mirror of https://github.com/cabaletta/baritone
builder with multiple materials
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@ -21,15 +21,15 @@ import baritone.Baritone;
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import baritone.api.event.events.TickEvent;
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import baritone.api.event.events.TickEvent;
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import baritone.utils.ToolSet;
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import baritone.utils.ToolSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.item.Item;
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import net.minecraft.item.*;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemTool;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.NonNullList;
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import java.util.function.Predicate;
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public class InventoryBehavior extends Behavior {
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public class InventoryBehavior extends Behavior {
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public InventoryBehavior(Baritone baritone) {
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public InventoryBehavior(Baritone baritone) {
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super(baritone);
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super(baritone);
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@ -92,7 +92,7 @@ public class InventoryBehavior extends Behavior {
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public boolean hasGenericThrowaway() {
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public boolean hasGenericThrowaway() {
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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if (throwaway(false, item)) {
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if (throwaway(false, item::equals)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -100,19 +100,19 @@ public class InventoryBehavior extends Behavior {
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}
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}
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public boolean selectThrowawayForLocation(int x, int y, int z) {
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public boolean selectThrowawayForLocation(int x, int y, int z) {
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Item maybe = baritone.getBuilderProcess().placeAt(x, y, z);
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IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
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if (maybe != null && throwaway(true, maybe)) {
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if (maybe != null && throwaway(true, item -> item instanceof ItemBlock && ((ItemBlock) item).getBlock().equals(maybe.getBlock()))) {
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return true; // gotem
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return true; // gotem
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}
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}
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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if (throwaway(true, item)) {
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if (throwaway(true, item::equals)) {
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return true;
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return true;
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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private boolean throwaway(boolean select, Item desired) {
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private boolean throwaway(boolean select, Predicate<? super Item> desired) {
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EntityPlayerSP p = ctx.player();
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EntityPlayerSP p = ctx.player();
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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for (byte i = 0; i < 9; i++) {
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for (byte i = 0; i < 9; i++) {
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@ -122,14 +122,14 @@ public class InventoryBehavior extends Behavior {
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// and then it's called during execution
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// and then it's called during execution
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// since this function is never called during cost calculation, we don't need to migrate
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// since this function is never called during cost calculation, we don't need to migrate
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// acceptableThrowawayItems to the CalculationContext
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// acceptableThrowawayItems to the CalculationContext
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if (desired.equals(item.getItem())) {
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if (desired.test(item.getItem())) {
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if (select) {
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if (select) {
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p.inventory.currentItem = i;
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p.inventory.currentItem = i;
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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if (desired.equals(p.inventory.offHandInventory.get(0).getItem())) {
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if (desired.test(p.inventory.offHandInventory.get(0).getItem())) {
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// main hand takes precedence over off hand
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// main hand takes precedence over off hand
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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@ -37,7 +37,6 @@ import baritone.utils.Schematic;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompressedStreamTools;
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import net.minecraft.nbt.CompressedStreamTools;
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@ -94,7 +93,7 @@ public class BuilderProcess extends BaritoneProcessHelper {
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return schematic != null;
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return schematic != null;
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}
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}
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public Item placeAt(int x, int y, int z) {
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public IBlockState placeAt(int x, int y, int z) {
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if (!isActive()) {
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if (!isActive()) {
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return null;
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return null;
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}
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}
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@ -105,7 +104,7 @@ public class BuilderProcess extends BaritoneProcessHelper {
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if (state.getBlock() == Blocks.AIR) {
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if (state.getBlock() == Blocks.AIR) {
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return null;
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return null;
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}
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}
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return new ItemBlock(state.getBlock());
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return state;
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}
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}
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