reduce number of texture indirections to support older cards

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18790 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2006-06-22 17:02:42 +00:00
parent 0a8fb0f7db
commit 42efe0d376
1 changed files with 6 additions and 6 deletions

View File

@ -652,14 +652,14 @@ static const char *bilin_filt_template =
#define BICUB_FILT_MAIN(textype) \
/* first y-interpolation */ \
"ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
"ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
"TEX a.r, coord.xyxy, texture[%c], "textype";" \
"TEX a.g, coord.zwzw, texture[%c], "textype";" \
"LRP a.b, parmy.b, a.rrrr, a.gggg;" \
/* second y-interpolation */ \
"ADD coord, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
"TEX a.r, coord.xyxy, texture[%c], "textype";" \
"TEX a.g, coord.zwzw, texture[%c], "textype";" \
"LRP a.a, parmy.b, a.rrrr, a.gggg;" \
"TEX b.r, coord2.xyxy, texture[%c], "textype";" \
"TEX b.g, coord2.zwzw, texture[%c], "textype";" \
"LRP a.b, parmy.b, a.rrrr, a.gggg;" \
"LRP a.a, parmy.b, b.rrrr, b.gggg;" \
/* x-interpolation */ \
"LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
@ -930,7 +930,7 @@ static void glSetupYUVFragprog(float brightness, float contrast,
"OPTION ARB_precision_hint_fastest;"
// all scaler variables must go here so they aren't defined
// multiple times when the same scaler is used more than once
"TEMP coord, cdelta, parmx, parmy, a, yuv;";
"TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
int prog_remain = sizeof(yuv_prog) - strlen(yuv_prog);
char *prog_pos = &yuv_prog[strlen(yuv_prog)];
int cur_texu = 3;