mpv/audio/audio.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
#include <limits.h>
#include <stdlib.h>
#include <assert.h>
#include <libavutil/buffer.h>
#include <libavutil/frame.h>
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#include <libavutil/mem.h>
#include <libavutil/version.h>
#include "mpv_talloc.h"
#include "common/common.h"
#include "fmt-conversion.h"
#include "audio.h"
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
#include "aframe.h"
static void update_redundant_info(struct mp_audio *mpa)
{
assert(mp_chmap_is_empty(&mpa->channels) ||
mp_chmap_is_valid(&mpa->channels));
mpa->nch = mpa->channels.num;
mpa->bps = af_fmt_to_bytes(mpa->format);
if (af_fmt_is_planar(mpa->format)) {
mpa->spf = 1;
mpa->num_planes = mpa->nch;
mpa->sstride = mpa->bps;
} else {
mpa->spf = mpa->nch;
mpa->num_planes = 1;
mpa->sstride = mpa->bps * mpa->nch;
}
}
void mp_audio_set_format(struct mp_audio *mpa, int format)
{
mpa->format = format;
update_redundant_info(mpa);
}
void mp_audio_set_num_channels(struct mp_audio *mpa, int num_channels)
{
mp_chmap_from_channels(&mpa->channels, num_channels);
update_redundant_info(mpa);
}
void mp_audio_set_channels(struct mp_audio *mpa, const struct mp_chmap *chmap)
{
mpa->channels = *chmap;
update_redundant_info(mpa);
}
void mp_audio_copy_config(struct mp_audio *dst, const struct mp_audio *src)
{
dst->format = src->format;
dst->channels = src->channels;
dst->rate = src->rate;
update_redundant_info(dst);
}
bool mp_audio_config_equals(const struct mp_audio *a, const struct mp_audio *b)
{
return a->format == b->format && a->rate == b->rate &&
mp_chmap_equals(&a->channels, &b->channels);
}
bool mp_audio_config_valid(const struct mp_audio *mpa)
{
return mp_chmap_is_valid(&mpa->channels) && af_fmt_is_valid(mpa->format)
&& mpa->rate >= 1 && mpa->rate < 10000000;
}
char *mp_audio_config_to_str_buf(char *buf, size_t buf_sz, struct mp_audio *mpa)
{
char ch[128];
mp_chmap_to_str_buf(ch, sizeof(ch), &mpa->channels);
char *hr_ch = mp_chmap_to_str_hr(&mpa->channels);
if (strcmp(hr_ch, ch) != 0)
mp_snprintf_cat(ch, sizeof(ch), " (%s)", hr_ch);
snprintf(buf, buf_sz, "%dHz %s %dch %s", mpa->rate,
ch, mpa->channels.num, af_fmt_to_str(mpa->format));
return buf;
}
void mp_audio_force_interleaved_format(struct mp_audio *mpa)
{
if (af_fmt_is_planar(mpa->format))
mp_audio_set_format(mpa, af_fmt_from_planar(mpa->format));
}
// Return used size of a plane. (The size is the same for all planes.)
int mp_audio_psize(struct mp_audio *mpa)
{
return mpa->samples * mpa->sstride;
}
void mp_audio_set_null_data(struct mp_audio *mpa)
{
for (int n = 0; n < MP_NUM_CHANNELS; n++) {
mpa->planes[n] = NULL;
mpa->allocated[n] = NULL;
}
mpa->samples = 0;
}
static int get_plane_size(const struct mp_audio *mpa, int samples)
{
if (samples < 0 || !mp_audio_config_valid(mpa))
return -1;
if (samples >= INT_MAX / mpa->sstride)
return -1;
return MPMAX(samples * mpa->sstride, 1);
}
static void mp_audio_destructor(void *ptr)
{
struct mp_audio *mpa = ptr;
for (int n = 0; n < MP_NUM_CHANNELS; n++)
av_buffer_unref(&mpa->allocated[n]);
}
/* Reallocate the data stored in mpa->planes[n] so that enough samples are
* available on every plane. The previous data is kept (for the smallest
* common number of samples before/after resize).
