From ad733dd01d9560ea5103bc1178a205fdbe6da393 Mon Sep 17 00:00:00 2001 From: reimar Date: Mon, 5 Jun 2006 11:20:31 +0000 Subject: [PATCH] mention when vo_gl yuv conversion methods are inexact git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18577 b3059339-0415-0410-9bf9-f77b7e298cf2 --- DOCS/man/en/mplayer.1 | 2 ++ 1 file changed, 2 insertions(+) diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1 index 3700759522..f0a2028ce0 100644 --- a/DOCS/man/en/mplayer.1 +++ b/DOCS/man/en/mplayer.1 @@ -3053,6 +3053,7 @@ Provides brightness, contrast and saturation control. This uses an nVidia-specific extension (GL_NV_register_combiners). At least three texture units are needed. Provides saturation and hue control. +This method is fast but inexact. .br 2: Use a fragment program. Needs the GL_ARB_fragment_program extension and at least three texture units. @@ -3074,6 +3075,7 @@ This uses an ATI-specific extension (GL_ATI_fragment_shader - not GL_ARB_fragment_shader!). At least three texture units are needed. Provides saturation and hue control. +This method is fast but inexact. .RE .IPs customprog= Load a custom fragment program from .