kami-blue/src/main/java/me/zeroeightsix/kami/module/modules/render/ESP.java

168 lines
7.6 KiB
Java

package me.zeroeightsix.kami.module.modules.render;
import me.zeroeightsix.kami.event.events.RenderEvent;
import me.zeroeightsix.kami.module.Module;
import me.zeroeightsix.kami.setting.Setting;
import me.zeroeightsix.kami.setting.Settings;
import me.zeroeightsix.kami.util.EntityUtil;
import me.zeroeightsix.kami.util.Wrapper;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.shader.ShaderUniform;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.*;
/**
* Created by 086 on 14/12/2017.
* Updated by d1gress/Qther on 27/11/2019.
* Kurisu Makise is cute
* Updated by dominikaaaa on 19/04/20
*/
@Module.Info(
name = "ESP",
category = Module.Category.RENDER,
description = "Highlights entities"
)
public class ESP extends Module {
private Setting<ESPMode> mode = register(Settings.e("Mode", ESPMode.RECTANGLE));
private Setting<Integer> radiusValue = register(Settings.integerBuilder("Width").withMinimum(1).withMaximum(100).withValue(25).withVisibility(v -> mode.getValue().equals(ESPMode.GLOW)));
private Setting<Boolean> players = register(Settings.b("Players", true));
private Setting<Boolean> animals = register(Settings.b("Animals", false));
private Setting<Boolean> mobs = register(Settings.b("Mobs", false));
private Setting<Boolean> renderInvis = register(Settings.b("Invisible", false));
public enum ESPMode {
RECTANGLE, GLOW
}
private boolean removeGlow = false;
@Override
public void onWorldRender(RenderEvent event) {
if (Wrapper.getMinecraft().getRenderManager().options == null) return;
switch (mode.getValue()) {
case RECTANGLE:
boolean isThirdPersonFrontal = Wrapper.getMinecraft().getRenderManager().options.thirdPersonView == 2;
float viewerYaw = Wrapper.getMinecraft().getRenderManager().playerViewY;
mc.world.loadedEntityList.stream()
.filter(EntityUtil::isLiving)
.filter(entity -> {
if (entity.isInvisible()) {
return renderInvis.getValue();
}
return true;
})
.filter(entity -> mc.player != entity)
.map(entity -> (EntityLivingBase) entity)
.filter(entityLivingBase -> !entityLivingBase.isDead)
.filter(entity -> (players.getValue() && entity instanceof EntityPlayer) || (EntityUtil.isPassive(entity) ? animals.getValue() : mobs.getValue()))
.forEach(e -> {
GlStateManager.pushMatrix();
Vec3d pos = EntityUtil.getInterpolatedPos(e, event.getPartialTicks());
GlStateManager.translate(pos.x - mc.getRenderManager().renderPosX, pos.y - mc.getRenderManager().renderPosY, pos.z - mc.getRenderManager().renderPosZ);
GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-viewerYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((float) (isThirdPersonFrontal ? -1 : 1), 1.0F, 0.0F, 0.0F);
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.disableDepth();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
if (e instanceof EntityPlayer) glColor3f(1, 1, 1);
else if (EntityUtil.isPassive(e)) glColor3f(0.11f, 0.9f, 0.11f);
else glColor3f(0.9f, .1f, .1f);
GlStateManager.disableTexture2D();
glLineWidth(2f);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_LOOP);
{
glVertex2d(-e.width / 2, 0);
glVertex2d(-e.width / 2, e.height);
glVertex2d(e.width / 2, e.height);
glVertex2d(e.width / 2, 0);
}
glEnd();
GlStateManager.popMatrix();
});
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableDepth();
GlStateManager.enableCull();
GlStateManager.glLineWidth(1);
glColor3f(1, 1, 1);
break;
default:
break;
}
}
@Override
public void onUpdate() {
if (isDisabled()) return; // make sure to reset the shader stuff properly, so don't change radius while disabling
if (mode.getValue().equals(ESPMode.GLOW)) {
removeGlow = true;
mc.renderGlobal.entityOutlineShader.listShaders.forEach(shader -> {
ShaderUniform radius = shader.getShaderManager().getShaderUniform("Radius");
if (radius != null)
radius.set(radiusValue.getValue() / 50f);
});
for (Entity e : mc.world.loadedEntityList) {
if (e == null || e.isDead) return;
if (e instanceof EntityPlayer && players.getValue() && !e.isGlowing()) {
e.setGlowing(true);
} else if (e instanceof EntityPlayer && !players.getValue() && e.isGlowing()) {
e.setGlowing(false);
}
if (EntityUtil.isHostileMob(e) && mobs.getValue() && !e.isGlowing()) {
e.setGlowing(true);
} else if (EntityUtil.isHostileMob(e) && !mobs.getValue() && e.isGlowing()) {
e.setGlowing(false);
}
if (EntityUtil.isPassive(e) && animals.getValue() && !e.isGlowing()) {
e.setGlowing(true);
} else if (EntityUtil.isPassive(e) && !animals.getValue() && e.isGlowing()) {
e.setGlowing(false);
}
}
} else if (removeGlow && !mode.getValue().equals(ESPMode.GLOW)) {
for (Entity e : mc.world.loadedEntityList) {
e.setGlowing(false);
}
removeGlow = false;
mc.player.setGlowing(false);
}
}
@Override
public void onDisable() {
if (mode.getValue().equals(ESPMode.GLOW)) {
for (Entity e : mc.world.loadedEntityList) {
e.setGlowing(false);
}
mc.player.setGlowing(false);
}
mc.renderGlobal.entityOutlineShader.listShaders.forEach(shader -> {
ShaderUniform radius = shader.getShaderManager().getShaderUniform("Radius");
if (radius != null)
radius.set(2f); // default radius
});
}
}