improve antiafk options in preparation for #110

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Bella 2020-04-21 09:58:43 -04:00
parent 3f37da798a
commit b4d9eb8692
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1 changed files with 63 additions and 6 deletions

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@ -1,15 +1,27 @@
package me.zeroeightsix.kami.module.modules.misc;
import me.zero.alpine.listener.EventHandler;
import me.zero.alpine.listener.Listener;
import me.zeroeightsix.kami.event.events.PacketEvent;
import me.zeroeightsix.kami.module.Module;
import me.zeroeightsix.kami.setting.Setting;
import me.zeroeightsix.kami.setting.Settings;
import net.minecraft.network.play.client.CPacketAnimation;
import net.minecraft.network.play.server.SPacketChat;
import net.minecraft.util.EnumHand;
import java.util.Objects;
import java.util.Random;
import static me.zeroeightsix.kami.util.MathsUtils.reverseNumber;
import static me.zeroeightsix.kami.util.MessageSendHelper.sendChatMessage;
import static me.zeroeightsix.kami.util.MessageSendHelper.sendServerMessage;
/**
* Created by 086 on 16/12/2017.
* Updated by dominikaaaa on 21/04/20
* TODO: Path finding to stay inside 1 chunk
* TODO: Render which chunk is selected
*/
@Module.Info(
name = "AntiAFK",
@ -18,22 +30,67 @@ import java.util.Random;
)
public class AntiAFK extends Module {
private Setting<Integer> frequency = register(Settings.integerBuilder("Action Frequency").withMinimum(1).withMaximum(100).withValue(40).build());
public Setting<Boolean> autoReply = register(Settings.b("AutoReply", true));
private Setting<Mode> mode = register(Settings.enumBuilder(Mode.class).withName("Mode").withValue(Mode.TRADITIONAL).withVisibility(v -> false).build());
private Setting<Boolean> swing = register(Settings.b("Swing", true));
private Setting<Boolean> turn = register(Settings.b("Turn", true));
private Setting<Boolean> jump = register(Settings.b("Jump", true));
private Setting<Boolean> turn = register(Settings.booleanBuilder("Turn").withValue(true).withVisibility(v -> mode.getValue().equals(Mode.TRADITIONAL)).build());
private Random random = new Random();
private enum Mode { TRADITIONAL, CHUNK }
// private int[] pos = { 0, 0 };
//
// public void onEnable() {
// if (mc.player == null) {
// return;
// }
//
// if (mode.getValue().equals(Mode.CHUNK)) {
// pos[0] = (int) mc.player.posX;
// pos[1] = (int) mc.player.posZ;
// sendChatMessage(getChatName() + "Registered chunk: X: [" + pos[0] + "][" + (pos[0] + 16) + "] Z: [" + pos[1] + "][" + (pos[1] + 16) + "]");
// }
// }
//
// private boolean insideChunk() {
// return (mc.player.posX > pos[0] && pos[0] + 16 > mc.player.posX) && (mc.player.posZ > pos[1] && pos[1] + 16 > mc.player.posZ);
// }
@Override
public void onUpdate() {
if (mc.playerController.getIsHittingBlock()) return;
if (mc.player.ticksExisted % 40 == 0 && swing.getValue())
mc.getConnection().sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
if (mc.player.ticksExisted % 15 == 0 && turn.getValue())
mc.player.rotationYaw = random.nextInt(360) - 180;
if (swing.getValue() && mc.player.ticksExisted % (0.5 * getFrequency()) == 0) {
Objects.requireNonNull(mc.getConnection()).sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
}
if (!(swing.getValue() || turn.getValue()) && mc.player.ticksExisted % 80 == 0) {
if (jump.getValue() && mc.player.ticksExisted % (2 * getFrequency()) == 0) {
mc.player.jump();
}
if (mode.getValue().equals(Mode.TRADITIONAL) && turn.getValue() && mc.player.ticksExisted % (0.375 * getFrequency()) == 0) {
mc.player.rotationYaw = random.nextInt(360) - makeNegRandom(180);
}
}
@EventHandler
public Listener<PacketEvent.Receive> receiveListener = new Listener<>(event -> {
if (autoReply.getValue() && event.getPacket() instanceof SPacketChat && ((SPacketChat) event.getPacket()).getChatComponent().getUnformattedText().contains("whispers: ") && !((SPacketChat) event.getPacket()).getChatComponent().getUnformattedText().contains(mc.player.getName())) {
sendServerMessage("/r I am currently AFK and using KAMI Blue!");
}
});
private float getFrequency() {
return reverseNumber(frequency.getValue(), 1, 100);
}
private int makeNegRandom(int input) {
int rand = random.nextBoolean() ? 1 : 0;
if (rand == 0) {
return -input;
} else {
return input;
}
}
}