mdec: enable frame-level multithreading.

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This commit is contained in:
Alexander Strange 2011-05-10 11:29:09 -04:00 committed by Ronald S. Bultje
parent 32ac63ee10
commit a64c58a240
1 changed files with 17 additions and 3 deletions

View File

@ -31,6 +31,7 @@
#include "dsputil.h"
#include "mpegvideo.h"
#include "mpeg12.h"
#include "thread.h"
typedef struct MDECContext{
AVCodecContext *avctx;
@ -163,10 +164,10 @@ static int decode_frame(AVCodecContext *avctx,
int i;
if(p->data[0])
avctx->release_buffer(avctx, p);
ff_thread_release_buffer(avctx, p);
p->reference= 0;
if(avctx->get_buffer(avctx, p) < 0){
if(ff_thread_get_buffer(avctx, p) < 0){
av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
return -1;
}
@ -239,6 +240,18 @@ static av_cold int decode_init(AVCodecContext *avctx){
return 0;
}
static av_cold int decode_init_thread_copy(AVCodecContext *avctx){
MDECContext * const a = avctx->priv_data;
AVFrame *p = (AVFrame*)&a->picture;
avctx->coded_frame = p;
a->avctx= avctx;
p->qscale_table = av_mallocz( a->mb_width);
return 0;
}
static av_cold int decode_end(AVCodecContext *avctx){
MDECContext * const a = avctx->priv_data;
@ -260,7 +273,8 @@ AVCodec ff_mdec_decoder = {
NULL,
decode_end,
decode_frame,
CODEC_CAP_DR1,
CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
.long_name= NULL_IF_CONFIG_SMALL("Sony PlayStation MDEC (Motion DECoder)"),
.init_thread_copy= ONLY_IF_THREADS_ENABLED(decode_init_thread_copy)
};