mirror of https://github.com/cabaletta/baritone
fix failure to break on fall
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@ -165,6 +165,16 @@ public class MovementFall extends Movement {
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@Override
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protected boolean prepared(MovementState state) {
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if (state.getStatus() == MovementStatus.WAITING) {
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return true;
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}
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// only break if one of the first three needs to be broken
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// specifically ignore the last one which might be water
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for (int i = 0; i < 4 && i < positionsToBreak.length; i++) {
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if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
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return super.prepared(state);
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}
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}
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return true;
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}
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}
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