mirror of https://github.com/cabaletta/baritone
Merge pull request #4084 from babbaj/elytra
more intuitive smooth look/free look settings
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commit
231d3a376b
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@ -737,24 +737,22 @@ public final class Settings {
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public final Setting<Boolean> blockFreeLook = new Setting<>(false);
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/**
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* Automatically elytra fly without having to force the client-sided rotations. Requires {@link #freeLook}.
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* Automatically elytra fly without having to force the client-sided rotations.
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*/
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public final Setting<Boolean> elytraFreeLook = new Setting<>(false);
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/**
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* Forces the client-sided yaw rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations.
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* Requires {@link #freeLook}.
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*/
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public final Setting<Boolean> smoothLookYaw = new Setting<>(false);
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public final Setting<Boolean> smoothLook = new Setting<>(false);
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/**
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* Forces the client-sided pitch rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations.
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* Requires {@link #freeLook}.
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* Same as {@link #smoothLook} but for elytra flying.
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*/
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public final Setting<Boolean> smoothLookPitch = new Setting<>(false);
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public final Setting<Boolean> elytraSmoothLook = new Setting<>(true);
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/**
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* The number of ticks to average across for {@link #smoothLookYaw} and {@link #smoothLookPitch};
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* The number of ticks to average across for {@link #smoothLook};
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*/
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public final Setting<Integer> smoothLookTicks = new Setting<>(10);
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@ -91,10 +91,8 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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// Just return for PRE, we still want to set target to null on POST
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return;
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}
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if (this.target.mode == Target.Mode.SERVER) {
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this.prevRotation = new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch);
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}
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this.prevRotation = new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch);
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final Rotation actual = this.processor.peekRotation(this.target.rotation);
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ctx.player().rotationYaw = actual.getYaw();
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ctx.player().rotationPitch = actual.getPitch();
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@ -103,21 +101,23 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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case POST: {
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// Reset the player's rotations back to their original values
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if (this.prevRotation != null) {
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this.smoothYawBuffer.add(this.target.rotation.getYaw());
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this.smoothYawBuffer.addLast(this.target.rotation.getYaw());
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while (this.smoothYawBuffer.size() > Baritone.settings().smoothLookTicks.value) {
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this.smoothYawBuffer.pop();
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this.smoothYawBuffer.removeFirst();
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}
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this.smoothPitchBuffer.add(this.target.rotation.getPitch());
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this.smoothPitchBuffer.addLast(this.target.rotation.getPitch());
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while (this.smoothPitchBuffer.size() > Baritone.settings().smoothLookTicks.value) {
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this.smoothPitchBuffer.pop();
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this.smoothPitchBuffer.removeFirst();
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}
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if (this.target.mode == Target.Mode.SERVER) {
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ctx.player().rotationYaw = this.prevRotation.getYaw();
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ctx.player().rotationPitch = this.prevRotation.getPitch();
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} else if (ctx.player().isElytraFlying() ? Baritone.settings().elytraSmoothLook.value : Baritone.settings().smoothLook.value) {
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ctx.player().rotationYaw = (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElse(this.prevRotation.getYaw());
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if (ctx.player().isElytraFlying()) {
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ctx.player().rotationPitch = (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElse(this.prevRotation.getPitch());
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}
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}
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ctx.player().rotationYaw = Baritone.settings().smoothLookYaw.value
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? (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getYaw)
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: this.prevRotation.getYaw();
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ctx.player().rotationPitch = Baritone.settings().smoothLookPitch.value
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? (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getPitch)
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: this.prevRotation.getPitch();
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this.prevRotation = null;
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}
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@ -325,22 +325,22 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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final Settings settings = Baritone.settings();
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final boolean antiCheat = settings.antiCheatCompatibility.value;
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final boolean blockFreeLook = settings.blockFreeLook.value;
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final boolean freeLook = settings.freeLook.value;
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if (!freeLook) return CLIENT;
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if (!blockFreeLook && blockInteract) return CLIENT;
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if (ctx.player().isElytraFlying()) {
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// always need to set angles while flying
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return settings.elytraFreeLook.value ? SERVER : CLIENT;
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} else if (settings.freeLook.value) {
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// Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player
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// rotation needs to be set somehow, otherwise Baritone will halt since objectMouseOver() will just be
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// whatever the player is mousing over visually. Let's just settle for setting it silently.
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if (blockInteract) {
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return blockFreeLook ? SERVER : CLIENT;
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}
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return antiCheat ? SERVER : NONE;
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}
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// Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player
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// rotation needs to be set somehow, otherwise Baritone will halt since objectMouseOver() will just be
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// whatever the player is mousing over visually. Let's just settle for setting it silently.
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if (antiCheat || blockInteract) return SERVER;
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// Pathing regularly without antiCheatCompatibility, don't set the player rotation
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return NONE;
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// all freeLook settings are disabled so set the angles
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return CLIENT;
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}
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}
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}
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