Commit Graph

1456 Commits

Author SHA1 Message Date
Leijurv ae2d1131a5
oh wait yeah you also have to jump 2018-08-11 17:10:23 -07:00
Leijurv ebad3de005
it helps to actually walk towards where you're going lol 2018-08-11 17:09:32 -07:00
Leijurv d1e999dc8f
this fixes soul sand but it does not fix my soul 2018-08-11 17:05:47 -07:00
Leijurv 4afce12785
ascend placable 2018-08-11 17:03:18 -07:00
Leijurv df8e0d313b
throwaway context 2018-08-11 15:03:14 -07:00
Leijurv b4d389d432
no water buckets in the nether 2018-08-11 14:44:29 -07:00
Leijurv 48227bae60
so annoying 2018-08-11 13:31:21 -07:00
Leijurv 141c71cb8b
too much talking 2018-08-11 13:09:13 -07:00
Leijurv 6d78b7f083
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-11 13:08:22 -07:00
Leijurv b829a666d4
sprinting 2018-08-11 13:08:16 -07:00
Brady 273a00753d
Refactor some event related things 2018-08-11 00:03:16 -05:00
Brady 6900fb2ade
Replace some GL 1.1 calls with GlStateManager calls 2018-08-10 23:43:23 -05:00
Brady 2d16157d1b
Create CachedChunk BitSet validity method 2018-08-10 22:25:02 -05:00
Brady ff929b9260
Add hotbar check for presence of water bucket 2018-08-10 22:24:26 -05:00
Leijurv 3dc544b120
goal parsing 2018-08-10 10:45:18 -07:00
Leijurv 9dd5aa21b1
nudge to level 2018-08-10 10:45:13 -07:00
Brady 22a6a4285f
Use the actual game's code in ToolSet#getStrVsBlock 2018-08-10 00:08:29 -05:00
Brady 326d979c0b
Clean up PathRenderer 2018-08-09 20:25:43 -05:00
Leijurv e6494cdf53
hell merge 2018-08-09 16:44:41 -07:00
Leijurv f4f67d77b6
more optim 2018-08-09 16:37:56 -07:00
Leijurv 71c36a7b0b
render optim 2018-08-09 16:37:08 -07:00
Brady 9fd207040e
Fix unnecessary unboxing/reboxing of Floats in Rotation 2018-08-09 18:26:17 -05:00
Brady 4ea4e5fa43
Simplify LookBehaviorUtils's reachableCenter method 2018-08-09 18:24:46 -05:00
Brady ef3c9999c8
LookBehaviorUtils cleanups 2018-08-09 17:07:35 -05:00
Brady 80ef73c279
Move path rendering methods to new class 2018-08-09 16:48:10 -05:00
Brady 2b6d86dcdd
Move fromAngleAndDirection to GoalXZ 2018-08-09 16:35:42 -05:00
Brady 4d32ba131a
Fix deprecation warning 2018-08-09 16:05:14 -05:00
Leijurv d3891a8f11
don't render parts of the path you've already finished 2018-08-09 13:08:56 -07:00
Leijurv 28ee485a87
render the same movement many times in a row as just one longer line 2018-08-09 13:03:13 -07:00
Leijurv a1dc98589c
fixed descend into water 2018-08-09 12:53:34 -07:00
Brady f55686295c
Remove redundant inheritance of Helper in PathExecutor 2018-08-08 23:13:36 -05:00
Leijurv a6b5d423d5
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-08 17:04:06 -07:00
Leijurv ea10c136c8
better output 2018-08-08 17:04:01 -07:00
Brady f7037bf775
Some general cleanups to goal implementations 2018-08-08 18:55:20 -05:00
Leijurv 1f5874876b
don't pick up the water before landing 2018-08-08 16:07:08 -07:00
Leijurv 64ecbe20bf
select the bucket 2018-08-08 16:02:29 -07:00
Leijurv 879e2135e6
look at same coord as later location check 2018-08-08 16:01:35 -07:00
Leijurv 0bf9567833
it returns so no else needed 2018-08-08 16:00:54 -07:00
Leijurv c23ed73321
unbraced ifs are a crime 2018-08-08 16:00:04 -07:00
Leijurv e131734657
todo 2018-08-08 15:59:29 -07:00
Leijurv 0ba018388a
optim 2018-08-08 15:56:13 -07:00
Leijurv 24496d1de7
fixed crucial bug that prevented you from falling all the way to bedrock 2018-08-08 15:55:18 -07:00
Leijurv 6148166f71
optim 2018-08-08 15:55:04 -07:00
Howard Stark 9f803bc185
Fix target rotation logic 2018-08-08 15:54:20 -07:00
Leijurv 3023a5b4f6
lol 2018-08-08 15:53:28 -07:00
Leijurv cbdb4fb5ea
fix bucket pathfind issue 2018-08-08 15:41:58 -07:00
Leijurv c6998198a2
efficiency 2018-08-08 15:38:17 -07:00
Leijurv 38afa1b63c
helper for 0.5 center 2018-08-08 15:31:41 -07:00
Leijurv b1462d5649
even if holding a bucket, landing in water means done 2018-08-08 15:27:14 -07:00
Howard Stark 04571426fe
Pick up water from bucket during fall 2018-08-08 14:44:16 -07:00