*
* This also makes sure the resulting buffer is writable (even in the case
* the buffer has the correct size).
*
* mpa->samples is not set or used.
*
* This function is flexible enough to handle format and channel layout
* changes. In these cases, all planes are reallocated as needed. Unused
* planes are freed.
*
* mp_audio_realloc(mpa, 0) will still yield non-NULL for mpa->data[n].
*
* Allocated data is implicitly freed on talloc_free(mpa).
*/
void mp_audio_realloc(struct mp_audio *mpa, int samples)
{
int size = get_plane_size(mpa, samples);
if (size < 0)
abort(); // oom or invalid parameters
if (!mp_audio_is_writeable(mpa)) {
for (int n = 0; n < MP_NUM_CHANNELS; n++) {
av_buffer_unref(&mpa->allocated[n]);
mpa->planes[n] = NULL;
}
}
for (int n = 0; n < mpa->num_planes; n++) {
if (!mpa->allocated[n] || size != mpa->allocated[n]->size) {
if (av_buffer_realloc(&mpa->allocated[n], size) < 0)
abort(); // OOM
}
mpa->planes[n] = mpa->allocated[n]->data;
}
for (int n = mpa->num_planes; n < MP_NUM_CHANNELS; n++) {
av_buffer_unref(&mpa->allocated[n]);
mpa->planes[n] = NULL;
}
talloc_set_destructor(mpa, mp_audio_destructor);
}
// Like mp_audio_realloc(), but only reallocate if the audio grows in size.
// If the buffer is reallocated, also preallocate.
void mp_audio_realloc_min(struct mp_audio *mpa, int samples)
{
if (samples > mp_audio_get_allocated_size(mpa) || !mp_audio_is_writeable(mpa)) {
size_t alloc = ta_calc_prealloc_elems(samples);
if (alloc > INT_MAX)
abort(); // oom
mp_audio_realloc(mpa, alloc);
}
}
/* Get the size allocated for the data, in number of samples. If the allocated
* size isn't on sample boundaries (e.g. after format changes), the returned
* sample number is a rounded down value.
*
* Note that this only works in situations where mp_audio_realloc() also works!
*/
int mp_audio_get_allocated_size(struct mp_audio *mpa)
{
int size = 0;
for (int n = 0; n < mpa->num_planes; n++) {
for (int i = 0; i < MP_NUM_CHANNELS && mpa->allocated[i]; i++) {
uint8_t *start = mpa->allocated[i]->data;
uint8_t *end = start + mpa->allocated[i]->size;
uint8_t *plane = mpa->planes[n];
if (plane >= start && plane < end) {
int s = MPMIN((end - plane) / mpa->sstride, INT_MAX);
size = n == 0 ? s : MPMIN(size, s);
goto next;
}
}
return 0; // plane is not covered by any buffer
next: ;
}
return size;
}
// Clear the samples [start, start + length) with silence.
void mp_audio_fill_silence(struct mp_audio *mpa, int start, int length)
{
assert(start >= 0 && length >= 0 && start + length <= mpa->samples);
int offset = start * mpa->sstride;
int size = length * mpa->sstride;
for (int n = 0; n < mpa->num_planes; n++) {
if (n > 0 && mpa->planes[n] == mpa->planes[0])
continue; // silly optimization for special cases
af_fill_silence((char *)mpa->planes[n] + offset, size, mpa->format);
}
}
// All integer parameters are in samples.
// dst and src can overlap.
void mp_audio_copy(struct mp_audio *dst, int dst_offset,
struct mp_audio *src, int src_offset, int length)
{
assert(mp_audio_config_equals(dst, src));
assert(length >= 0);
assert(dst_offset >= 0 && dst_offset + length <= dst->samples);
assert(src_offset >= 0 && src_offset + length <= src->samples);
for (int n = 0; n < dst->num_planes; n++) {
memmove((char *)dst->planes[n] + dst_offset * dst->sstride,
(char *)src->planes[n] + src_offset * src->sstride,
length * dst->sstride);
}
}
// Copy fields that describe characteristics of the audio frame, but which are
// not part of the core format (format/channels/rate), and not part of the
// data (samples).
