle
update is slightly "delayed" rather than strictly instant. Both of
these likely are absolutely not observable by the user, although the
subtitle speed verbose log message will be printed more often if the
subtitle format is MicroDVD.)
And also change input.conf to make all screenshots async. (Except the
every-frame mode, which always uses synchronous mode and ignores the
flag.) By default, the "screenshot" command is still asynchronous,
because scripts etc. might depend on this behavior.
This is only partially async. The code for determining the filename is
still always run synchronously. Only encoding the screenshot and writing
it to disk is asynchronous. We explicitly document the exact behavior as
undefined, so it can be changed any time.
Some of this is a bit messy, because I wanted to avoid duplicating the
message display code between sync and async mode. In async mode, this is
called from a worker thread, which is not safe because showing a message
accesses the thread-unsafe OSD code. So the core has to be locked during
this, which implies accessing the core and all that. So the code has
weird locking calls, and we need to do core destruction in a more
"controlled" manner (thus the outstanding_async field).
(What I'd really want would be the OSD simply showing log messages
instead.)
This is pretty untested, so expect bugs.
Fixes#4250.
This is a bit approximate, because we rely on the pixel format changing
if the hardware decoding changes. This is not always true, as the pixel
format for software decoded video and hardware decoded video copied back
to CPU RAM could be the same. (Not sure if that is actually the case for
any supported cases.)
But for now this should fix most of #4289.
Basically, see the example in input.rst.
This is better than the "old" vf-toggle method, because it doesn't
require the user to duplicate the filter string in mpv.conf and
input.conf.
Some aspects of this changes are untested, so enjoy your alpha testing.
Requested. The property semantics are a bit muddy due to lack of effort.
Anticipated use is different display of cache status, so it should not
matter anyway.
Currently, tracks have always associated streams, so there can't be a
NULL dereference on the next line. But all the code is written with the
possibility in mind that we might want tracks without streams, so make
it consistent.
Found by coverity.
A hacky, convoluted, half-working mess that attempts to cut off overlong
playlists.
It does so by relying on the ASS formatting rule that the font size is
specified in the virtual PlayResY resolution. This means we can
(normally) easily tell how many lines fit on the screen. On the other
hand, this does not work if the text is wrapped.
This as a kludge until a Better™ solution is available.
"show-text test; script-binding display_stats" can potentially crash. It
sends a message event. None of the string arguments can be NULL, which
fails if cmd->key_name is NULL. This in turn can be due to commands
combined with ";" (basically the key association doesn't consider nested
commands).
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
"drop-frame-count" -> "decoder-frame-drop-count"
"vo-drop-frame-count" -> "frame-drop-count"
This gets rid of the backwards "drop-frame" part in the name.
Maybe calling the new property "frame-drops" would be better, but there
are already a bunch of similar properties that end in "-count".
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
The property calls will always succeed anyway. On the other hand, the
error handling is kind of incomplete (doesn't check setting ab-loop-a
when ab-loop-b is also set), so drop this code.
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.
Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
Remove more stuff that was needed only for legacy suboptions.
One user-visible change is that parent-options like --tv are now not
visible anymore. They lead to a special error message when used before,
but now they're simply not part of the option list anymore.
For some reason, some types of accesses didn't warn, for example when
using mp.observe_property() in Lua. This was because the deprecation
handling code explicitly checks certain accesses. I'm not quite certain
why it was done this way. Just make it warn always.
This could be backported to the current release, if we cared.
As threatened by the API changes document.
We can actually keep the deprecated --playlist-pos and --cache options,
since they are aliases and not used by the corresponding properties.
They are inconsistent, but do no harm. Keep them for now for the sake of
the command line user.
mpv_identify.sh partially stopped working, because it was never updated.
The shell magic can't deal with property names that contain "/", so we
can't replace "samplerate" with "audio-params/samplerate" - just remove
these properties. (How about you use ffprobe?)
Run "playlist-remove current" while the last playlist entry is being
played stopped playback. Fix this and return to the first entry instead.
Fixes#3808.
--reset-on-next-file=all triggers m_config_backup_all_opts(), which
backups all options (even deprecated ones). Later, when the option
values are reset with m_config_restore_backups(), mp_on_set_option() is
called, which in turn calls mp_property_do_silent(), which in turn will
call mp_property_generic_option() and m_config_get_co(), which triggers
the deprecation message.
