/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Baritone. If not, see . */ /* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Baritone. If not, see . */ package baritone.bot.event.listener; import baritone.bot.event.events.*; /** * An implementation of {@link IGameEventListener} that has all methods * overridden with empty bodies, allowing inheritors of this class to choose * which events they would like to listen in on. * * @see IGameEventListener * * @author Brady * @since 8/1/2018 6:29 PM */ public interface AbstractGameEventListener extends IGameEventListener { @Override default void onTick(TickEvent event) {} @Override default void onPlayerUpdate(PlayerUpdateEvent event) {} @Override default void onProcessKeyBinds() {} @Override default void onSendChatMessage(ChatEvent event) {} @Override default void onChunkEvent(ChunkEvent event) {} @Override default void onRenderPass(RenderEvent event) {} @Override default void onWorldEvent(WorldEvent event) {} @Override default void onSendPacket(PacketEvent event) {} @Override default void onReceivePacket(PacketEvent event) {} @Override default void onQueryItemSlotForBlocks(ItemSlotEvent event) {} @Override default void onPlayerRelativeMove(RelativeMoveEvent event) {} }