void mp_audio_copy_attributes(struct mp_audio *dst, struct mp_audio *src)
{
// nothing yet
}
// Set data to the audio after the given number of samples (i.e. slice it).
void mp_audio_skip_samples(struct mp_audio *data, int samples)
{
assert(samples >= 0 && samples <= data->samples);
for (int n = 0; n < data->num_planes; n++)
data->planes[n] = (uint8_t *)data->planes[n] + samples * data->sstride;
data->samples -= samples;
if (data->pts != MP_NOPTS_VALUE)
data->pts += samples / (double)data->rate;
}
// Return the timestamp of the sample just after the end of this frame.
double mp_audio_end_pts(struct mp_audio *f)
{
if (f->pts == MP_NOPTS_VALUE || f->rate < 1)
return MP_NOPTS_VALUE;
return f->pts + f->samples / (double)f->rate;
}
// Clip the given frame to the given timestamp range. Adjusts the frame size
// and timestamp.
void mp_audio_clip_timestamps(struct mp_audio *f, double start, double end)
{
double f_end = mp_audio_end_pts(f);
if (f_end == MP_NOPTS_VALUE)
return;
if (end != MP_NOPTS_VALUE) {
if (f_end >= end) {
if (f->pts >= end) {
f->samples = 0;
} else {
int new = (end - f->pts) * f->rate;
f->samples = MPCLAMP(new, 0, f->samples);
}
}
}
if (start != MP_NOPTS_VALUE) {
if (f->pts < start) {
if (f_end <= start) {
f->samples = 0;
f->pts = f_end;
} else {
int skip = (start - f->pts) * f->rate;
skip = MPCLAMP(skip, 0, f->samples);
mp_audio_skip_samples(f, skip);
}
}
}
}
// Return false if the frame data is shared, true otherwise.
// Will return true for non-refcounted frames.
bool mp_audio_is_writeable(struct mp_audio *data)
2014-11-10 19:52:30 +00:00
{
bool ok = true;
2014-11-10 19:52:30 +00:00
for (int n = 0; n < MP_NUM_CHANNELS; n++) {
if (data->allocated[n])
ok &= av_buffer_is_writable(data->allocated[n]);
}
return ok;
}
static void mp_audio_steal_data(struct mp_audio *dst, struct mp_audio *src)
{
talloc_set_destructor(dst, mp_audio_destructor);
mp_audio_destructor(dst);
*dst = *src;
talloc_set_destructor(src, NULL);
talloc_free(src);
}
// Make sure the frame owns the audio data, and if not, copy the data.
// Return negative value on failure (which means it can't be made writeable).
// Non-refcounted frames are always considered writeable.
int mp_audio_make_writeable(struct mp_audio *data)
{
if (!mp_audio_is_writeable(data)) {
2014-11-10 19:52:30 +00:00
struct mp_audio *new = talloc(NULL, struct mp_audio);
*new = *data;
mp_audio_set_null_data(new); // use format only
mp_audio_realloc(new, data->samples);
new->samples = data->samples;
mp_audio_copy(new, 0, data, 0, data->samples);
mp_audio_steal_data(data, new);
2014-11-10 19:52:30 +00:00
}
return 0;
}
struct mp_audio *mp_audio_from_avframe(struct AVFrame *avframe)
{
AVFrame *tmp = NULL;
struct mp_audio *new = talloc_zero(NULL, struct mp_audio);
talloc_set_destructor(new, mp_audio_destructor);
mp_audio_set_format(new, af_from_avformat(avframe->format));
struct mp_chmap lavc_chmap;
mp_chmap_from_lavc(&lavc_chmap, avframe->channel_layout);
#if LIBAVUTIL_VERSION_MICRO >= 100
// FFmpeg being stupid POS again
if (lavc_chmap.num != avframe->channels)
mp_chmap_from_channels(&lavc_chmap, avframe->channels);
#endif
new->rate = avframe->sample_rate;
mp_audio_set_channels(new, &lavc_chmap);
// Force refcounted frame.
