that was too high tbh lol

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Leijurv 2019-04-28 21:38:10 -07:00
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commit 7d9b8ee4f3
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@ -84,7 +84,7 @@ public final class Settings {
/**
* Walking on water uses up hunger really quick, so penalize it
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.