It has been odd that ctrl+h toggles `auto` for hwdecs even though we
always recommend people start with `auto-safe`, and `auto` will attempt
various hwdecs that can fail so badly we can't fall back to software
decoding.
With the change to more exhaustively attempt to use hwdecs, it is now
easier to get into situations where these fragile hwdecs will get
attempted in basic scenarios, like pressing ctrl+h.
So it is high time to default to `auto-safe`.
Treat them as http:// and https:// respectively. This allows to play files
on webdav archives directly on KDE, avoiding the (extremely slow) local
copying performed by kio.
This reverts commit 04f0b0abe4.
It's not a good idea to unify the names only for visibility, while
keeping secondary-* for everything else.
This needs a bit more thought before we allow secondary sub to be
visible on its own.
Adds --sub-visibility choices 'primary-only' for only displaying the
primary subtitle track, and 'secondary-only' for only displaying
secondary subtitle track.
Removes --secondary-sub-visibility and displays a message telling the
user to use --sub-visibility=yes/primary-only instead.
These changes make it so that the default 'sub-visibility' bind 'v'
cycles through all the 'sub-visibility' choices, 'no', 'yes',
'primary-only', and 'secondary-only'.
If bash_completion wasn't installed, _filedir wouldn't be defined which
led to all filename-based completions to error out. Specifically
autocompletion would fail when a filename was expected and when
bash_completion wasn't installed. Now we fall back to `compgen -f` if
_filedir fails. According to _filedir's comments, compgen doesn't
handle files with spaces well, but it is still better to complete most
files than none.
Without this entry, when starting mpv as a flatpak application on
elementaryOS, the Dock icon would get duplicated, as if the application
was detached from its launcher. This entry fixes that by allowing the
dock to associate the app's window with the desktop entry.
Fixes#9109
The window-scale property mirrors the respective option (not the
effective scale derived from the current window size), and as such
setting its value to the same value it had before has no effect.
Specifically - the window will not resize.
This is consistent as far as property-option bridge behavior goes,
but we do end up with an issue that we can't set an arbitrary scale
and expect the window to always resize accordingly.
We do also have a current-window-scale property which does reflect
the actual window size, however, it's been read-only till now.
This commit makes current-window-scale RW so that it's now always
possible to set an arbitrary scale and expect the window to resize
accordingly (without affecting window-scale - like manual resize).
Also, mention window-scale no-effect-if-not-changed at the docs.
Based on code by @Dudemanguy from commit 873ae0d, with same effect.
This reverts commit 873ae0de2a.
The next commit will restore this functionality, with the
following differences from the reverted commit:
- Smaller and simpler code change.
- On bad scale: use "Invalid value" (compared to "no such property").
- Doesn't combine the docs for window-scale and current-window-scale.
- Doesn't remove the docs for window-scale behavior prior to 0.31.0.
Somewhat confusingly, mpv has both a window-scale option and a
current-window-scale property. The documentation lists window-scale
under properties (and it is technically is one), but at its core it is
actually an option which means it behaves subtly different. Options in
mpv are runtime-configurable, but they only change anything if the value
of the option itself changes. window-scale is an option and not meant to
keep track of the actual scale of the window (intended behavior
introduced by d07b7f0). This causes window-scale to do nothing in
certain cases (ex: the window is manually resized and window-scale is
set to 1.00 again). This is logical and consistent with the behavior of
the rest of the mpv options, but it also makes it a poor candidate for
setting the mpv window scale dynamically.
As a remedy, we can just make current-window-scale writeable instead.
current-window-scale is intended to always report the actual scale of
the window and keep track of any window size changes made by the user.
By making this property also writeable, it allows the user to have more
intuitive behavior (i.e. setting current-window-scale to 1.00 always
sets the window to a scale of 1). Additionally, the default input.conf
is changed to use current-window-scale instead of window-scale. The
window-scale documentation under property list is removed since it is
already documented under options and users should probably set the
current-window-scale property instead in most cases.
When trying to use completion for mpv binaries specified with some shell
glob, e.g. ~/dev/mpv/build/mpv, the current code doesn't substitute the
homedir prefix into the path name, resulting in runtime errors about
the file '~/dev/mpv/build/mpv' not being found.
The simple fixed is to use $~var instead of $var whenever expanding the
filename, which performs the same globbing that would otherwise be
performed when executing the command.
The generate_xxx() helpers, once defined, would appear as
user-visible functions; this would lead to unexpected and
confusing completion suggestions for gene<tab> after having
once run mpv in that shell.
This PR adds the prefix '_mpv_' to all completion functions
as a convention to make them less user-visible and less likely
to collide with other packages.
The bash completion seems to be working decently at this point, so I
feel comfortable caching the options output to improve the performance
of the completion.
Right now we are generating the fully option list before doing
anything else. That makes filename completion significantly slower
than it was before, for no gain. It's easy to only generate the
option list when it's actually needed.
I also know I could additionally cache the option list across
invocations, but I'm not doing that yet to make testing easier.
While we've had a zsh completion script for a while, we haven't had
one for bash. This one is reasonably comprehensive, although there are
improvements one could imagine for certain options.
the Apple Remote has long been deprecated and abandoned by Apple.
current macs don't come with support for it anymore. support might be
re-added with the next commit.