if (!avframe->buf[0]) {
tmp = av_frame_alloc();
if (!tmp)
goto fail;
if (av_frame_ref(tmp, avframe) < 0)
goto fail;
avframe = tmp;
}
// If we can't handle the format (e.g. too many channels), bail out.
if (!mp_audio_config_valid(new))
goto fail;
for (int n = 0; n < AV_NUM_DATA_POINTERS + avframe->nb_extended_buf; n++) {
AVBufferRef *buf = n < AV_NUM_DATA_POINTERS ? avframe->buf[n]
: avframe->extended_buf[n - AV_NUM_DATA_POINTERS];
if (!buf)
break;
if (n >= MP_NUM_CHANNELS)
goto fail;
new->allocated[n] = av_buffer_ref(buf);
if (!new->allocated[n])
goto fail;
}
for (int n = 0; n < new->num_planes; n++)
new->planes[n] = avframe->extended_data[n];
new->samples = avframe->nb_samples;
return new;
fail:
talloc_free(new);
av_frame_free(&tmp);
return NULL;
}
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
struct mp_audio *mp_audio_from_aframe(struct mp_aframe *aframe)
{
if (!aframe)
return NULL;
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
struct AVFrame *av = mp_aframe_get_raw_avframe(aframe);
struct mp_audio *res = mp_audio_from_avframe(av);
if (!res)
return NULL;
struct mp_chmap chmap = {0};
mp_aframe_get_chmap(aframe, &chmap);
mp_audio_set_channels(res, &chmap);
mp_audio_set_format(res, mp_aframe_get_format(aframe));
res->pts = mp_aframe_get_pts(aframe);
return res;
}
void mp_audio_config_from_aframe(struct mp_audio *dst, struct mp_aframe *src)
{
*dst = (struct mp_audio){0};
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
struct mp_chmap chmap = {0};
mp_aframe_get_chmap(src, &chmap);
mp_audio_set_channels(dst, &chmap);
mp_audio_set_format(dst, mp_aframe_get_format(src));
dst->rate = mp_aframe_get_rate(src);
}
struct mp_aframe *mp_audio_to_aframe(struct mp_audio *mpa)
{
if (!mpa)
return NULL;
struct mp_aframe *aframe = mp_aframe_create();
struct AVFrame *av = mp_aframe_get_raw_avframe(aframe);
mp_aframe_set_format(aframe, mpa->format);
mp_aframe_set_chmap(aframe, &mpa->channels);
mp_aframe_set_rate(aframe, mpa->rate);
// bullshit it into ffmpeg-compatible parameters
struct mp_audio mpb = *mpa;
struct mp_chmap chmap;
mp_chmap_set_unknown(&chmap, mpb.channels.num);
mp_audio_set_channels(&mpb, &chmap);
if (af_fmt_is_spdif(mpb.format))
mp_audio_set_format(&mpb, AF_FORMAT_S16);
// put the reference into av, which magically puts it into aframe
// aframe keeps its parameters, so the bullshit doesn't matter
if (mp_audio_to_avframe(&mpb, av) < 0) {
talloc_free(aframe);
return NULL;
}
return aframe;
}
int mp_audio_to_avframe(struct mp_audio *frame, struct AVFrame *avframe)
{
av_frame_unref(avframe);
avframe->nb_samples = frame->samples;
avframe->format = af_to_avformat(frame->format);
if (avframe->format == AV_SAMPLE_FMT_NONE)
goto fail;
avframe->channel_layout = mp_chmap_to_lavc(&frame->channels);
if (!avframe->channel_layout)
goto fail;
#if LIBAVUTIL_VERSION_MICRO >= 100
// FFmpeg being a stupid POS again
avframe->channels = frame->channels.num;
#endif
avframe->sample_rate = frame->rate;
if (frame->num_planes > AV_NUM_DATA_POINTERS) {
avframe->extended_data =
av_mallocz_array(frame->num_planes, sizeof(avframe->extended_data[0]));
int extbufs = frame->num_planes - AV_NUM_DATA_POINTERS;
avframe->extended_buf =
av_mallocz_array(extbufs, sizeof(avframe->extended_buf[0]));
if (!avframe->extended_data || !avframe->extended_buf)
goto fail;
avframe->nb_extended_buf = extbufs;
}
for (int p = 0; p < frame->num_planes; p++)
avframe->extended_data[p] = frame->planes[p];
avframe->linesize[0] = frame->samples * frame->sstride;
for (int p = 0; p < AV_NUM_DATA_POINTERS; p++)
avframe->data[p] = avframe->extended_data[p];
for (int p = 0; p < frame->num_planes; p++) {
if (!frame->allocated[p])
break;
AVBufferRef *nref = av_buffer_ref(frame->allocated[p]);
if (!nref)
goto fail;
if (p < AV_NUM_DATA_POINTERS) {
avframe->buf[p] = nref;
} else {
avframe->extended_buf[p - AV_NUM_DATA_POINTERS] = nref;
}
}
// Force refcounted frame.