Unfortunately there's no good way to determine whether an option has
actually changed (there's no option value compare operation), so the
deprecated options have to be set no matter what. On the other hand, we
can't pass through additional flags through the property layer. So we
add a dumb global flag to silence the deprecation warnings in these
cases.
Fortunately m_config_get_co_raw() works to silence the warnings.
m_config_get_co() also resolves aliases (deprecated and non-deprecated),
but aliased options are handled differently by the option-property
bridge, so we don't need to do that here, so the only purpose of it is
to trigger a warning for deprecated (non-alias) options.
The tv-freq options and properties use different types, thus must be
treated as incompatible. Fixes an assertion with reset-on-next-file=all,
which tries to set the option.
Fixes#3708.
Don't require special property code for handling updates, and simply use
the UPDATE_AUDIO flag instead. Also make runtime changes to
--audio-client-name take effect.
Now a reload requested by an AO behaves in exactly the same way as
changing an AO-related options (like --audio-channels or
--audio-exclusive). This is good for testing and uniform behavior. (You
could go as far as saying it's a necessity, because the spotty and
obscure AO reload behavior is hard to reproduce and thus hard to test at
all.)
This affects changing audio configuration options. Explicitly flush and
uninitialize the audio output first before doing the rest. This should
ensure all state attached to the audio output is discarded and not used
during the reconfiguration.
Also add a comment to the reinit_audio_filters() call. It doesn't
necessarily restore the audio chain fully, but makes sure a seek is
issued if the amnount of buffered audio discarded was huge enough to
cause "problems".
If we really want client API users to use mpv_set_property() instead of
mpv_set_option(), then compatibility handling of deprecated options
should be included. Otherwise, there's the danger that client API users
either break too early (and without a warning), or mpv_set_option() will
continue to have a reason to exist.
"seek -10 absolute" will seek to 10 seconds before the end. This more or less
matches the --start option and negative seeks were otherwise useless (they just
clipped to 0).
Move the screensaver enable/disable determination to a central place,
and call it if the stop-screensaver property is changed.
Also, do not stop the screensaver when in idle mode (i.e. no file is
loaded).
Fixes#3615.
I'm not sure if this option affects anything or if it's a placebo,
especially since the VO thread is now registered with MMCSS. Still, I
think --priority=high may have helped back when I used mplayer2 on a
netbook. It's also possible that encoding-mode users would want to set
--priority=idle.
Anyway, it was one of the last M_OPT_FIXED options, so fix that.
The last commit was fine - just making some enhancements.
Rename the function to parse_node_chapters(), since it really has not
much to do with Lua.
Don't use len<0 as check whether it makes sense to set chapters, and
instead check for mpctx->demuxer (that includes the possibility to set
chapters e.g. within a preload hook, but after chapters are initialized
from the demuxer).
Return M_PROPERTY_ERROR instead of M_PROPERTY_OK if the mpv_node has the
wrong type.
It's ok if a chapter has no title, so change the checks accordingly.
Remove a Yoda condition.
Notify that chapter metadata might have changed with mp_notify() (the
chapter list itself is already taken care by generic code).
Fix leaking the metadata allocations of the new chapter list.
I would have been fine with this, but now I want to add another flag,
and the duplication would become more messy than having a strange
function for deduplication.
The property observation mechanism turns properties into integer IDs for
fast comparison. This means if two properties get the same ID, they will
receive the same notifications. Use this to make properties under
options/ receive notifications. The option-property bridge marks
top-level properties with the same name as the options.
This still might not work in cases the C code sets values on options
structs directly.
If one of the audio output format options is set, brually reinit the
audio chain.
Since the audio-channels property is still mapped to the deprecated
read-only property, "options/audio-channels" currently has to be used,
e.g. "cycle-values options/audio-channels 2 7.1".
The intention is to give libmpv users as much flexibility to load
scripts as using mpv from CLI, but without restricting libmpv users from
having to decide everything on creation time, or having to go through
hacks like recreating the libmpv context to update state.
Add this flag where needed. You shouldn't be able to set e.g. config-dir
in these situations.
Remove the mpctx->initialized check from the property/option bridge,
since it's in use strictly only after initialization. Likewise, the
apply-profile command doesn't need to check this.
This is the actual decoder output, with no overrides applied. (Maybe
video-params shouldn't contain the overrides in the first place, but
damage done.)
