code cleanup and prepare autototem support

This commit is contained in:
Bella 2020-02-27 09:41:24 -05:00
parent 9ee5f19b3a
commit 1fff7ba1c4
2 changed files with 48 additions and 37 deletions

View File

@ -77,4 +77,8 @@ public class AutoTotem extends Module {
public String getHudInfo() {
return String.valueOf(totems);
}
public void onEnable() { OffhandGap.autoTotemGlobalState = false; }
public void onDisable() { OffhandGap.autoTotemGlobalState = true; }
}

View File

@ -30,28 +30,26 @@ public class OffhandGap extends Module {
private Setting<Boolean> preventDesync = register(Settings.b("Prevent Desync", false));
// private Setting<Mode> modeSetting = register(Settings.e("Use Mode", Mode.GAPPLE));
private enum Mode {
GAPPLE, FOOD, CUSTOM
}
int gaps = -1;
boolean autoTotemWasEnabled = false;
public static boolean autoTotemGlobalState = false;
boolean autoTotemLocalState = false;
boolean cancelled = false;
boolean autoTotemUserEnabled = false;
boolean changingState = false;
Item usedItem;
Item toUseItem;
int gaps = -1;
// private enum Mode {
// GAPPLE, FOOD, CUSTOM
// }
@EventHandler
private Listener<PacketEvent.Send> sendListener = new Listener<>(e ->{
while (!cancelled) {
while (!cancelled) { /* Super safe cancel everything method */
if (e.getPacket() instanceof CPacketPlayerTryUseItem) {
if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) {
return;
}
/* Disable running code if your health doesn't meet requirements */
if (cancelled) return;
if (mc.player.getHeldItemMainhand().getItem() instanceof ItemSword || mc.player.getHeldItemMainhand().getItem() instanceof ItemAxe || passItemCheck()) {
if (ModuleManager.isModuleEnabled("AutoTotem")) {
autoTotemWasEnabled = true;
if (ModuleManager.isModuleEnabled("AutoTotem")) { /* Save used state of AutoTotem to use later */
autoTotemLocalState = true;
ModuleManager.getModuleByName("AutoTotem").disable();
}
if (preventDesync.getValue()) { /* Save item for later when using preventDesync */
@ -62,29 +60,28 @@ public class OffhandGap extends Module {
}
try {
/* If you stop holding right click move totem back */
if (!mc.gameSettings.keyBindUseItem.isKeyDown() && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
disableGaps();
}
if (!mc.gameSettings.keyBindUseItem.isKeyDown() && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) disableGaps();
/* In case you didn't stop right clicking but you switched items by scrolling or something */
else if ((usedItem != mc.player.getHeldItemMainhand().getItem()) && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
/* Only with preventDesync enabled */
if (preventDesync.getValue()) {
else if (preventDesync.getValue() && (usedItem != mc.player.getHeldItemMainhand().getItem()) && mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
usedItem = mc.player.getHeldItemMainhand().getItem();
disableGaps();
}
}
/* Force disable if under health limit */
else if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) {
disableGaps();
}
} catch (NullPointerException ignored) { }
else if (mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue()) disableGaps();
} catch (NullPointerException ignored) { } // epic meme
}
forceTotems(); /* After doing the safe cancel, make sure totems are in the offhand */
});
@Override
public void onUpdate() {
if (mc.player == null) return;
// if (autoTotemGlobalState) {
// Command.sendChatMessage("uwu");
// } else {
// Command.sendChatMessage("owo");
// }
/* If your health doesn't meet the cutoff then set it to true */
cancelled = mc.player.getHealth() + mc.player.getAbsorptionAmount() <= disableHealth.getValue();
// if (modeSetting.getValue().equals(Mode.GAPPLE)) {
@ -95,6 +92,7 @@ public class OffhandGap extends Module {
// Map<Integer, ItemStack> fullInventory = getFullInventory();
// System.out.println(fullInventory);
/* Find Golden Apples in your inventory */
if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
for (int i = 0; i < 45; i++) {
if (mc.player.inventory.getStackInSlot(i).getItem() == Items.GOLDEN_APPLE) {
@ -105,7 +103,9 @@ public class OffhandGap extends Module {
}
}
private static Map<Integer, ItemStack> getFullInventory() { return getInventorySlots(0, 45); }
// private static Map<Integer, ItemStack> getFullInventory() { return getInventorySlots(0, 45); }
// public void setAutoTotemGlobalStateChange(boolean newValue) { autoTotemGlobalState = newValue; }
/* If weaponCheck is disabled, check if they're not holding an item you'd want to use normally */
private boolean passItemCheck() {
@ -127,16 +127,23 @@ public class OffhandGap extends Module {
return true;
}
private void disableGaps() {
changingState = true;
if (autoTotemWasEnabled != ModuleManager.isModuleEnabled("AutoTotem")) {
moveGapsFromOffhand(gaps);
private void forceTotems() {
if (!ModuleManager.isModuleEnabled("AutoTotem")) {
moveGapsToInventory(gaps);
ModuleManager.getModuleByName("AutoTotem").enable();
autoTotemWasEnabled = false;
autoTotemLocalState = false;
}
changingState = false;
}
private void disableGaps() {
if (autoTotemLocalState != ModuleManager.isModuleEnabled("AutoTotem")) {
moveGapsToInventory(gaps);
ModuleManager.getModuleByName("AutoTotem").enable();
autoTotemLocalState = false;
}
}
private void enableGaps(int slot) {
if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
mc.playerController.windowClick(0, slot < 9 ? slot + 36 : slot, 0, ClickType.PICKUP, mc.player);
@ -144,7 +151,7 @@ public class OffhandGap extends Module {
}
}
private void moveGapsFromOffhand(int slot) {
private void moveGapsToInventory(int slot) {
if (mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, slot < 9 ? slot + 36 : slot, 0, ClickType.PICKUP, mc.player);