mirror of https://github.com/cabaletta/baritone
fix javadoc errors
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58bb6c4357
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@ -18,6 +18,8 @@
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package baritone.api.event.events;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.math.Vec3d;
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/**
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* @author Brady
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@ -68,14 +70,14 @@ public final class RotationMoveEvent {
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/**
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* Called when the player's motion is updated.
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*
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* @see Entity#moveRelative(float, float, float, float)
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* @see Entity#moveRelative(float, Vec3d)
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*/
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MOTION_UPDATE,
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/**
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* Called when the player jumps.
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*
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* @see LivingEntity#jump
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* @see LivingEntity
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*/
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JUMP
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}
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@ -21,9 +21,10 @@ import baritone.api.event.events.*;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.gui.screen.DeathScreen;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.network.IPacket;
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import net.minecraft.util.math.Vec3d;
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/**
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* @author Brady
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@ -80,7 +81,7 @@ public interface IGameEventListener {
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* Runs before and after whenever a new world is loaded
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*
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* @param event The event
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* @see Minecraft#loadWorld(ClientWorld, Screen)
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* @see Minecraft#loadWorld(ClientWorld)
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*/
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void onWorldEvent(WorldEvent event);
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@ -88,7 +89,7 @@ public interface IGameEventListener {
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* Runs before a outbound packet is sent
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*
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* @param event The event
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* @see Packet
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* @see IPacket
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*/
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void onSendPacket(PacketEvent event);
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@ -96,7 +97,7 @@ public interface IGameEventListener {
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* Runs before an inbound packet is processed
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*
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* @param event The event
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* @see Packet
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* @see IPacket
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*/
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void onReceivePacket(PacketEvent event);
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@ -105,7 +106,7 @@ public interface IGameEventListener {
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* and before and after the player jumps.
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*
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* @param event The event
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* @see Entity#moveRelative(float, float, float, float)
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* @see Entity#moveRelative(float, Vec3d)
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*/
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void onPlayerRotationMove(RotationMoveEvent event);
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@ -125,9 +126,9 @@ public interface IGameEventListener {
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void onBlockInteract(BlockInteractEvent event);
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/**
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* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
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* Called when the local player dies, as indicated by the creation of the {@link DeathScreen} screen.
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*
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* @see GuiGameOver
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* @see DeathScreen
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*/
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void onPlayerDeath();
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