Now 'part' and 'join' commands require connection type to be CLIENT

This commit is contained in:
Tristan B. Kildaire 2020-09-24 14:36:32 +02:00
parent 26f24f12c8
commit 3f2e308263
1 changed files with 6 additions and 6 deletions

View File

@ -197,8 +197,8 @@ public class DConnection : Thread
{
}
/* If `join` command (requires: authed) */
else if(commandByte == 3 && hasAuthed)
/* If `join` command (requires: authed, client) */
else if(commandByte == 3 && hasAuthed && connType == ConnectionType.CLIENT)
{
/* Get the channel names */
string channelList = cast(string)message.data[1..message.data.length];
@ -232,8 +232,8 @@ public class DConnection : Thread
/* TODO: Implement me, use return value */
writeSocket(tag, reply);
}
/* If `part` command (requires: authed) */
else if(commandByte == 4 && hasAuthed)
/* If `part` command (requires: authed, client) */
else if(commandByte == 4 && hasAuthed && connType == ConnectionType.CLIENT)
{
/* Get the channel names */
string channelList = cast(string)message.data[1..message.data.length];
@ -262,8 +262,8 @@ public class DConnection : Thread
/* TODO: Implement me, use return value */
writeSocket(tag, reply);
}
/* If `list` command (requires: authed) */
else if(commandByte == 6 && hasAuthed)
/* If `list` command (requires: authed, client) */
else if(commandByte == 6 && hasAuthed && connType == ConnectionType.CLIENT)
{
/* Get all channels */
DChannel[] channels = server.getChannels();