add option to hide invisibles in ESP and Tracers

This commit is contained in:
Danil Korennykh 2020-03-25 10:47:32 -04:00
parent 10f5d7e093
commit 89c7e153c6
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GPG Key ID: 8CB8B2F43F8117C5
2 changed files with 17 additions and 0 deletions

View File

@ -18,6 +18,7 @@ import static org.lwjgl.opengl.GL11.*;
/**
* Created by 086 on 14/12/2017.
* Updated by d1gress/Qther on 27/11/2019.
* Kurisu Makise is cute
*/
@Module.Info(name = "ESP", category = Module.Category.RENDER, description = "Highlights entities")
public class ESP extends Module {
@ -26,6 +27,7 @@ public class ESP extends Module {
private Setting<Boolean> players = register(Settings.b("Players", true));
private Setting<Boolean> animals = register(Settings.b("Animals", false));
private Setting<Boolean> mobs = register(Settings.b("Mobs", false));
private Setting<Boolean> renderInvis = register(Settings.b("Invisible", false));
public enum ESPMode {
RECTANGLE, GLOW
@ -43,6 +45,12 @@ public class ESP extends Module {
mc.world.loadedEntityList.stream()
.filter(EntityUtil::isLiving)
.filter(entity -> {
if (entity.isInvisible()) {
return renderInvis.getValue();
}
return true;
})
.filter(entity -> mc.player != entity)
.map(entity -> (EntityLivingBase) entity)
.filter(entityLivingBase -> !entityLivingBase.isDead)

View File

@ -17,6 +17,8 @@ import org.lwjgl.opengl.GL11;
/**
* Created by 086 on 11/12/2017.
* <p>
* Kurisu Makise is best girl
*/
@Module.Info(name = "Tracers", description = "Draws lines to other living entities", category = Module.Category.RENDER)
public class Tracers extends Module {
@ -27,6 +29,7 @@ public class Tracers extends Module {
private Setting<Boolean> mobs = register(Settings.b("Mobs", false));
private Setting<Double> range = register(Settings.d("Range", 200));
private Setting<Float> opacity = register(Settings.floatBuilder("Opacity").withRange(0f, 1f).withValue(1f));
private Setting<Boolean> renderInvis = register(Settings.b("Invisible", false));
HueCycler cycler = new HueCycler(3600);
@ -35,6 +38,12 @@ public class Tracers extends Module {
GlStateManager.pushMatrix();
Minecraft.getMinecraft().world.loadedEntityList.stream()
.filter(EntityUtil::isLiving)
.filter(entity -> {
if (entity.isInvisible()) {
return renderInvis.getValue();
}
return true;
})
.filter(entity -> !EntityUtil.isFakeLocalPlayer(entity))
.filter(entity -> (entity instanceof EntityPlayer ? players.getValue() && mc.player != entity : (EntityUtil.isPassive(entity) ? animals.getValue() : mobs.getValue())))
.filter(entity -> mc.player.getDistance(entity) < range.getValue())