diff --git a/src/main/java/me/zeroeightsix/kami/module/modules/combat/Aura.java b/src/main/java/me/zeroeightsix/kami/module/modules/combat/Aura.java index 27525322..cfcbef0d 100644 --- a/src/main/java/me/zeroeightsix/kami/module/modules/combat/Aura.java +++ b/src/main/java/me/zeroeightsix/kami/module/modules/combat/Aura.java @@ -33,8 +33,8 @@ public class Aura extends Module { private Setting attackAnimals = register(Settings.b("Animals", false)); private Setting hitRange = register(Settings.d("Hit Range", 5.5d)); private Setting ignoreWalls = register(Settings.b("Ignore Walls", true)); - private Setting waitMode = register(Settings.e("Mode", WaitMode.KAMI)); - private Setting waitTick = register(Settings.d("Tick Wait", 3.0)); + private Setting waitMode = register(Settings.e("Mode", WaitMode.TICK)); + private Setting waitTick = register(Settings.d("Tick Wait", 2.0)); private Setting switchTo32k = register(Settings.b("32k Switch", true)); private Setting onlyUse32k = register(Settings.b("32k Only", false)); @@ -52,7 +52,7 @@ public class Aura extends Module { return; } - if (waitMode.getValue().equals(WaitMode.KAMI)) { + if (waitMode.getValue().equals(WaitMode.CPS)) { if (mc.player.getCooledAttackStrength(getLagComp()) < 1) { return; } else if (mc.player.ticksExisted % 2 != 0) { @@ -84,7 +84,7 @@ public class Aura extends Module { if (((EntityLivingBase) target).getHealth() <= 0) { continue; } - if (waitMode.getValue().equals(WaitMode.KAMI) && ((EntityLivingBase) target).hurtTime != 0) { + if (waitMode.getValue().equals(WaitMode.CPS) && ((EntityLivingBase) target).hurtTime != 0) { continue; } if (!ignoreWalls.getValue() && (!mc.player.canEntityBeSeen(target) && !canEntityFeetBeSeen(target))) { @@ -180,7 +180,7 @@ public class Aura extends Module { } private float getLagComp() { - if (waitMode.getValue().equals(WaitMode.KAMI)) { + if (waitMode.getValue().equals(WaitMode.CPS)) { return -(20 - LagCompensator.INSTANCE.getTickRate()); } return 0.0F; @@ -191,7 +191,7 @@ public class Aura extends Module { } private enum WaitMode { - KAMI, TICK + CPS, TICK } }