if (!avframe->buf[0]) {
AVFrame *tmp = av_frame_alloc();
if (!tmp)
goto fail;
if (av_frame_ref(tmp, avframe) < 0)
goto fail;
av_frame_free(&avframe);
avframe = tmp;
}
return 0;
fail:
av_frame_unref(avframe);
return -1;
}
// Returns NULL on failure. The input is always unreffed.
struct AVFrame *mp_audio_to_avframe_and_unref(struct mp_audio *frame)
{
struct AVFrame *avframe = av_frame_alloc();
if (!avframe)
goto fail;
if (mp_audio_to_avframe(frame, avframe) < 0)
goto fail;
talloc_free(frame);
return avframe;
fail:
av_frame_free(&avframe);
talloc_free(frame);
return NULL;
}
struct mp_audio_pool {
AVBufferPool *avpool;
int element_size;
};
struct mp_audio_pool *mp_audio_pool_create(void *ta_parent)
{
return talloc_zero(ta_parent, struct mp_audio_pool);
}
static void mp_audio_pool_destructor(void *p)
{
struct mp_audio_pool *pool = p;
av_buffer_pool_uninit(&pool->avpool);
}
// Allocate data using the given format and number of samples.
// Returns NULL on error.
struct mp_audio *mp_audio_pool_get(struct mp_audio_pool *pool,
const struct mp_audio *fmt, int samples)
{
int size = get_plane_size(fmt, samples);
if (size < 0)
return NULL;
if (!pool->avpool || size > pool->element_size) {
size_t alloc = ta_calc_prealloc_elems(size);
if (alloc >= INT_MAX)
return NULL;
av_buffer_pool_uninit(&pool->avpool);
pool->element_size = alloc;
pool->avpool = av_buffer_pool_init(pool->element_size, NULL);
if (!pool->avpool)
return NULL;
talloc_set_destructor(pool, mp_audio_pool_destructor);
}
struct mp_audio *new = talloc_ptrtype(NULL, new);
talloc_set_destructor(new, mp_audio_destructor);
*new = *fmt;
mp_audio_set_null_data(new);
new->samples = samples;
for (int n = 0; n < new->num_planes; n++) {
new->allocated[n] = av_buffer_pool_get(pool->avpool);
if (!new->allocated[n]) {
talloc_free(new);
return NULL;
}
new->planes[n] = new->allocated[n]->data;
}
return new;
}
// Return a copy of the given frame.
// Returns NULL on error.
struct mp_audio *mp_audio_pool_new_copy(struct mp_audio_pool *pool,
struct mp_audio *frame)
{
struct mp_audio *new = mp_audio_pool_get(pool, frame, frame->samples);
if (new) {
mp_audio_copy(new, 0, frame, 0, new->samples);
mp_audio_copy_attributes(new, frame);
}
return new;
}
// Exactly like mp_audio_make_writeable(), but get the data from the pool.
int mp_audio_pool_make_writeable(struct mp_audio_pool *pool,
struct mp_audio *data)
{
if (mp_audio_is_writeable(data))
return 0;
struct mp_audio *new = mp_audio_pool_get(pool, data, data->samples);
if (!new)
return -1;
mp_audio_copy(new, 0, data, 0, data->samples);
mp_audio_copy_attributes(new, data);
mp_audio_steal_data(data, new);
return 0;
}