mpv/video/out/opengl/hwdec.h

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#ifndef MPGL_HWDEC_H_
#define MPGL_HWDEC_H_
#include "common.h"
#include "video/hwdec.h"
struct gl_hwdec {
const struct gl_hwdec_driver *driver;
struct mp_log *log;
struct mpv_global *global;
GL *gl;
struct mp_hwdec_devices *devs;
// GLSL extensions required to sample textures from this.
const char **glsl_extensions;
// For free use by hwdec driver
void *priv;
// For working around the vdpau vs. vaapi mess.
bool probing;
// Used in overlay mode only.
float overlay_colorkey[4];
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
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};
struct gl_hwdec_plane {
GLuint gl_texture;
GLenum gl_target;
int tex_w, tex_h; // allocated texture size
char swizzle[5]; // component order (if length is 0, use defaults)
};
struct gl_hwdec_frame {
struct gl_hwdec_plane planes[4];
bool vdpau_fields;
};
struct gl_hwdec_driver {
// Name of the interop backend. This is used for informational purposes only.
const char *name;
// Used to explicitly request a specific API.
enum hwdec_type api;
// The hardware surface IMGFMT_ that must be passed to map_image later.
// If the test_format callback is set, this field is ignored!
int imgfmt;
// Create the hwdec device. It must add it to hw->devs, if applicable.
int (*create)(struct gl_hwdec *hw);
// Prepare for rendering video. (E.g. create textures.)
// Called on initialization, and every time the video size changes.
// *params must be set to the format the hw textures return.
int (*reinit)(struct gl_hwdec *hw, struct mp_image_params *params);
// Return textures that contain a copy or reference of the given hw_image.
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
// The textures mirror the format returned by the reinit params argument.
// The textures must remain valid until unmap is called.
// hw_image remains referenced by the caller until unmap is called.
int (*map_frame)(struct gl_hwdec *hw, struct mp_image *hw_image,
struct gl_hwdec_frame *out_frame);
// Must be idempotent.
void (*unmap)(struct gl_hwdec *hw);
void (*destroy)(struct gl_hwdec *hw);
// Optional callback for checking input format support.
bool (*test_format)(struct gl_hwdec *hw, int imgfmt);
// The following functions provide an alternative API. Each gl_hwdec_driver
// must have either map_frame or overlay_frame set (not both or none), and
// if overlay_frame is set, it operates in overlay mode. In this mode,
// OSD etc. is rendered via OpenGL, but the video is rendered as a separate
// layer below it.
// Non-overlay mode is strictly preferred, so try not to use overlay mode.
// Set the given frame as overlay, replacing the previous one.
// hw_image==NULL is passed to clear the overlay.
int (*overlay_frame)(struct gl_hwdec *hw, struct mp_image *hw_image);
// Move overlay position within the "window".
void (*overlay_adjust)(struct gl_hwdec *hw, int w, int h,
struct mp_rect *src, struct mp_rect *dst);
};
struct gl_hwdec *gl_hwdec_load_api(struct mp_log *log, GL *gl,
struct mpv_global *g,
struct mp_hwdec_devices *devs,
enum hwdec_type api);
void gl_hwdec_uninit(struct gl_hwdec *hwdec);
bool gl_hwdec_test_format(struct gl_hwdec *hwdec, int imgfmt);
#endif