forked from RepoMirrors/kami-blue
close #383
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78d60365c3
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@ -19,17 +19,18 @@ public class ElytraFlight extends Module {
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private Setting<ElytraFlightMode> mode = register(Settings.e("Mode", ElytraFlightMode.FLY));
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private Setting<Boolean> highway = register(Settings.b("Highway Mode", false));
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private Setting<Boolean> defaultSetting = register(Settings.b("Defaults", false));
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private Setting<Float> speed = register(Settings.f("Speed", 1.8f));
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private Setting<Float> fallspeed = register(Settings.f("Fall Speed", 0.000050000002f));
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// private Float fallspeed = .000050000002f;
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private Setting<Float> speed = register(Settings.f("Speed Highway", 1.8f));
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private Setting<Float> upSpeed = register(Settings.f("Up Speed", 0.08f));
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private Setting<Float> downSpeed = register(Settings.f("Down Speed", 0.04f));
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private Setting<Float> fallSpeedHighway = register(Settings.f("Fall Speed Highway", 0.000050000002f));
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private Setting<Float> fallspeed = register(Settings.f("Fall Speed", -.003f));
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@Override
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public void onUpdate() {
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if (defaultSetting.getValue()) {
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speed.setValue(1.8f);
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fallspeed.setValue(.000050000002f);
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fallSpeedHighway.setValue(.000050000002f);
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defaultSetting.setValue(false);
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Command.sendChatMessage("[ElytraFlight] Set to defaults!");
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}
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@ -41,13 +42,14 @@ public class ElytraFlight extends Module {
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if (mc.player.capabilities.isFlying) {
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if (highway.getValue()) {
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mc.player.setVelocity(0, 0, 0);
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mc.player.setPosition(mc.player.posX, mc.player.posY - fallspeed.getValue(), mc.player.posZ);
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mc.player.setPosition(mc.player.posX, mc.player.posY - fallSpeedHighway.getValue(), mc.player.posZ);
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mc.player.capabilities.setFlySpeed(speed.getValue());
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mc.player.setSprinting(false);
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}
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else {
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mc.player.setVelocity(0, -.003, 0);
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mc.player.setVelocity(0, 0, 0);
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mc.player.capabilities.setFlySpeed(.915f);
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mc.player.setPosition(mc.player.posX, mc.player.posY - fallspeed.getValue(), mc.player.posZ);
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}
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}
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@ -66,9 +68,9 @@ public class ElytraFlight extends Module {
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}
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if (mc.gameSettings.keyBindJump.isKeyDown())
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mc.player.motionY += 0.08;
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mc.player.motionY += upSpeed.getValue();
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else if (mc.gameSettings.keyBindSneak.isKeyDown())
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mc.player.motionY -= 0.04;
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mc.player.motionY -= downSpeed.getValue();
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if (mc.gameSettings.keyBindForward.isKeyDown()) {
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float yaw = (float) Math
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