mpv/video/out/opengl/context_w32.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <dwmapi.h>
#include "options/m_config.h"
#include "video/out/w32_common.h"
#include "video/out/win32/exclusive_hack.h"
#include "context.h"
vo_opengl: add our own copy of OpenGL headers gl_headers.h is basically header_fixes.h done consequently. It contains all OpenGL defines (and some typedefs) we need. We don't include GL headers provided by the system anymore. Some care has to be taken by certain windowing APIs including all of gl.h anyway. Then the definitions could clash. Fortunately, redefining preprocessor symbols to the same content is allowed and ignored. Also, redefining typedefs to the same thing is allowed in C11. Apparently the latter is not allowed in C99, so there is an imperfect attempt to avoid the typedefs if required API symbols are apparently present already. The nost risky part about this are the standard typedefs and GLAPIENTRY. The latter is different only on win32 (and at least consistently so). The typedefs are mostly based on stdint.h typedefs, which khrplatform.h clumsily emulates on platforms which don't have it. The biggest difference is that we define GLsizeiptr directly to ptrdiff_t, instead of checking for the _WIN64 symbol and defining it to long or long long. This also typedefs GLsync to __GLsync, just like the khronos headers. Although symbols prefixed with __ are implementation reserved, khronos also violates this rule, and having the same definition as khronos will avoid problems on duplicate definitions. We can simplify the build scripts too. The ios-gl check seems a bit wrong now (what we really want to test for is EAGLContext), but I can't test and thus can't improve it. cuda_dynamic.h redefined two GL symbols; just include the new headers directly instead.
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#if !defined(WGL_CONTEXT_MAJOR_VERSION_ARB)
/* these are supposed to be defined in wingdi.h but mingw's is too old */
/* only the bits actually used by mplayer are defined */
/* reference: http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt */
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#endif
struct w32_context {
int opt_swapinterval;
int current_swapinterval;
int (GLAPIENTRY *real_wglSwapInterval)(int);
HGLRC context;
HDC hdc;
int flags;
};
static void w32_uninit(MPGLContext *ctx);
static __thread struct w32_context *current_w32_context;
static int GLAPIENTRY w32_swap_interval(int interval)
{
if (current_w32_context)
current_w32_context->opt_swapinterval = interval;
return 0;
}
static bool create_dc(struct MPGLContext *ctx, int flags)
{
struct w32_context *w32_ctx = ctx->priv;
HWND win = vo_w32_hwnd(ctx->vo);
if (w32_ctx->hdc)
return true;
HDC hdc = GetDC(win);
if (!hdc)
return false;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof pfd);
pfd.nSize = sizeof pfd;
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.iLayerType = PFD_MAIN_PLANE;
int pf = ChoosePixelFormat(hdc, &pfd);
if (!pf) {
MP_ERR(ctx->vo, "unable to select a valid pixel format!\n");
ReleaseDC(win, hdc);
return false;
}
SetPixelFormat(hdc, pf, &pfd);
w32_ctx->hdc = hdc;
return true;
}
static void *w32gpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandle(L"opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static bool create_context_w32_old(struct MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
HDC windc = w32_ctx->hdc;
bool res = false;
HGLRC context = wglCreateContext(windc);
if (!context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
return res;
}
if (!wglMakeCurrent(windc, context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
wglDeleteContext(context);
return res;
}
w32_ctx->context = context;
mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
return true;
}
static bool create_context_w32_gl3(struct MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
HDC windc = w32_ctx->hdc;
HGLRC context = 0;
// A legacy context is needed to get access to the new functions.
