Fix For CrystalAura tracer messing up HoleESP

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UrM0ther 2020-02-20 15:56:39 -08:00 committed by GitHub
parent 89d4264e21
commit 15137d814a
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1 changed files with 0 additions and 2 deletions

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@ -139,7 +139,6 @@ public class Tracers extends Module {
public static void drawLineFromPosToPos(double posx, double posy, double posz, double posx2, double posy2, double posz2, double up, float red, float green, float blue, float opacity) { public static void drawLineFromPosToPos(double posx, double posy, double posz, double posx2, double posy2, double posz2, double up, float red, float green, float blue, float opacity) {
GL11.glBlendFunc(770, 771); GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(1.5f); GL11.glLineWidth(1.5f);
GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_DEPTH_TEST);
@ -161,7 +160,6 @@ public class Tracers extends Module {
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true); GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor3d(1d, 1d, 1d); GL11.glColor3d(1d, 1d, 1d);
GlStateManager.enableLighting(); GlStateManager.enableLighting();
} }