mention when vo_gl yuv conversion methods are inexact

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18577 b3059339-0415-0410-9bf9-f77b7e298cf2
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reimar 2006-06-05 11:20:31 +00:00
parent 26046c889c
commit ad733dd01d
1 changed files with 2 additions and 0 deletions

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@ -3053,6 +3053,7 @@ Provides brightness, contrast and saturation control.
This uses an nVidia-specific extension (GL_NV_register_combiners).
At least three texture units are needed.
Provides saturation and hue control.
This method is fast but inexact.
.br
2: Use a fragment program.
Needs the GL_ARB_fragment_program extension and at least three texture units.
@ -3074,6 +3075,7 @@ This uses an ATI-specific extension (GL_ATI_fragment_shader - not
GL_ARB_fragment_shader!).
At least three texture units are needed.
Provides saturation and hue control.
This method is fast but inexact.
.RE
.IPs customprog=<filename>
Load a custom fragment program from <filename>.