HGLRC legacy_context = wglCreateContext(windc);
if (!legacy_context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
return false;
}
// set context
if (!wglMakeCurrent(windc, legacy_context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
goto out;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB)
goto unsupported;
const char *wgl_exts = wglGetExtensionsStringARB(windc);
if (!strstr(wgl_exts, "WGL_ARB_create_context"))
goto unsupported;
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB)
goto unsupported;
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
context = wglCreateContextAttribsARB(windc, 0, attribs);
if (!context) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
context = wglCreateContextAttribsARB(windc, 0, attribs);
}
if (!context) {
int err = GetLastError();
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MP_FATAL(ctx->vo, "Could not create an OpenGL 3.x context: error 0x%x\n", err);
goto out;
}
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
if (!wglMakeCurrent(windc, context)) {
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MP_FATAL(ctx->vo, "Could not set GL3 context!\n");
wglDeleteContext(context);
return false;
}
w32_ctx->context = context;
/* update function pointers */
mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
return true;
unsupported:
MP_ERR(ctx->vo, "The OpenGL driver does not support OpenGL 3.x \n");
out:
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
return false;
}
static void create_ctx(void *ptr)
{
struct MPGLContext *ctx = ptr;
struct w32_context *w32_ctx = ctx->priv;
if (!create_dc(ctx, w32_ctx->flags))
return;
create_context_w32_gl3(ctx);
if (!w32_ctx->context)
create_context_w32_old(ctx);
wglMakeCurrent(w32_ctx->hdc, NULL);
}
static int w32_init(struct MPGLContext *ctx, int flags)
{
if (!vo_w32_init(ctx->vo))
goto fail;
struct w32_context *w32_ctx = ctx->priv;
w32_ctx->flags = flags;
vo_w32_run_on_thread(ctx->vo, create_ctx, ctx);
if (!w32_ctx->context)
goto fail;
if (!ctx->gl->SwapInterval)
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MP_VERBOSE(ctx->vo, "WGL_EXT_swap_control missing.\n");
w32_ctx->real_wglSwapInterval = ctx->gl->SwapInterval;
ctx->gl->SwapInterval = w32_swap_interval;
w32_ctx->current_swapinterval = -1;
current_w32_context = w32_ctx;
wglMakeCurrent(w32_ctx->hdc, w32_ctx->context);
DwmEnableMMCSS(TRUE);
return 0;
fail:
w32_uninit(ctx);
return -1;
}
static int w32_reconfig(struct MPGLContext *ctx)
{
vo_w32_config(ctx->vo);
return 0;
}
static void destroy_gl(void *ptr)
{
struct MPGLContext *ctx = ptr;
struct w32_context *w32_ctx = ctx->priv;
if (w32_ctx->context)
wglDeleteContext(w32_ctx->context);
w32_ctx->context = 0;
if (w32_ctx->hdc)
ReleaseDC(vo_w32_hwnd(ctx->vo), w32_ctx->hdc);
w32_ctx->hdc = NULL;
current_w32_context = NULL;
}
static void w32_uninit(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
if (w32_ctx->context)
wglMakeCurrent(w32_ctx->hdc, 0);
vo_w32_run_on_thread(ctx->vo, destroy_gl, ctx);
DwmEnableMMCSS(FALSE);
vo_w32_uninit(ctx->vo);
}
static bool compositor_active(MPGLContext *ctx)
{
// For Windows 7.
BOOL enabled = 0;
if (FAILED(DwmIsCompositionEnabled(&enabled)) || !enabled)
return false;
// This works at least on Windows 8.1: it returns an error in fullscreen,
// which is also when we get consistent timings without DwmFlush. Might
// be cargo-cult.
DWM_TIMING_INFO info = { .cbSize = sizeof(DWM_TIMING_INFO) };
if (FAILED(DwmGetCompositionTimingInfo(0, &info)))
return false;
// Test if a program is running in exclusive fullscreen mode. If so, it's
// probably this one, so it's not getting redirected by the compositor.
if (mp_w32_is_in_exclusive_mode())
return false;
return true;
}
static void w32_swap_buffers(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
SwapBuffers(w32_ctx->hdc);
// default if we don't DwmFLush
int new_swapinterval = w32_ctx->opt_swapinterval;
int dwm_flush_opt;
mp_read_option_raw(ctx->global, "opengl-dwmflush", &m_option_type_choice,
&dwm_flush_opt);
if (dwm_flush_opt >= 0) {
if ((dwm_flush_opt == 1 && !ctx->vo->opts->fullscreen) ||
(dwm_flush_opt == 2) ||
(dwm_flush_opt == 0 && compositor_active(ctx)))
{
if (DwmFlush() == S_OK)
new_swapinterval = 0;
}
}
if (new_swapinterval != w32_ctx->current_swapinterval &&
w32_ctx->real_wglSwapInterval)
{
w32_ctx->real_wglSwapInterval(new_swapinterval);
MP_VERBOSE(ctx->vo, "set SwapInterval(%d)\n", new_swapinterval);
}
w32_ctx->current_swapinterval = new_swapinterval;
}
static int w32_control(MPGLContext *ctx, int *events, int request, void *arg)
{
return vo_w32_control(ctx->vo, events, request, arg);
}
const struct mpgl_driver mpgl_driver_w32 = {
.name = "win",
.priv_size = sizeof(struct w32_context),
.init = w32_init,
.reconfig = w32_reconfig,
.swap_buffers = w32_swap_buffers,
.control = w32_control,
.uninit = w32_uninit,
};