Use the new mechanism, instead of wrapped properties. As usual, extend
the update handling to some options that were forgotten/neglected
before. Rename video_reset_aspect() to video_reset_params() to make it
more "general" (and we can amazingly include write access to
video-aspect as well in this).
Setting the osc or ytdl properties will now load/unload the associated
scripts. (For ytdl this does not mean the currently played URL will be
reloaded.)
Also add a changelog entry for this, which also covers the preceding
work for --terminal.
Remove wrapper properties for OSD and video position updates, use the
new mechanism for them. We can mark the options directly. Update
behavior will work for more options (since I've casually marked more
affected options than the old less direct mechanism covered).
So client API users don't have to care about whether to set this before
or after mpv_initialize().
We still don't enable terminal at any point before mpv_initialize(),
because reasons.
This also subtly changes some behavior how terminal options are applied
while parsing. This essentially reverts the behavior as it was reported
in issue #2588. Originally, I was hoping to get rid of the pre-parse
option pass, but it seems this is absolutely not possible due to the way
config and command line parsing are entangled. Command line options take
priority over configfile options, so they have to be applied later - but
we also want to apply logging and terminal options as specified on the
command-line, but _before_ parsing the config files. It has to be this
way to see config file error messages on the terminal, or to hide them
if --no-terminal is used. libmpv considerations also factor into this.
Extend the flag-based notification mechanism that was used via
M_OPT_TERM. Make the vo_opengl update mechanism use this (which, btw.,
also fixes compilation with OpenGL renderers forcibly disabled).
While this adds a 3rd mechanism and just seems to further the chaos, I'd
rather have a very simple mechanism now, than actually furthering the
mess by mixing old and new update mechanisms. In particular, we'll be
able to remove quite some property implementations, and replace them
with much simpler update handling. The new update mechanism can also
more easily refactored once we have a final mechanism that handles
everything in an uniform way.
For audio files, this is identical to time-pos (except read-only).
For audio-video files, this returns the audio position. Unlike
time-pos, this is not quantized to a video frame.
For video-only files, this property is unavailable.
Some properties had a different type from their equivalent options (such
as mute, volume, deinterlace, edition). This wasn't really sane, as raw
option values should be always within their bounds. On the other hand,
these properties use a different type to reflect runtime limits (such as
range of available editions), or simply to improve the "UI" (you don't
want to cycle throuhg the completely useless "auto" value when cycling
the "mute" property).
Handle this by making them always return the option type, but also
allowing them to provide a "constricted" type, which is used for UI
purposes. All M_PROPERTY_GET_CONSTRICTED_TYPE changes are related to
this.
One consequence is that you can set the volume property to arbitrary
high values just like with the --volume option, but using the "add"
command it still restricts it to the --volume-max range.
Also deprecate --chapter, as it is grossly incompatible to the chapter
property. We pondered renaming it to --chapters, or introducing a more
powerful --range option, but concluded that --start --end is actually
enough.
These changes appear to take care of the last gross property/option
incompatibilities, although there might still be a few lurking.
For some odd reason, value ranges for the window-scale option and
property are different, and the property has a more narrow range. Change
it to the option range.
Also store the window-scale value into the option value when setting the
property, so it will be persistent if the window is closed and reopened.
Conflicts with the "playlist-pos" property. They're really a bit too
different, and since the --playlist-pos option is relatively new and
obscure, just rename it to get this out of the way.
Make the option type exactly the same as the underlying option's one. I
think this has no user-visible consequences, but makes more sense for
the option-property bridge.
These are not mapped as property, so the option-property bridge has to
skip them. Do this automatically if a property is not found. I know that
this affects --quiet and --really-quiet, but in theory there could be
more.
All option write accesses are now put through the property interface,
which means runtime option value verification and runtime updates are
applied. This is done even for command line arguments and config files.
This has many subtle and not-so-subtle consequences. The potential for
unintended and intended subtle or not-subtle behavior changes is very
large.
Architecturally, this is us literally jumping through hoops. It really
should work the other way around, with options being able to have
callbacks for value verification and applying runtime updates. But this
would require rewriting the entirety of command.c. This change is more
practical, and if anything will at least allow incremental changes.
Some options are too incompatible for this to work - these are excluded
with an explicit blacklist.
This change fixes many issues caused by the mismatch between properties
and options. For example, this fixes#3281.
