vo_opengl: fix "win" backend name

Although the source file is named w32.c, the backend name was "win"
until recently. It was accidentally changed to "w32"; fix it.

Fixes #2608 (the manual is correct).
This commit is contained in:
wm4 2015-12-19 08:39:14 +01:00
parent 8a9cde4999
commit 58d45f7b3e
1 changed files with 1 additions and 1 deletions

View File

@ -338,7 +338,7 @@ static int w32_control(MPGLContext *ctx, int *events, int request, void *arg)
}
const struct mpgl_driver mpgl_driver_w32 = {
.name = "w32",
.name = "win",
.priv_size = sizeof(struct w32_context),
.init = w32_init,
.reconfig = w32_reconfig,