forked from RepoMirrors/kami-blue
Fix For CrystalAura tracer messing up HoleESP
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89d4264e21
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15137d814a
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@ -139,7 +139,6 @@ public class Tracers extends Module {
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public static void drawLineFromPosToPos(double posx, double posy, double posz, double posx2, double posy2, double posz2, double up, float red, float green, float blue, float opacity) {
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GL11.glBlendFunc(770, 771);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glLineWidth(1.5f);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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@ -161,7 +160,6 @@ public class Tracers extends Module {
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor3d(1d, 1d, 1d);
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GlStateManager.enableLighting();
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}
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