mirror of https://git.ffmpeg.org/ffmpeg.git
Make calculation of mask_edge free of branches, faster of course but probably
little effect overall as this is not that often executed. Originally committed as revision 21366 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -434,8 +434,9 @@ static av_always_inline void filter_mb_dir(H264Context *h, int mb_x, int mb_y, u
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const int edges = (mb_type & (MB_TYPE_16x16|MB_TYPE_SKIP))
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== (MB_TYPE_16x16|MB_TYPE_SKIP) ? 1 : 4;
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// how often to recheck mv-based bS when iterating between edges
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const int mask_edge = (mb_type & (MB_TYPE_16x16 | (MB_TYPE_16x8 << dir))) ? 3 :
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(mb_type & (MB_TYPE_8x16 >> dir)) ? 1 : 0;
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static const uint8_t mask_edge_tab[2][8]={{0,3,3,3,1,1,1,1},
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{0,3,1,1,3,3,3,3}};
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const int mask_edge = mask_edge_tab[dir][(mb_type>>3)&7];
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// how often to recheck mv-based bS when iterating along each edge
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const int mask_par0 = mb_type & (MB_TYPE_16x16 | (MB_TYPE_8x16 >> dir));
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int start = h->slice_table[mbm_xy] == 0xFFFF
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