remove pointless and sometimes incorrect lookupTex stuff

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18791 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2006-06-22 17:05:08 +00:00
parent 42efe0d376
commit db92e7a6b7
1 changed files with 1 additions and 8 deletions

View File

@ -81,7 +81,6 @@ static GLuint gl_buffer;
static int gl_buffersize;
static GLuint fragprog;
static GLuint uvtexs[2];
static GLuint lookupTex;
static char *custom_prog;
static char *custom_tex;
static int custom_tlin;
@ -231,9 +230,6 @@ static void uninitGl(void) {
if (uvtexs[0] || uvtexs[1])
glDeleteTextures(2, uvtexs);
uvtexs[0] = uvtexs[1] = 0;
if (lookupTex)
glDeleteTextures(1, &lookupTex);
lookupTex = 0;
clearOSD();
if (DeleteBuffers && gl_buffer)
DeleteBuffers(1, &gl_buffer);
@ -247,7 +243,7 @@ static void uninitGl(void) {
*/
static int initGl(uint32_t d_width, uint32_t d_height) {
osdtexCnt = 0; gl_buffer = 0; gl_buffersize = 0; err_shown = 0;
fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0; lookupTex = 0;
fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0;
texSize(image_width, image_height, &texture_width, &texture_height);
glDisable(GL_BLEND);
@ -273,9 +269,6 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
texture_width / 2, texture_height / 2, 128);
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP:
glGenTextures(1, &lookupTex);
ActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, lookupTex);
case YUV_CONVERSION_FRAGMENT_POW:
case YUV_CONVERSION_FRAGMENT:
if (!GenPrograms || !BindProgram) {