audio: make mp_audio_realloc[_min] ensure frame is writeable

This is logical: the function makes sense only in situations where you
are going to write to the audio data. To make it worse,
av_buffer_realloc() also handles this situation, but only if the buffer
size changes (simply because it can't realloc memory in use), so we have
to explicitly force reallocation by unreffing the buffers first.
This commit is contained in:
wm4 2016-07-31 18:45:05 +02:00
parent 5bcb22beea
commit 98af572484
1 changed files with 10 additions and 1 deletions

View File

@ -138,6 +138,9 @@ static void mp_audio_destructor(void *ptr)
* available on every plane. The previous data is kept (for the smallest
* common number of samples before/after resize).
*
* This also makes sure the resulting buffer is writable (even in the case
* the buffer has the correct size).
*
* mpa->samples is not set or used.
*
* This function is flexible enough to handle format and channel layout
@ -153,6 +156,12 @@ void mp_audio_realloc(struct mp_audio *mpa, int samples)
int size = get_plane_size(mpa, samples);
if (size < 0)
abort(); // oom or invalid parameters
if (!mp_audio_is_writeable(mpa)) {
for (int n = 0; n < MP_NUM_CHANNELS; n++) {
av_buffer_unref(&mpa->allocated[n]);
mpa->planes[n] = NULL;
}
}
for (int n = 0; n < mpa->num_planes; n++) {
if (!mpa->allocated[n] || size != mpa->allocated[n]->size) {
if (av_buffer_realloc(&mpa->allocated[n], size) < 0)
@ -171,7 +180,7 @@ void mp_audio_realloc(struct mp_audio *mpa, int samples)
// If the buffer is reallocated, also preallocate.
void mp_audio_realloc_min(struct mp_audio *mpa, int samples)
{
if (samples > mp_audio_get_allocated_size(mpa)) {
if (samples > mp_audio_get_allocated_size(mpa) || !mp_audio_is_writeable(mpa)) {
size_t alloc = ta_calc_prealloc_elems(samples);
if (alloc > INT_MAX)
abort(); // oom