forked from RepoMirrors/kami-blue
revert break attempts and move to branch
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3362630528
commit
572b438cb2
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@ -32,7 +32,10 @@ import net.minecraft.util.math.*;
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import net.minecraft.world.Explosion;
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import org.lwjgl.opengl.GL11;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Objects;
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import java.util.stream.Collectors;
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import static me.zeroeightsix.kami.module.modules.gui.InfoOverlay.getItems;
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@ -75,7 +78,6 @@ public class CrystalAura extends Module {
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private Setting<Integer> g = register(Settings.integerBuilder("Green").withMinimum(0).withValue(144).withMaximum(255).withVisibility(v -> p.getValue().equals(Page.TWO) && customColours.getValue()).build());
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private Setting<Integer> b = register(Settings.integerBuilder("Blue").withMinimum(0).withValue(255).withMaximum(255).withVisibility(v -> p.getValue().equals(Page.TWO) && customColours.getValue()).build());
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private Setting<Boolean> statusMessages = register(Settings.booleanBuilder("Status Messages").withValue(false).withVisibility(v -> p.getValue().equals(Page.TWO)).build());
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private Setting<Integer> triesUntilGiveUp = register(Settings.integerBuilder("Hit Attempts").withValue(-1).withMinimum(-1).withMaximum(20).withVisibility(v -> p.getValue().equals(Page.TWO)).build());
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private enum ExplodeBehavior { HOLE_ONLY, PREVENT_SUICIDE, LEFT_CLICK_ONLY, ALWAYS }
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private enum PlaceBehavior { MULTI, TRADITIONAL }
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@ -90,10 +92,6 @@ public class CrystalAura extends Module {
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private boolean isAttacking = false;
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private int oldSlot = -1;
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private static UUID lastCrystal;
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private static List<UUID> ignoredCrystals = null;
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private static int tries;
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public void onUpdate() {
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if (defaultSetting.getValue()) {
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explodeBehavior.setValue(ExplodeBehavior.ALWAYS);
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@ -125,13 +123,7 @@ public class CrystalAura extends Module {
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Command.sendChatMessage(getChatName() + " Set to defaults!");
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Command.sendChatMessage(getChatName() + " Close and reopen the " + getName() + " settings menu to see changes");
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}
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if (mc.player == null) {
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ignoredCrystals = null;
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lastCrystal = null;
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tries = 0;
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}
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int holeBlocks = 0;
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Vec3d[] holeOffset = {
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@ -147,7 +139,6 @@ public class CrystalAura extends Module {
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.map(entity -> (EntityEnderCrystal) entity)
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.min(Comparator.comparing(c -> mc.player.getDistance(c)))
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.orElse(null);
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for (UUID u : ignoredCrystals) if (crystal != null && crystal.getUniqueID() == u) return;
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if (explode.getValue() && crystal != null && mc.player.getDistance(crystal) <= range.getValue() && passSwordCheck()) {
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// Added delay to stop ncp from flagging "hitting too fast"
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@ -511,15 +502,10 @@ public class CrystalAura extends Module {
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}
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public void explode(EntityEnderCrystal crystal) {
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if (lastCrystal != crystal.getUniqueID()) lastCrystal = crystal.getUniqueID();
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tries++;
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lookAtPacket(crystal.posX, crystal.posY, crystal.posZ, mc.player);
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mc.playerController.attackEntity(mc.player, crystal);
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mc.player.swingArm(EnumHand.MAIN_HAND);
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systemTime = System.nanoTime() / 1000000L;
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if (tries > triesUntilGiveUp.getValue()) { ignoredCrystals.add(lastCrystal); }
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}
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private boolean passSwordCheck() {
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