This does 3 kinds of changes:
- change sleeptime=x to mp_set_timeout()
- change sleeptime=0 to mp_wakeup_core() calls (to be more explicit)
- change commands etc. to call mp_wakeup_core() if they do changes that
require the playloop to be rerun
This is preparation for the following changes. The goal is to process
client API requests without having to rerun the playloop every time. As
of this commit, the changes should not change behavior. In particular,
the playloop is still implicitly woken up on every command.
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).
The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).
Doing this just because someone pointed this out.
This is an awful corner-case party, because we've started to allow the
user to send track-switching related commands before stream selection is
done in the loading stage. If mp_switch_track() is called before this
stream selection, it can behave inconsistently. So if we're in the
pre-loading phase, we must set the stream selection options to get
streams selected later, instead of calling this function. There seem to
be some annoying circumstances that exclude mp_switch_track() from
handling this logic too, so do it at all call-sites.
This affects the "cycle" command. If we switched to the next track, and
it failed to initialize, we just deselected everything.
Change it so that if initialization fails early (typically decoder
selection), we try to continue with the track after that. (Even if
nothing can be selected, the loop will terminate when trying to select
nothing.
Fixes#3446.
With the recent vo_opengl changes it doesn't do anything anymore.
I don't think a deprecation period is necessary, because the command
was always marked as experimental.
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.
--vo=opengl-hq is also deprecated.
There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.
These changes also affect opengl-cb.
The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).
Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
The --cache option and cache property conflict, so one of them has to be
renamed. The option is probably used frequently, so initiate
deprecation/rename of the property.
Make some existing properties behave more like options. This mostly
means they don't deny access if the associated component is not active,
but redirects to the option.
One kind of fishy change is that we apply --brightness etc. only if
they're not set to the default value. This won't necessarily work with
--vo=xv, but affects only cases where 1. the Xv adapter has been changed
to non-defaults, and 2. the user tries to reset them with mpv by passing
e.g. --brightness=0. We don't care about Xv, and the noted use-case is
dumb, so this change is acceptable.
These conflict with options of the same name, and prevent a "full"
unification. Not addressed is the "cache" property, and possibly a few
properties that behave differently from their equivalent options.
Now options are accessible through the property list as well, which
unifies them to a degree.
Not all options support runtime changes (meaning affected components
need to be restarted for the options to take effects). Remove from the
manpage those properties which are cleanly mapped to options anyway.
From the user-perspective they're just options available through the
property interface.
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.
I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.
This change will be useful for cleaning up VO option handling.
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.
(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
Cleaner and makes it easier to change the underlying stream.
mp_property_stream_capture() still directly accesses it directly via
demux_run_on_thread(). This is evil, but still somewhat sane and is not
getting into the way here.
Not sure if I got all field accesses.
When fetching the playlist property, playlist_entry_from_index would be
called for each playlist entry, which traversed a linked list to get the
entry corresponding to the specified index. This was very slow for large
playlists. Since get_playlist_entry is called for each index in order,
it can avoid a full traversal of the linked list by using the next
pointer on the previously requested entry.
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.
Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.
As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
Old-style commands using _ as separator (e.g. show_progress) were still
used in some places, including documentation and configuration files.
This commit updates all such instances to the new style (show-progress)
so that commands are easier to find in the manual.
Since it turns out that knowing what exactly a file was tagged with can
be useful for debugging purposes, expose this as a property so I can
check it more easily.
This is mostly useful for sig-peak (since nom-peak is currently entirely
calculated by us), but I added both for consistency.
Drop the code for switching the volume options and properties between
af_volume and AO volume controls. interface-changes.rst mentions the
changes in detail.
Do this because this was exceedingly complex and had other problems as
well. It was also very hard to test. It's just not worth the trouble.
Some leftovers like AOCONTROL_HAS_PER_APP_VOLUME will be removed at a
later point.
Fixes#3322.
Instead of using the "vf" command code (which changes filters at runtime
on user input), use the general filter-insertion code. The latter was
added later, and is more suitable for automatically inserted filters.
The old code failed in particular when using watch-later saving, which
stored the filter list in the resume config file. If a user changed the
hardware decoding mode via command line, the stored filter chain was out
of date and could cause failure due to not working with hardware or
software decoding mode. Storing the deinterlace filter in the filter
list was unavoidable, because it was part of the user state. (The new
code only edits the actually instantiated filters.)
