Fix For CrystalAura tracer messing up HoleESP

This commit is contained in:
UrM0ther 2020-02-20 15:56:39 -08:00 committed by GitHub
parent 89d4264e21
commit 15137d814a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 0 additions and 2 deletions

View File

@ -139,7 +139,6 @@ public class Tracers extends Module {
public static void drawLineFromPosToPos(double posx, double posy, double posz, double posx2, double posy2, double posz2, double up, float red, float green, float blue, float opacity) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(1.5f);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST);
@ -161,7 +160,6 @@ public class Tracers extends Module {
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor3d(1d, 1d, 1d);
GlStateManager.enableLighting();
}