fix offhandgap and actually test it this time

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Bella 2020-03-05 21:19:22 -05:00
parent a8b7e93a33
commit e054509ef2
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GPG Key ID: 03B01AC937D1C89C
1 changed files with 39 additions and 61 deletions

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@ -2,7 +2,6 @@ package me.zeroeightsix.kami.module.modules.combat;
import me.zero.alpine.listener.EventHandler;
import me.zero.alpine.listener.Listener;
import me.zeroeightsix.kami.command.Command;
import me.zeroeightsix.kami.event.events.PacketEvent;
import me.zeroeightsix.kami.module.Module;
import me.zeroeightsix.kami.module.ModuleManager;
@ -13,47 +12,42 @@ import net.minecraft.inventory.ClickType;
import net.minecraft.item.*;
import net.minecraft.network.play.client.CPacketPlayerTryUseItem;
import java.util.Map;
import static me.zeroeightsix.kami.module.modules.combat.AutoReplenish.getInventorySlots;
/**
* @author polymer (main listener switch function xd)
* @author S-B99 (made epic and smooth and cleaned up code <3)
* @author S-B99 (made epic and smooth and cleaned up code <3) (why did i rewrite this 4 times)
* Created by polymer on 21/02/20
* Updated by S-B99 on 24/02/20
* Updated by S-B99 on 05/03/20
*/
@Module.Info(name = "OffhandGap", category = Module.Category.COMBAT, description = "Holds a God apple when right clicking your sword!")
public class OffhandGap extends Module {
private Setting<Double> disableHealth = register(Settings.doubleBuilder("Disable Health").withMinimum(0.0).withValue(4.0).withMaximum(20.0).build());
private Setting<Boolean> weaponCheck = register(Settings.b("Sword or Axe Only", true));
private Setting<Boolean> preventDesync = register(Settings.b("Prevent Desync", false));
private Setting<Boolean> eatWhileAttacking = register(Settings.b("Eat While Attacking", false));
// private Setting<Mode> modeSetting = register(Settings.e("Use Mode", Mode.GAPPLE));
public static boolean autoTotemGlobalState = false;
boolean autoTotemLocalState = false;
boolean cancelled = false;
Item usedItem;
Item toUseItem;
int gaps = -1;
// private enum Mode {
// GAPPLE, FOOD, CUSTOM
// }
int gaps = -1;
boolean autoTotemWasEnabled = false;
boolean notCancelled = false;
Item usedItem;
Item toUseItem;
@EventHandler
private Listener<PacketEvent.Send> sendListener = new Listener<>(e ->{
if (e.getPacket() instanceof CPacketPlayerTryUseItem) {
if (cancelled) { /* Disable running code if your health doesn't meet requirements */
forceTotems();
if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) {
disableGaps();
return;
}
if (mc.player.getHeldItemMainhand().getItem() instanceof ItemSword || mc.player.getHeldItemMainhand().getItem() instanceof ItemAxe || passItemCheck()) {
if (ModuleManager.isModuleEnabled("AutoTotem")) { /* Save used state of AutoTotem to use later */
autoTotemLocalState = true;
if (ModuleManager.isModuleEnabled("AutoTotem")) {
autoTotemWasEnabled = true;
ModuleManager.getModuleByName("AutoTotem").disable();
}
if (preventDesync.getValue()) { /* Save item for later when using preventDesync */
if (!eatWhileAttacking.getValue()) { /* Save item for later when using preventDesync */
usedItem = mc.player.getHeldItemMainhand().getItem();
}
enableGaps(gaps);
@ -63,31 +57,26 @@ public class OffhandGap extends Module {
/* If you stop holding right click move totem back */
if (!mc.gameSettings.keyBindUseItem.isKeyDown() && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) disableGaps();
/* In case you didn't stop right clicking but you switched items by scrolling or something */
/* Only with preventDesync enabled */
else if (preventDesync.getValue() && (usedItem != mc.player.getHeldItemMainhand().getItem()) && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
else if ((usedItem != mc.player.getHeldItemMainhand().getItem()) && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
if (!eatWhileAttacking.getValue()) {
usedItem = mc.player.getHeldItemMainhand().getItem();
disableGaps();
}
}
/* Force disable if under health limit */
else if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) disableGaps();
} catch (NullPointerException ignored) { } // epic meme
forceTotems(); /* After doing the safe cancel, make sure totems are in the offhand */
else if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) {
disableGaps();
}
} catch (NullPointerException ignored) { }
});
@Override
public void onUpdate() {
if (mc.player == null) return;
/* If your health doesn't meet the cutoff then set it to true */
cancelled = mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue();
// if (modeSetting.getValue().equals(Mode.GAPPLE)) {
notCancelled = mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue();
toUseItem = Items.GOLDEN_APPLE;
// } else if (modeSetting.getValue().equals(Mode.FOOD)) {
// if (getFullInventory().containsKey(Items.))
// }
// Map<Integer, ItemStack> fullInventory = getFullInventory();
// System.out.println(fullInventory);
/* Find Golden Apples in your inventory */
if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
for (int i = 0; i < 45; i++) {
if (mc.player.inventory.getStackInSlot(i).getItem() == Items.GOLDEN_APPLE) {
@ -100,8 +89,6 @@ public class OffhandGap extends Module {
// private static Map<Integer, ItemStack> getFullInventory() { return getInventorySlots(0, 45); }
// public void setAutoTotemGlobalStateChange(boolean newValue) { autoTotemGlobalState = newValue; }
/* If weaponCheck is disabled, check if they're not holding an item you'd want to use normally */
private boolean passItemCheck() {
if (weaponCheck.getValue()) return false;
@ -122,23 +109,14 @@ public class OffhandGap extends Module {
return true;
}
private void forceTotems() {
if (!ModuleManager.isModuleEnabled("AutoTotem")) {
moveGapsToInventory(gaps);
ModuleManager.getModuleByName("AutoTotem").enable();
autoTotemLocalState = false;
}
}
private void disableGaps() {
if (autoTotemLocalState != ModuleManager.isModuleEnabled("AutoTotem")) {
if (autoTotemWasEnabled != ModuleManager.isModuleEnabled("AutoTotem")) {
moveGapsToInventory(gaps);
ModuleManager.getModuleByName("AutoTotem").enable();
autoTotemLocalState = false;
autoTotemWasEnabled = false;
}
}
private void enableGaps(int slot) {
if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
mc.playerController.windowClick(0, slot < 9 ? slot + 36 : slot, 0, ClickType.PICKUP, mc.player);