Commit Graph

69 Commits

Author SHA1 Message Date
Leijurv 8df6778641
sort of integrated nether pathfinder 2023-06-15 00:32:26 -07:00
Brady 9672bd2c6d
Fix compile 2023-06-14 16:08:34 -05:00
Brady 7b6f9b3eb6
Merge remote-tracking branch 'origin/master' into elytra 2023-06-14 15:48:16 -05:00
Brady c217a34f13
🐛 fix batch render color bug by backporting 1.17+ render code 2023-06-12 17:06:11 -05:00
Brady 67a085c95f
Batch together GL_LINES draw calls 2023-06-12 13:16:37 -05:00
Leijurv b9054cdfc9
use more fireworks 2023-06-11 22:22:01 -07:00
Leijurv 705a5a0712
elytra prototype mvp 2023-06-11 00:33:35 -07:00
Leijurv d6d9af65fb
reformat 2023-01-15 01:04:15 -08:00
Tabbs bea39bc613 Merge branch 'master' of https://github.com/thecakeisalie25/baritone 2021-05-25 14:44:59 -05:00
Tabbs 546493ba45 do our best to stop beacon animating
The game seems to animate the beacons anyway, so it does shake a little bit.
2021-05-25 14:44:54 -05:00
Tabbs dda4928693 change name to renderGoalAnimated 2021-05-25 14:43:32 -05:00
Larson 7d144dd076
fix decimal
Co-authored-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-05-25 14:33:13 -05:00
Tabbs 73e0700ea3 fix weird rendering issue 2021-05-25 12:41:36 -05:00
Tabbs 3fc36cf798 fix y to 1 if animation is disabled 2021-05-25 12:34:17 -05:00
Leijurv 0a38e6f690
standardize on this 2019-09-19 13:40:46 -07:00
Leijurv 396a96d604
reformat 2019-09-19 12:53:15 -07:00
Logan Darklock c54dcdba24
"stAnDaRd" ConTinuATion InDEnT 2019-09-06 17:41:27 -07:00
Logan Darklock 9db07faf49
import * 2019-09-06 17:31:41 -07:00
Logan Darklock aefc82e47c
Review 2 2019-09-06 17:22:55 -07:00
Logan Darklock 8a001a2438
Review 2019-09-06 03:59:10 -07:00
Logan Darklock 382ad0079c
DrawAABB changes, set command bugfix, sel rendering change, selection setting name changes 2019-09-03 23:46:20 -07:00
Logan Darklock 8dc4ff26d6
Persistent renderManager, selection transparency setting, drawAABB fixes 2019-09-03 22:55:56 -07:00
Logan Darklock bc0f2b59da
First version of selection stuff; nothing supports it yet 2019-09-02 11:29:48 -07:00
Logan Darklock e3c4d06b2b
Initial commit of commands 2019-08-30 11:55:25 -07:00
Howard Stark d402ba61cc
Disable lighting on path render 2019-08-08 09:36:55 -10:00
Leijurv eba1011fd6
remove scuff 2019-07-09 23:47:42 -07:00
evilsourcerer 77303b4a62 render boxes for goalYLevel 2019-05-03 01:48:37 -04:00
Leijurv c013d1e0d9
fix various toxic clouds 2019-04-17 18:10:47 -07:00
Leijurv fc3f183dce
actually don't render the boxes if renderpath is false 2019-04-09 08:45:30 -07:00
Leijurv 6b6eea2d8c
add renderSelectionBoxes, fixes #378 2019-04-08 20:32:47 -08:00
Leijurv cac653ddd9
little cleanup 2019-03-20 23:06:14 -07:00
Leijurv 909ab553eb
small cleanup 2019-03-12 22:08:17 -07:00
Leijurv 866408aece
rename 2019-03-12 19:17:50 -07:00
Leijurv 7974d9135b
Merge branch 'master' into builder 2019-03-11 23:26:05 -07:00
Leijurv 8050b69f2f
no more .get 😎 2019-03-04 21:30:04 -08:00
Leijurv 3ae05b7348
worldedit 2019-02-28 15:26:09 -08:00
Leijurv a47b0c0581
rendering cleanup, fixes #317 2019-02-27 12:00:39 -08:00
Leijurv 3de02cbf21
brady save me idk how to gl 2019-02-26 18:34:11 -08:00
Brady 70d216b29f
Fix renderGoalXZBeacon path rendering incorrect color 2019-02-19 21:00:14 -06:00
Leijurv 530cecea5b
it flows better this way 2019-02-17 21:41:54 -08:00
Leijurv 266e2dada9
cleanup 2019-02-16 20:49:38 -08:00
Leijurv 863471b5f1
don't create a new bsi for every selection box every tick 2019-01-23 21:25:38 -08:00
Leijurv bf68afdda3
GetToBlock should only highlight the block itself 2018-12-07 15:40:32 -08:00
Brady b0066a93ca
GoalXZ beacon render setting 2018-12-03 16:42:05 -06:00
Leijurv b56cdcda52
remove that toxic cloud 2018-11-14 14:19:24 -08:00
Leijurv 933b295c40
context objectMouseOver 2018-11-14 13:46:16 -08:00
Leijurv f6891feb64
removed all references to Baritone.INSTANCE 2018-11-13 21:33:14 -08:00
Brady 3ccb0c74c6
Remove timestamps from since annotations 2018-11-13 21:53:27 -06:00
Brady d3db551cc9
Awesome 2018-11-13 15:14:29 -06:00
leijurv db21045cfb
renderPathIgnoreDepth 2018-10-10 20:40:15 -07:00