bemenu/lib/bemenu.h

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/**
* @file bemenu.h
*
* Public header
*/
/**
* Draw mode constants for bmMenu instance draw mode.
*
* BM_DRAW_MODE_LAST is provided for enumerating draw modes.
* Instancing with it however provides exactly same functionality as BM_DRAW_MODE_NONE.
*/
typedef enum bmDrawMode {
BM_DRAW_MODE_NONE,
BM_DRAW_MODE_CURSES,
BM_DRAW_MODE_LAST
} bmDrawMode;
/**
* Filter mode constants for bmMenu instance filter mode.
*
* BM_FILTER_MODE_LAST is provided for enumerating filter modes.
* Using it as filter mode however provides exactly same functionality as BM_FILTER_MODE_DMENU.
*/
typedef enum bmFilterMode {
BM_FILTER_MODE_DMENU,
BM_FILTER_MODE_DMENU_CASE_INSENSITIVE,
BM_FILTER_MODE_LAST
} bmFilterMode;
/**
* Result constants from bmMenuRunWithKey function.
*
* BM_RUN_RESULT_RUNNING means that menu is running and thus should be still renderer && ran.
* BM_RUN_RESULT_SELECTED means that menu was closed and items were selected.
* BM_RUN_RESULT_CANCEL means that menu was closed and selection was canceled.
*/
typedef enum bmRunResult {
BM_RUN_RESULT_RUNNING,
BM_RUN_RESULT_SELECTED,
BM_RUN_RESULT_CANCEL,
} bmRunResult;
/**
* Key constants.
*
* BM_KEY_LAST is provided for enumerating keys.
*/
typedef enum bmKey {
BM_KEY_NONE,
BM_KEY_UP,
BM_KEY_DOWN,
BM_KEY_LEFT,
BM_KEY_RIGHT,
BM_KEY_HOME,
BM_KEY_END,
BM_KEY_PAGE_UP,
BM_KEY_PAGE_DOWN,
BM_KEY_BACKSPACE,
BM_KEY_DELETE,
BM_KEY_LINE_DELETE_LEFT,
BM_KEY_LINE_DELETE_RIGHT,
BM_KEY_WORD_DELETE,
BM_KEY_TAB,
BM_KEY_ESCAPE,
BM_KEY_RETURN,
BM_KEY_UNICODE,
BM_KEY_LAST
} bmKey;
typedef struct _bmMenu bmMenu;
typedef struct _bmItem bmItem;
/**
* Create new bmMenu instance.
*
* @param drawMode Render method to be used for this menu instance.
* @return bmMenu for new menu instance, NULL if creation failed.
*/
bmMenu* bmMenuNew(bmDrawMode drawMode);
/**
* Release bmMenu instance.
*
* @param menu bmMenu instance to be freed from memory.
*/
void bmMenuFree(bmMenu *menu);
/**
* Release items inside bmMenu instance.
*
* @param menu bmMenu instance which items will be freed from memory.
*/
void bmMenuFreeItems(bmMenu *menu);
/**
* Set active filter mode to bmMenu instance.
*
* @param menu bmMenu instance where to set filter mode.
* @param mode bmFilterMode constant.
*/
void bmMenuSetFilterMode(bmMenu *menu, bmFilterMode mode);
/**
* Get active filter mode from bmMenu instance.
*
* @param menu bmMenu instance where to get filter mode.
* @return bmFilterMode constant.
*/
bmFilterMode bmMenuGetFilterMode(const bmMenu *menu);
/**
* Set title to bmMenu instance.
*
* @param menu bmMenu instance where to set title.
* @param title C "string" to set as title, can be NULL for empty title.
*/
int bmMenuSetTitle(bmMenu *menu, const char *title);
/**
* Get title from bmMenu instance.
*
* @param menu bmMenu instance where to get title from.
* @return Pointer to null terminated C "string", can be NULL for empty title.
*/
const char* bmMenuGetTitle(const bmMenu *menu);
/**
* Add item to bmMenu instance at specific index.
*
* @param menu bmMenu instance where item will be added.
* @param item bmItem instance to add.
* @param index Index where item will be added.
