Commit Graph

1645 Commits

Author SHA1 Message Date
Leijurv 98f94f0a81
slowpath rendering 2018-08-05 18:53:11 -04:00
Leijurv e7c27e04ac
rudimentary path rendering 2018-08-05 18:38:11 -04:00
Leijurv 3dea7eb4f3
insanity check 2018-08-05 18:38:01 -04:00
Leijurv 4cbf20922c
pathing frame listener 2018-08-05 17:48:10 -04:00
Leijurv c1306ab8bf
bugfix 2018-08-05 17:20:55 -04:00
Leijurv 10212601c8
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 17:16:49 -04:00
Leijurv f252e20dfe
peephole optimization 2018-08-05 17:16:16 -04:00
Brady cb09af571a
Create object for render event containing partial ticks 2018-08-05 14:42:46 -05:00
Leijurv d74660f7e5
optimized 2018-08-05 12:03:36 -04:00
Leijurv a858882f02
performance optim 2018-08-05 11:50:23 -04:00
Leijurv 8ee641f310
fix a* implementation by adding decrease-key operation to heap implementations 2018-08-05 11:37:14 -04:00
Leijurv 3072142513
don't read empty chunks 2018-08-05 10:06:20 -04:00
Leijurv 54c79a3330
not everyone uses windoze with backslash path separators 2018-08-05 09:32:09 -04:00
Leijurv 2769f93f71
streams 2018-08-05 09:30:42 -04:00
Leijurv 6b0bc568de
privatized 2018-08-05 09:24:40 -04:00
Brady cc29bd16e7
Clean up mixin configuration 2018-08-05 00:25:58 -05:00
Brady 34ead03432
Call the player update event 2018-08-05 00:25:08 -05:00
Brady 89a9923185
Repackage the Pathing behavior to impl 2018-08-05 00:15:18 -05:00
Brady 12aeab4943
Fix conflicting files 2018-08-04 23:44:42 -05:00
Brady 10c847074a
Initial Chunk Caching Commit
The actual code to run is commented out in GameEventHandler, uncomment for testing.
2018-08-04 23:42:58 -05:00
Leijurv 4fc74a85c1
some glue 2018-08-04 23:28:32 -04:00
Leijurv b1ced3fe84
refactor 2018-08-04 23:25:14 -04:00
Leijurv 72c69eb962
openset refactor 2018-08-04 23:19:32 -04:00
Howard Stark 5a573f52bf
Remove implementation of IMovement 2018-08-04 23:01:38 -04:00
Howard Stark 4608086656
Add player update injection 2018-08-04 22:58:32 -04:00
Howard Stark 9bda792a3e
Add render pass game event 2018-08-04 21:55:38 -04:00
Howard Stark 89a64a375e
Add EntityRenderer renderWorldPass injection 2018-08-04 21:27:34 -04:00
Leijurv d3a2238493
better falling costs 2018-08-04 18:28:36 -04:00
Howard Stark 84d9a9bf35
Update reference to proper state variable 2018-08-04 18:21:09 -04:00
Howard Stark 1bc2e6fe7a
Fix enough to compile 2018-08-04 18:18:32 -04:00
Leijurv d061f759b5
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-04 15:54:00 -04:00
Leijurv fd5fc0f7f7
path execution 2018-08-04 15:53:50 -04:00
Howard Stark d36b254ccc
Small changes 2018-08-04 15:39:03 -04:00
Leijurv 13f9e169f0
lambdas are hard 2018-08-04 15:31:52 -04:00
Leijurv e2030eeba9
try with resources 2018-08-04 13:34:50 -04:00
Brady d6b3d57560
Create GZIP compression util class 2018-08-03 22:48:47 -07:00
Leijurv 9dc1f2abab
helpers and optimizations 2018-08-03 22:14:50 -04:00
Brady 8250338210
Remove cached chunk development code 2018-08-03 13:32:54 -07:00
Brady 3d0d73a5ca
Refactored IOpenSet implementations 2018-08-03 13:31:33 -07:00
Leijurv 9afcdedf81
javadocs 2018-08-03 12:52:25 -04:00
Leijurv d382de2b52
moving away from linked list, so remove nextOpen from PathNode 2018-08-03 12:50:09 -04:00
Leijurv cd2b5d001e
friendship ended with linked list. now binary heap is my best friend. 2018-08-03 11:54:29 -04:00
Leijurv b6d40785a1
path finding 2018-08-03 09:55:17 -04:00
Brady ed6a65891a
Register unregistered Mixin 2018-08-03 01:46:49 -07:00
Brady b8817f2929
Fix ChunkEvent Y->Z and add POPULATE Type 2018-08-03 01:03:36 -07:00
Brady 35a60d5ed7
Pathing code cleanups, javadoc updates, etc. 2018-08-03 00:51:10 -07:00
Leijurv 33ab4af3a3
comments 2018-08-03 01:14:33 -04:00
Leijurv 9bd94fc8d2
move in more helpers 2018-08-03 01:06:49 -04:00
Brady b3410ab5d0
Add ending double quote in google doc url 2018-08-02 22:06:06 -07:00
Brady 82ea42ee4c
Create a see tag for google doc in javadocs 2018-08-02 21:55:53 -07:00