forked from RepoMirrors/kami-blue
forgot this sanitization, also clarified some comments
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@ -172,18 +172,19 @@ public class Auto32k extends Module {
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}
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}
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int range = (int) Math.ceil(placeRange.getValue());
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int range = (int) Math.ceil(placeRange.getValue());
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//int yOffsetSanitized = yOffset.getValue() < 0 ? -1 * yOffset.getValue() : yOffset.getValue();
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int yOffsetSanitized = yOffset.getValue() < 0 ? -1 * yOffset.getValue() : yOffset.getValue();
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int yOffsetSanitized = yOffset.getValue();
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// searching placeable area in front / behind the player in a straight line
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// Searching placeable area in front / behind the player in a straight line
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// we could test interations on both sides of the player while range - n (where n is iterations)
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// We could test iterations on both sides of the player while range - n (where n is iteration count).
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// but i think this would not work in most cases cause of raytrace checks on click
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// Just realized i also could reuse getSphere() from CrystalAura, but it would need a sorting for optimal
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// placement of the hopper and i dont really have time for that right now.
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// Also i think this would not work in most cases cause of raytrace checks on click.
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for (int i = range; i > 0; i--) {
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for (int i = range; i > 0; i--) {
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placeTestNextPos = placeTestNextPos.add(facingDirection.getXOffset(), 0, facingDirection.getZOffset());
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placeTestNextPos = placeTestNextPos.add(facingDirection.getXOffset(), 0, facingDirection.getZOffset());
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// max y Offset is 2 Blocks (3 iterations)
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// max y Offset is 2 Blocks (3 iterations)
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for (int j = -1 * yOffsetSanitized; j < (1 + yOffsetSanitized); j++) {
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for (int j = (-1 * yOffsetSanitized); j < (1 + yOffsetSanitized); j++) {
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BlockPos placeTestNextPosOffsetY = placeTestNextPos.add(0, j, 0);
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BlockPos placeTestNextPosOffsetY = placeTestNextPos.add(0, j, 0);
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