This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.
I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.
Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
Normally, OSD is updated every time the playloop is run. This has to be
done, because the OSD may implicitly reference various properties,
without knowing whether they really need to be updated or not. (There's
a property update mechanism, but it's mostly unavailable, because OSD is
special-cased and can not use the client API mechanism properly.)
Normally, these updates are no problem, because the OSD is only actually
printed when the OSD text actually changes.
But commit d23ffd24 added a rate-limiting mechanism, which tries to
limit OSD updates at most every 50ms (or the next video frame). Since it
can't know in advance whether the OSD is going to change or not, this
simply waked up the player every 50ms.
Change this so that the player is updated only as part of general
updates determined through mp_notify(). (This function also notifies the
client API of changed properties.) The desired result is that the player
will not wake up at all in normal idle mode, but still update properties
that can change when paused, such as the cache.
This is mostly a cosmetic change (in the sense of making runtime
behavior just slightly better). It has the slightly more negative
consequence that properties which update implicitly (such as "clock")
will not update periodically anymore.
Instead of having 9 different properties, requiring 18 different
VOCTRLs to read them all, they are now exposed as a single property.
This is not only cleaner (since they're all together) but also allows
querying all 9 of them with only a single VOCTRL (by using
mp.get_property_native).
(The extra factor of 2 was due to an extra query being needed to get the
type, which is now also unnecessary)
This makes it much easier to access performance metrics from within a
lua script, and also makes it easier to just show a readable, formatted
version via show-text.
This is plumbed through a new VOCTRL, VOCTRL_PERFORMANCE_DATA, and
exposed as properties render-time-last, render-time-avg etc.
All of these numbers are in microseconds, which gives a good precision
range when just outputting them via show-text. (Lua scripts can
obviously still do their own formatting etc.)
Signed-off-by: wm4 <wm4@nowhere>
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).
Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.
The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)
The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.
If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
Main use: deinterlacing.
I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.
Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.
Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.
Untested because I'm too damn lazy.
Fixes#2828.
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.
The chunk in command.c was dead code, so remove it instead of updating
it.
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.
This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.
Closes#2535
Introduce hwdec-current and hwdec-interop properties.
Deprecate hwdec-detected, which never made a lot of sense, and which is
replaced by the new properties. hwdec-active also becomes useless, as
hwdec-current is a superset, so it's deprecated too (for now).
For "current" markers on OSD properties like chapter-list. The marker is
now an actual arrow instead of "> ", and non-current entries will have
the same indentation as the current entry.
While I'm not entirely sure about the new look of those lists, it's a
bit better than the visual mess that was before.
Because it's annoying and feels unnatural.
If the B point is set while paused, don't seek. If not paused, it should
properly loop immediately.
In theory there's a chance that it will show at least 1 frame after the
loop point when setting the B point. But let's not care about that.
Commit 382bafcb changed the behavior for ab-loop-a. This commit changes
ab-loop-b so that the behavior is symmetric.
Adjust the OSD rendering accordingly to the two changes.
Also fix mentions of the "ab_loop" command to the now preferred
"ab-loop".
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.
Now it's also easier to guarantee that the buffering state is updated
properly.
Add some more verbose output as well.
(Damn I hate this code, why did I write it?)
And remove the same thing from the client API code.
The command.c code has to deal with many specialized M_PROPERTY_SET_*
actions, and we bother with a subset only.
Instead of having a separate for each, which also requires separate
additional caching in the demuxer. (The demuxer adds an indirection,
since STREAM_CTRLs are not thread-safe.)
Since this includes the cache speed, this should fix#3003.
Should reflect I/O speed.
This could go into the terminal status line. But I'm not sure how to put
it there, since it already uses too much space, so it's not there yet.
This pause stuff is bothersome and is needed only for a few corner-
cases. This commit removes it from the demuxer public API and replaces
it with a demux_run_on_thread() function and refactors the code which
needed demux_pause(). The next commit will change the implementation.
Changing the byte stream position without cooperation of the demuxer
seems a bit insane, and is certainly useless. A user should do factor
seeks instead. For formats like ts, this will actually translate to byte
seeks, while treating the rest of the playback chain a bit more
gracefully. With this argument, remove write access to this property.
If someone really complains, proper byte seeks could be added as seek
mode (although I'm going to need a convincing argument for this).
Read access changes too, but in a more subtle way.