svkbd/layout.ru.h

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This file contains ambiguous Unicode characters

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#define KEYS 63
static Key keys_ru[] = {
{ "ё","Ё", XK_Cyrillic_io, 1 },
{ "1","!", XK_1, 1 },
{ "2","\"", XK_2, 1 },
{ "3","", XK_3, 1 },
{ "4",";", XK_4, 1 },
{ "5","%", XK_5, 1 },
{ "6",":", XK_6, 1 },
{ "7","?", XK_7, 1 },
{ "8","*", XK_8, 1 },
{ "9","(", XK_9, 1 },
{ "0",")", XK_0, 1 },
{ "-","_", XK_minus, 1 },
{ "=","+", XK_plus, 1 },
{ "<-", 0, XK_BackSpace, 2 },
{ "Del", 0, XK_Delete, 1},
{ 0 }, /* New row */
{ "->|", 0, XK_Tab, 1 },
{ "й", 0, XK_Cyrillic_shorti, 1 },
{ "ц", 0, XK_Cyrillic_tse, 1 },
{ "у", 0, XK_Cyrillic_u, 1 },
{ "к", 0, XK_Cyrillic_ka, 1 },
{ "е", 0, XK_Cyrillic_ie, 1 },
{ "н", 0, XK_Cyrillic_en, 1 },
{ "г", 0, XK_Cyrillic_ghe, 1 },
{ "ш", 0, XK_Cyrillic_sha, 1 },
{ "щ", 0, XK_Cyrillic_shcha, 1 },
{ "з", 0, XK_Cyrillic_ze, 1 },
{ "х", 0, XK_Cyrillic_ha, 1 },
{ "ъ", 0, XK_Cyrillic_hardsign, 1 },
{ "Return", 0, XK_Return, 3 },
{ 0 }, /* New row */
{ 0, 0, XK_Caps_Lock, 2 },
{ "ф", 0, XK_Cyrillic_ef, 1 },
{ "ы", 0, XK_Cyrillic_yeru, 1 },
{ "в", 0, XK_Cyrillic_ve, 1 },
{ "а", 0, XK_Cyrillic_a, 1 },
{ "п", 0, XK_Cyrillic_pe, 1 },
{ "р", 0, XK_Cyrillic_er, 1 },
{ "о", 0, XK_Cyrillic_o, 1 },
{ "л", 0, XK_Cyrillic_el, 1 },
{ "д", 0, XK_Cyrillic_de, 1 },
{ "ж", 0, XK_Cyrillic_zhe, 1 },
{ "э", 0, XK_Cyrillic_e, 1 },
{ "\\","/", XK_backslash, 1 },
{ 0 }, /* New row */
{ 0, 0, XK_Shift_L, 3 },
{ "я", 0, XK_Cyrillic_ya, 1 },
{ "ч", 0, XK_Cyrillic_che, 1 },
{ "с", 0, XK_Cyrillic_es, 1 },
{ "м", 0, XK_Cyrillic_em, 1 },
{ "и", 0, XK_Cyrillic_i, 1 },
{ "т", 0, XK_Cyrillic_te, 1 },
{ "ь", 0, XK_Cyrillic_softsign, 1 },
{ "б", 0, XK_Cyrillic_be, 1 },
{ "ю", 0, XK_Cyrillic_yu, 1 },
{ ".", ",", XK_period, 1 },
{ 0, 0, XK_Shift_R, 2 },
{ 0 }, /* New row */
{ "Ctrl", 0, XK_Control_L, 2 },
{ "Alt", 0,XK_Alt_L, 2 },
{ "", 0,XK_space, 5 },
{ "Alt", 0,XK_Alt_R, 2 },
{ "Ctrl", 0,XK_Control_R, 2 },
};
Buttonmod buttonmods[] = {
{ XK_Shift_L, Button2 },
{ XK_Alt_L, Button3 },
};
#define OVERLAYS 1
static Key overlay[OVERLAYS] = {
{ 0, XK_Cancel },
};
#define LAYERS 1
static char* layer_names[LAYERS] = {
"ru",
};
static Key* available_layers[LAYERS] = {
keys_ru,
};