* @return 1 on successful add, 0 on failure.
*/
int bmMenuAddItemAt(bmMenu *menu, bmItem *item, unsigned int index);
/**
* Add item to bmMenu instance.
*
* @param menu bmMenu instance where item will be added.
* @param item bmItem instance to add.
* @return 1 on successful add, 0 on failure.
*/
int bmMenuAddItem(bmMenu *menu, bmItem *item);
/**
* Remove item from bmMenu instance at specific index.
*
* @param menu bmMenu instance from where item will be removed.
* @param index Index of item to remove.
* @return 1 on successful add, 0 on failure.
*/
int bmMenuRemoveItemAt(bmMenu *menu, unsigned int index);
/**
* Remove item from bmMenu instance.
* The item won't be freed, use bmItemFree to do that.
*
* @param menu bmMenu instance from where item will be removed.
* @param item bmItem instance to remove.
* @return 1 on successful add, 0 on failure.
*/
int bmMenuRemoveItem(bmMenu *menu, bmItem *item);
/**
* Get selected item from bmMenu instance.
*
* @param menu bmMenu instance from where to get selected item.
* @return Selected bmItem instance, NULL if none selected.
*/
bmItem* bmMenuGetSelectedItem(const bmMenu *menu);
/**
* Get items from bmMenu instance.
*
* @param menu bmMenu instance from where to get items.
* @param nmemb Reference to unsigned int where total count of returned items will be stored.
* @return Pointer to array of bmItem pointers.
*/
bmItem** bmMenuGetItems(const bmMenu *menu, unsigned int *nmemb);
/**
* Get filtered (displayed) items from bmMenu instance.
*
* @warning The pointer returned by this function _will_ be invalid when menu internally filters its list again.
* Do not store this pointer.
*
* @param menu bmMenu instance from where to get filtered items.
* @param nmemb Reference to unsigned int where total count of returned items will be stored.
* @return Pointer to array of bmItem pointers.
*/
bmItem** bmMenuGetFilteredItems(const bmMenu *menu, unsigned int *nmemb);
/**
* Set items to bmMenu instance.
* Will replace all the old items on bmMenu instance.
*
* If items is NULL, or nmemb is zero, all items will be freed from the menu.
*
* @param menu bmMenu instance where items will be set.
* @param items Array of bmItem pointers to set.
* @param nmemb Total count of items in array.
* @return 1 on successful set, 0 on failure.
*/
int bmMenuSetItems(bmMenu *menu, const bmItem **items, unsigned int nmemb);
/**
* Render bmMenu instance using chosen draw method.
*
* @param menu bmMenu instance to be rendered.
*/
void bmMenuRender(const bmMenu *menu);
/**
* Poll key and unicode from underlying UI toolkit.
*
* This function will block on CURSES draw mode.
*
* @param menu bmMenu instance from which to poll.
* @param unicode Reference to unsigned int.
* @return bmKey for polled key.
*/
bmKey bmMenuGetKey(bmMenu *menu, unsigned int *unicode);
/**
* Advances menu logic with key and unicode as input.
*
* @param menu bmMenu instance to be advanced.
* @return bmRunResult for menu state.
*/
bmRunResult bmMenuRunWithKey(bmMenu *menu, bmKey key, unsigned int unicode);
/**
* Allocate a new item.
*
* @param text Pointer to null terminated C "string", can be NULL for empty text.
* @return bmItem for new item instance, NULL if creation failed.
*/
bmItem* bmItemNew(const char *text);
/**
* Release bmItem instance.
*
* @param item bmItem instance to be freed from memory.
*/
void bmItemFree(bmItem *item);
/**
* Set text to bmItem instance.
*
* @param item bmItem instance where to set text.
* @param text C "string" to set as text, can be NULL for empty text.
*/
int bmItemSetText(bmItem *item, const char *text);
/**
* Get text from bmItem instance.
*
* @param item bmItem instance where to get text from.
* @return Pointer to null terminated C "string", can be NULL for empty text.
*/
const char* bmItemGetText(const bmItem *item);
/* vim: set ts=8 sw=4 tw=0 :*/