mirror of https://github.com/cabaletta/baritone
Merge pull request #4005 from babbaj/elytra
use legacy raytrace with ignore liquid to get out of lava
This commit is contained in:
commit
9d05043fa0
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@ -36,10 +36,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.*;
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import net.minecraft.world.chunk.Chunk;
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import java.util.*;
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@ -222,12 +219,12 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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// not loaded yet?
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return;
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}
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if (!passable(ctx.world().getBlockState(path.get(rangeStartIncl)))) {
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if (!passable(ctx.world().getBlockState(path.get(rangeStartIncl)), false)) {
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// we're in a wall
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return; // previous iterations of this function SHOULD have fixed this by now :rage_cat:
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}
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for (int i = rangeStartIncl; i < rangeEndExcl - 1; i++) {
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if (!clearView(pathAt(i), pathAt(i + 1))) {
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if (!clearView(pathAt(i), pathAt(i + 1), false)) {
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// obstacle. where do we return to pathing?
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// find the next valid segment
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this.pathRecalcSegment(i, rangeEndExcl - 1);
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@ -363,6 +360,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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BetterBlockPos goingTo = null;
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boolean forceUseFirework = false;
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this.sinceFirework++;
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final boolean isInLava = ctx.player().isInLava();
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outermost:
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for (int relaxation = 0; relaxation < 3; relaxation++) { // try for a strict solution first, then relax more and more (if we're in a corner or near some blocks, it will have to relax its constraints a bit)
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@ -379,13 +377,13 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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continue;
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}
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if (start.distanceTo(dest) < 40) {
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if (!clearView(dest, this.pathManager.pathAt(i + lookahead).add(0, dy, 0)) || !clearView(dest, this.pathManager.pathAt(i + lookahead))) {
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if (!clearView(dest, this.pathManager.pathAt(i + lookahead).add(0, dy, 0), false) || !clearView(dest, this.pathManager.pathAt(i + lookahead), false)) {
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// aka: don't go upwards if doing so would prevent us from being able to see the next position **OR** the modified next position
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continue;
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}
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} else {
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// but if it's far away, allow gaining altitude if we could lose it again by the time we get there
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if (!clearView(dest, this.pathManager.pathAt(i))) {
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if (!clearView(dest, this.pathManager.pathAt(i), false)) {
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continue;
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}
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}
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@ -395,10 +393,10 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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final Double grow = relaxation == 2 ? null
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: relaxation == 0 ? 1.0d : 0.25d;
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if (isClear(start, dest, grow)) {
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if (isClear(start, dest, grow, isInLava)) {
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final float yaw = RotationUtils.calcRotationFromVec3d(start, dest, ctx.playerRotations()).getYaw();
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final Pair<Float, Boolean> pitch = this.solvePitch(dest.subtract(start), steps, relaxation, firework);
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final Pair<Float, Boolean> pitch = this.solvePitch(dest.subtract(start), steps, relaxation, firework, isInLava);
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if (pitch.first() == null) {
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baritone.getLookBehavior().updateTarget(new Rotation(yaw, ctx.playerRotations().getPitch()), false);
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continue;
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@ -463,8 +461,8 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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.anyMatch(x -> Objects.equals(((IEntityFireworkRocket) x).getBoostedEntity(), ctx.player()));
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}
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private boolean isClear(final Vec3d start, final Vec3d dest, final Double growAmount) {
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if (!clearView(start, dest)) {
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private boolean isClear(final Vec3d start, final Vec3d dest, final Double growAmount, boolean ignoreLava) {
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if (!clearView(start, dest, ignoreLava)) {
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return false;
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}
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if (growAmount == null) {
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@ -509,8 +507,14 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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return true;
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}
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private boolean clearView(Vec3d start, Vec3d dest) {
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boolean clear = !this.context.raytrace(start.x, start.y, start.z, dest.x, dest.y, dest.z);
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private boolean clearView(Vec3d start, Vec3d dest, boolean ignoreLava) {
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final boolean clear;
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if (!ignoreLava) {
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clear = !this.context.raytrace(start.x, start.y, start.z, dest.x, dest.y, dest.z);
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} else {
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clear = ctx.world().rayTraceBlocks(start, dest, false, false, false) == null;
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}
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if (clear) {
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clearLines.add(new Pair<>(start, dest));
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return true;
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@ -520,14 +524,14 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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}
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}
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private Pair<Float, Boolean> solvePitch(Vec3d goalDirection, int steps, int relaxation, boolean currentlyBoosted) {
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final Float pitch = this.solvePitch(goalDirection, steps, relaxation == 2, currentlyBoosted);
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private Pair<Float, Boolean> solvePitch(Vec3d goalDirection, int steps, int relaxation, boolean currentlyBoosted, boolean ignoreLava) {
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final Float pitch = this.solvePitch(goalDirection, steps, relaxation == 2, currentlyBoosted, ignoreLava);
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if (pitch != null) {
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return new Pair<>(pitch, false);
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}
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if (Baritone.settings().experimentalTakeoff.value && relaxation > 0) {
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final Float usingFirework = this.solvePitch(goalDirection, steps, relaxation == 2, true);
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final Float usingFirework = this.solvePitch(goalDirection, steps, relaxation == 2, true, ignoreLava);
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if (usingFirework != null) {
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return new Pair<>(usingFirework, true);
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}
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@ -536,7 +540,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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return new Pair<>(null, false);
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}
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private Float solvePitch(Vec3d goalDirection, int steps, boolean desperate, boolean firework) {
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private Float solvePitch(Vec3d goalDirection, int steps, boolean desperate, boolean firework, boolean ignoreLava) {
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// we are at a certain velocity, but we have a target velocity
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// what pitch would get us closest to our target velocity?
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// yaw is easy so we only care about pitch
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@ -561,7 +565,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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for (int x = MathHelper.floor(Math.min(actualPosition.x, actualPositionPrevTick.x) - 0.31); x <= Math.max(actualPosition.x, actualPositionPrevTick.x) + 0.31; x++) {
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for (int y = MathHelper.floor(Math.min(actualPosition.y, actualPositionPrevTick.y) - 0.2); y <= Math.max(actualPosition.y, actualPositionPrevTick.y) + 1; y++) {
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for (int z = MathHelper.floor(Math.min(actualPosition.z, actualPositionPrevTick.z) - 0.31); z <= Math.max(actualPosition.z, actualPositionPrevTick.z) + 0.31; z++) {
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if (!this.passable(x, y, z)) {
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if (!this.passable(x, y, z, ignoreLava)) {
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continue outer;
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}
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}
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@ -579,12 +583,13 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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return bestPitch;
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}
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public boolean passable(int x, int y, int z) {
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return passable(this.bsi.get0(x, y, z));
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public boolean passable(int x, int y, int z, boolean ignoreLava) {
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return passable(this.bsi.get0(x, y, z), ignoreLava);
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}
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public static boolean passable(IBlockState state) {
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return state.getMaterial() == Material.AIR;
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public static boolean passable(IBlockState state, boolean ignoreLava) {
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Material mat = state.getMaterial();
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return mat == Material.AIR || (ignoreLava && mat == Material.LAVA);
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}
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private static Vec3d step(Vec3d motion, float rotationPitch, float rotationYaw, boolean firework) {
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@ -120,7 +120,7 @@ public final class NetherPathfinderContext {
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for (int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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IBlockState state = bsc.get(x, y1, z);
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if (!passable(state)) {
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if (!passable(state, false)) {
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packed[x | (z << 4) | (y << 8)] = true;
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}
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}
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