Add simple TCP server
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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project(programmingquest LANGUAGES C)
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SET(CHALLANGE format)
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SET(CHALLANGE tcpserver)
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add_executable(binary
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src/${CHALLANGE}.c
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50
src/tcpserver.c
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50
src/tcpserver.c
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@ -0,0 +1,50 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <string.h>
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#include <errno.h>
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#define die(MSG) { fprintf(stderr, "%s %s. (%i)\n", MSG, strerror(errno), errno); return errno; }
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#define SVPORT 8081
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#define MAXCONN 2000000
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int main(int argc, char *argv[]) {
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int sock_fd;
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struct sockaddr_in serv_addr;
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// Open socket and die if invalid file descriptor is returned
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if ((sock_fd = socket(AF_INET,SOCK_STREAM, 0)) < 0)
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die("Failed to open socket.");
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// Set server address and port
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memset(&serv_addr, 0, sizeof(serv_addr));
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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serv_addr.sin_port = htons(SVPORT);
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// Bind to socket
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if (bind(sock_fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
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die("Couldn't bind to socket.");
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// Go in passive(LISTEN) mode
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if ((listen(sock_fd, MAXCONN)) < 0)
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die("Failed to listen on socket.");
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printf("Now listening for connections.\n");
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// Accept connections
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char buffer[] = "Hello, fellow navigator!\n";
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for (int conncount=0;; conncount++) {
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int conn_fd;
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socklen_t client_len;
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struct sockaddr_in client_addr;
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client_len = sizeof(client_addr);
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if ((conn_fd = accept(sock_fd, (struct sockaddr *) &client_addr, &client_len)) < 0)
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die("Failed to accept connection.");
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printf("Processed %i connections, last from %15s on port %5i.\r", conncount, inet_ntoa(client_addr.sin_addr), client_addr.sin_port);
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setvbuf(stdout, NULL, _IONBF, 0);
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if (send(conn_fd, buffer, strlen(buffer),0) < 0)
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fprintf(stderr, "\nFailed to send data. %s.\n", strerror(errno));
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if (close(conn_fd) < 0)
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die("Failed to close connection.");
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}
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close(sock_fd);
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return 1;
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}
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