fix comment style

This commit is contained in:
Bella 2020-03-19 13:18:29 -04:00
parent b61fef6b0e
commit d0087cebf4
No known key found for this signature in database
GPG Key ID: 815562EA23BFE344
5 changed files with 15 additions and 15 deletions

View File

@ -44,7 +44,7 @@ public class SignBookCommand extends Command {
String futureTitle = String.join(" ", toAdd);
futureTitle = futureTitle.replaceAll("&", Character.toString((char)c));
futureTitle = futureTitle.replaceAll("#n", "\n");
futureTitle = futureTitle.replaceAll("null", ""); //Random extra null added sometimes
futureTitle = futureTitle.replaceAll("null", ""); // Random extra null added sometimes
if (futureTitle.length() > 31) {
Command.sendChatMessage("Title cannot be over 31 characters.");

View File

@ -13,7 +13,7 @@ public class Framebuffer {
private int framebufferTexture;
private int framebufferDepthbuffer;
public Framebuffer() {//call when loading the game
public Framebuffer() {// call when loading the game
this(Display.getWidth(), Display.getHeight());
}
@ -23,22 +23,22 @@ public class Framebuffer {
initialiseFramebuffer();
}
public void cleanUp() {//call when closing the game
public void cleanUp() {// call when closing the game
GL30.glDeleteFramebuffers(framebufferID);
GL11.glDeleteTextures(framebufferTexture);
GL30.glDeleteRenderbuffers(framebufferDepthbuffer);
}
public void bindFrameBuffer() {//call before rendering to this FBO
public void bindFrameBuffer() {// call before rendering to this FBO
bindFrameBuffer(framebufferID, WIDTH, HEIGHT);
}
public void unbindFramebuffer() {//call to switch to default frame buffer
public void unbindFramebuffer() {// call to switch to default frame buffer
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight());
}
public int getFramebufferTexture() {//get the resulting texture
public int getFramebufferTexture() {// get the resulting texture
return framebufferTexture;
}
@ -50,18 +50,18 @@ public class Framebuffer {
}
private void bindFrameBuffer(int frameBuffer, int width, int height) {
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);//To make sure the texture isn't bound
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);// To make sure the texture isn't bound
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBuffer);
GL11.glViewport(0, 0, width, height);
}
private int createFrameBuffer() {
int frameBuffer = GL30.glGenFramebuffers();
//generate name for frame buffer
// generate name for frame buffer
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBuffer);
//create the framebuffer
// create the framebuffer
GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0);
//indicate that we will always render to colour attachment 0
// indicate that we will always render to colour attachment 0
return frameBuffer;
}

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@ -47,8 +47,8 @@ public class BetterBeacons extends Module {
doCancelPacket = false;
PacketBuffer data = ((CPacketCustomPayload) event.getPacket()).getBufferData();
int i1 = data.readInt(); //primary
int k1 = data.readInt(); //secondary
int i1 = data.readInt(); // primary
int k1 = data.readInt(); // secondary
event.cancel();

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@ -352,8 +352,8 @@ public class ColourUtils {
}
public static final int changeAlpha(int origColor, int userInputedAlpha) {
origColor = origColor & 0x00ffffff; //drop the previous alpha value
return (userInputedAlpha << 24) | origColor; //add the one the user inputted
origColor = origColor & 0x00ffffff; // drop the previous alpha value
return (userInputedAlpha << 24) | origColor; // add the one the user inputted
}
}

View File

@ -156,7 +156,7 @@ public class EntityUtil {
double pitch = Math.asin(diry);
double yaw = Math.atan2(dirz, dirx);
//to degree
// to degree
pitch = pitch * 180.0d / Math.PI;
yaw = yaw * 180.0d / Math.PI;