baritone/src/main/java/baritone/pathing/movement/MovementState.java

93 lines
2.6 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.Rotation;
import baritone.api.utils.input.Input;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
public class MovementState {
private MovementStatus status;
private MovementTarget target = new MovementTarget();
private final Map<Input, Boolean> inputState = new HashMap<>();
public MovementState setStatus(MovementStatus status) {
this.status = status;
return this;
}
public MovementStatus getStatus() {
return status;
}
public MovementTarget getTarget() {
return this.target;
}
public MovementState setTarget(MovementTarget target) {
this.target = target;
return this;
}
public MovementState setInput(Input input, boolean forced) {
this.inputState.put(input, forced);
return this;
}
public Map<Input, Boolean> getInputStates() {
return this.inputState;
}
public static class MovementTarget {
/**
* Yaw and pitch angles that must be matched
*/
public Rotation rotation;
/**
* Whether or not this target must force rotations.
* <p>
* {@code true} if we're trying to place or break blocks, {@code false} if we're trying to look at the movement location
*/
private boolean forceRotations;
public MovementTarget() {
this(null, false);
}
public MovementTarget(Rotation rotation, boolean forceRotations) {
this.rotation = rotation;
this.forceRotations = forceRotations;
}
public final Optional<Rotation> getRotation() {
return Optional.ofNullable(this.rotation);
}
public boolean hasToForceRotations() {
return this.forceRotations;
}
}
}