forked from RepoMirrors/kami-blue
AutoFeetPlace rotation setting and better entity detection
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@ -10,7 +10,8 @@ import me.zeroeightsix.kami.util.Wrapper;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockObsidian;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.item.EntityXPOrb;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.play.client.CPacketEntityAction;
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@ -24,7 +25,7 @@ import static me.zeroeightsix.kami.util.BlockInteractionHelper.*;
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/**
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* Created 13 August 2019 by hub
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* Updated 31 October 2019 by hub
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* Updated 21 November 2019 by hub
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*/
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@Module.Info(name = "AutoFeetPlace", category = Module.Category.COMBAT)
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public class AutoFeetPlace extends Module {
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@ -44,6 +45,7 @@ public class AutoFeetPlace extends Module {
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private Setting<Boolean> triggerable = register(Settings.b("Triggerable", true));
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private Setting<Integer> triggerableTimeoutTicks = register(Settings.i("Triggerable Timeout (Ticks)", 20));
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private Setting<Integer> blockPerTick = register(Settings.i("Blocks per Tick", 4));
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private Setting<Boolean> rotate = register(Settings.b("Rotate", true));
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private Setting<Boolean> announceUsage = register(Settings.b("Announce Usage", false));
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private Setting<Boolean> debugMessages = register(Settings.b("Debug Messages", false));
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@ -134,9 +136,9 @@ public class AutoFeetPlace extends Module {
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shouldTryToPlace = false;
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}
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// check if living entity is on block
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// check if entity blocks placing
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for (Entity entity : mc.world.getEntitiesWithinAABBExcludingEntity(null, new AxisAlignedBB(targetPos))) {
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if (entity instanceof EntityLivingBase) {
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if (!(entity instanceof EntityItem) && !(entity instanceof EntityXPOrb)) {
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shouldTryToPlace = false;
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break;
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}
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@ -208,8 +210,12 @@ public class AutoFeetPlace extends Module {
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Vec3d hitVec = new Vec3d(neighbor).add(0.5, 0.5, 0.5).add(new Vec3d(side2.getDirectionVec()).scale(0.5));
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// fake rotation
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if (rotate.getValue()) {
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faceVectorPacketInstant(hitVec);
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}
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// place block
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faceVectorPacketInstant(hitVec);
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mc.playerController.processRightClickBlock(mc.player, mc.world, neighbor, side2, hitVec, EnumHand.MAIN_HAND);
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mc.player.swingArm(EnumHand.MAIN_HAND);
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