baritone/src/main/java/baritone/utils/player/BaritonePlayerController.java

100 lines
3.2 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.player;
import baritone.api.utils.IPlayerController;
import baritone.utils.accessor.IPlayerControllerMP;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.ClickType;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.BlockHitResult;
/**
* Implementation of {@link IPlayerController} that chains to the primary player controller's methods
*
* @author Brady
* @since 12/14/2018
*/
public final class BaritonePlayerController implements IPlayerController {
private final Minecraft mc;
public BaritonePlayerController(Minecraft mc) {
this.mc = mc;
}
@Override
public void syncHeldItem() {
((IPlayerControllerMP) mc.gameMode).callSyncCurrentPlayItem();
}
@Override
public boolean hasBrokenBlock() {
return !((IPlayerControllerMP) mc.gameMode).isHittingBlock();
}
@Override
public boolean onPlayerDamageBlock(BlockPos pos, Direction side) {
return mc.gameMode.continueDestroyBlock(pos, side);
}
@Override
public void resetBlockRemoving() {
mc.gameMode.stopDestroyBlock();
}
@Override
public void windowClick(int windowId, int slotId, int mouseButton, ClickType type, Player player) {
mc.gameMode.handleInventoryMouseClick(windowId, slotId, mouseButton, type, player);
}
@Override
public GameType getGameType() {
return mc.gameMode.getPlayerMode();
}
@Override
public InteractionResult processRightClickBlock(LocalPlayer player, Level world, InteractionHand hand, BlockHitResult result) {
// primaryplayercontroller is always in a ClientWorld so this is ok
return mc.gameMode.useItemOn(player, hand, result);
}
@Override
public InteractionResult processRightClick(LocalPlayer player, Level world, InteractionHand hand) {
return mc.gameMode.useItem(player, hand);
}
@Override
public boolean clickBlock(BlockPos loc, Direction face) {
return mc.gameMode.startDestroyBlock(loc, face);
}
@Override
public void setHittingBlock(boolean hittingBlock) {
((IPlayerControllerMP) mc.gameMode).setIsHittingBlock(hittingBlock);
}
}