mpv/video/out/opengl/hwdec_osx.c

229 lines
6.1 KiB
C
Raw Normal View History

/*
* Copyright (c) 2013 Stefano Pigozzi <stefano.pigozzi@gmail.com>
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <IOSurface/IOSurface.h>
#include <CoreVideo/CoreVideo.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLIOSurface.h>
#include <libavutil/hwcontext.h>
#include "config.h"
#include "video/mp_image_pool.h"
#include "video/vt.h"
#include "ra_gl.h"
#include "hwdec.h"
struct priv_owner {
struct mp_hwdec_ctx hwctx;
};
struct priv {
CVPixelBufferRef pbuf;
GLuint gl_planes[MP_MAX_PLANES];
struct ra_imgfmt_desc desc;
};
static bool check_hwdec(struct ra_hwdec *hw)
{
if (!ra_is_gl(hw->ra))
return false;
GL *gl = ra_gl_get(hw->ra);
if (gl->version < 300) {
MP_ERR(hw, "need >= OpenGL 3.0 for core rectangle texture support\n");
return false;
}
if (!CGLGetCurrentContext()) {
MP_ERR(hw, "need cocoa opengl backend to be active");
return false;
}
return true;
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
if (!check_hwdec(hw))
return -1;
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_VIDEOTOOLBOX,
.download_image = mp_vt_download_image,
.ctx = &p->hwctx,
};
#if HAVE_VIDEOTOOLBOX_HWACCEL_NEW
av_hwdevice_ctx_create(&p->hwctx.av_device_ref, AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
NULL, NULL, 0);
#endif
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
}
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
if (p->hwctx.ctx)
hwdec_devices_remove(hw->devs, &p->hwctx);
av_buffer_unref(&p->hwctx.av_device_ref);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
gl->GenTextures(MP_MAX_PLANES, p->gl_planes);
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
mapper->dst_params.hw_subfmt = 0;
if (!mapper->dst_params.imgfmt) {
MP_ERR(mapper, "Unsupported CVPixelBuffer format.\n");
return -1;
}
if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &p->desc)) {
MP_ERR(mapper, "Unsupported texture format.\n");
return -1;
}
for (int n = 0; n < p->desc.num_planes; n++) {
if (p->desc.planes[n]->ctype != RA_CTYPE_UNORM) {
MP_ERR(mapper, "Format unsupported.\n");
return -1;
}
}
return 0;
}
static void mapper_unmap(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
// Is this sane? No idea how to release the texture without deleting it.
CVPixelBufferRelease(p->pbuf);
p->pbuf = NULL;
for (int i = 0; i < p->desc.num_planes; i++)
ra_tex_free(mapper->ra, &mapper->tex[i]);
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
CVPixelBufferRelease(p->pbuf);
p->pbuf = (CVPixelBufferRef)mapper->src->planes[3];
CVPixelBufferRetain(p->pbuf);
IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
if (!surface) {
MP_ERR(mapper, "CVPixelBuffer has no IOSurface\n");
return -1;
}
const bool planar = CVPixelBufferIsPlanar(p->pbuf);
const int planes = CVPixelBufferGetPlaneCount(p->pbuf);
assert((planar && planes == p->desc.num_planes) || p->desc.num_planes == 1);
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
GLenum gl_target = GL_TEXTURE_RECTANGLE;
for (int i = 0; i < p->desc.num_planes; i++) {
const struct ra_format *fmt = p->desc.planes[i];
GLint internal_format;
GLenum format;
GLenum type;
ra_gl_get_format(fmt, &internal_format, &format, &type);
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
gl->BindTexture(gl_target, p->gl_planes[i]);
CGLError err = CGLTexImageIOSurface2D(
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
CGLGetCurrentContext(), gl_target,
internal_format,
IOSurfaceGetWidthOfPlane(surface, i),
IOSurfaceGetHeightOfPlane(surface, i),
format, type, surface, i);
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
gl->BindTexture(gl_target, 0);
if (err != kCGLNoError) {
MP_ERR(mapper,
"error creating IOSurface texture for plane %d: %s (%x)\n",
i, CGLErrorString(err), gl->GetError());
return -1;
}
struct ra_tex_params params = {
.dimensions = 2,
.w = IOSurfaceGetWidthOfPlane(surface, i),
.h = IOSurfaceGetHeightOfPlane(surface, i),
.d = 1,
.format = fmt,
.render_src = true,
.src_linear = true,
.non_normalized = gl_target == GL_TEXTURE_RECTANGLE,
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
};
mapper->tex[i] = ra_create_wrapped_tex(mapper->ra, &params,
p->gl_planes[i]);
if (!mapper->tex[i])
return -1;
}
return 0;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
gl->DeleteTextures(MP_MAX_PLANES, p->gl_planes);
}
const struct ra_hwdec_driver ra_hwdec_videotoolbox = {
.name = "videotoolbox",
.priv_size = sizeof(struct priv_owner),
.api = HWDEC_VIDEOTOOLBOX,
.imgfmts = {IMGFMT_VIDEOTOOLBOX, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
.unmap = mapper_unmap,
},
};