\s and \S aren't actually part of the spec, but it seems glibc supports
them anyway so I didn't notice when originally testing. This fixes the
script on Apple's libc and probably others that adhere more closely to
the spec.
The most direct replacement for \s would have been [[:space:]], but we
only expect to see spaces and tabs, so might as well just do that. Also
could have used [[:blank:]], which is basically a locale-aware version
of [ \t], but mpv isn't going to output anything but ASCII spaces and
tabs, so let's avoid unnecessary complexity and stick with the ASCII
literals.
It was supposed to be optional already, but I misunderstood how the
re_match_pcre option worked. If it's set, it will try to use PCRE
matching whether it's available or not (and blow up if it's not). So,
first try to load the module it'll use, and only set the option if that
works.
Fixes#7240.
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:
- Tabs were converted to 4 spaces indentation (plus some manual
indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
additions taken from stats.rst; rossy converted the key bindings
table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
functional change).
- Integrate into the player as builtin script, including an option to
prevent loading it.
Above changes and commit message done by wm4.
Signed-off-by: wm4 <wm4@nowhere>
Some stream inputs may have higher latency with higher buffer sizes, for
example network filesystems via normal OS filesystem interface (these
have to wait until the full buffer is read, which means higher latency).
Probably doesn't matter in practice, but why take chances.
This is mostly just because of the odd RGB default gamma issue, which
shouldn't have any real impact. This also sets allow_approximate_gamma,
which I hope is fine for normal use cases.
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
The code is very basic:
- only handles gamepads, could be extended for generic joysticks in the
future.
- only has button mappings for controllers natively supported by SDL2.
I heard more can be added through env vars, there's also ways to load
mappings from text files, but I'd rather not go there yet. Common ones
like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
activation threshold.
- only supports one gamepad at a time. the feature is intented to use
gamepads as evolved remote controls, not play multiplayer games in mpv :)
The --cache option does not take a number anymore. (Oh boy, this is
going to break a lot of user configs?)
The cache site is now configured with those obscure-sounding --demuxer
options.
--cache-secs is not useful anymore. The default is very high, so the
obscure-sounding --demuxer options determine how much is cached.
Advertise the --cache-on-disk option a bit. I found it useful once, and
it will trick users into wearing out their SSD for no gain, or so.
The justification for this is the fact that the `video-aspect` property
doesn't work well with `cycle_values` commands that include the value
"-1".
The "video-aspect" property has effectively no change in behavior, but
we may want to make it read-only in the future. I think it's probably
fine to leave as-is, though.
Fixes#6068.
The completion function itself now parses --list-options on the first
tab press and caches the results. This does mean a slight delay on that
first tab press, but it will only do this if the argument being
completed looks like an option (i.e. starts with "-"), so there is never
a delay when just completing a file name. I've also put some effort into
making it reasonably fast; on my machine it's consistently under 100 ms,
more than half of which is mpv itself.
Installation of zsh completion is now done unconditionally because it's
nothing more than copying a file. If you really don't want it installed,
set zshdir to empty: `./waf configure --zshdir= ...`
Improvements in functionality compared to the old script:
* Produces the right results for mpv binaries other than the one it was
installed with (like a dev build for testing changes).
* Does not require running mpv at build time, so it won't cause
problems with cross compilation.
* Handles aliases.
* Slightly nicer handling of options that take comma-separated values
and/or sub-options: A space is now inserted at the end instead of a
comma, allowing you to immediately start typing the next argument,
but typing a comma will still remove the automatically added space,
and = and : will now do that too, so you can immediately add a
sub-option.
* More general/flexible handling of values for options that print their
possible values with --option=help. The code as is could handle quite
a few more options (*scale, demuxers, decoders, ...), but nobody
wants to maintain that list here so we'll just stick with what the
old completion script already did.
Since linear downscaling makes sense to handle independently from
linear/sigmoid upscaling, we split this option up. Now,
linear-downscaling is its own option that only controls linearization
when downscaling and nothing more. Likewise, linear-upscaling /
sigmoid-upscaling are two mutually exclusive options (the latter
overriding the former) that apply only to upscaling and no longer
implicitly enable linear light downscaling as well.
The old behavior was very confusing, as evidenced by issues such
as #6213. The current behavior should make much more sense, and only
minimally breaks backwards compatibility (since using linear-scaling
directly was very uncommon - most users got this for free as part of
gpu-hq and relied only on that).
Closes#6213.
Basically reimplement the async behavior on top of the async command
code. With this, all screenshot commands are async, and the "async"
prefix basically does nothing. The prefix now behaves exactly like with
other commands that use spawn_thread.
This also means using the prefix in the preset input.conf is pointless
(without effect) and misleading, so remove that.
The each_frame mode was actually particularly painful in making this
change, since the player wants to block for it when writing a
screenshot, and generally doesn't fit into the new infrastructure. It
was still relatively easy to reimplement by copying the original command
and then repeating it on each frame. The waiting is reentrant now, so
move the call in video.c to a "safer" spot.
One way to observe how the new semantics interact with everything is
using the mpv repl script and sending a screenshot command through it.
Without async flag, the script will freeze while writing the screenshot
(while playback continues), while with async flag it continues.