forked from RepoMirrors/baritone
Map Input to state in InputOverrideHandler
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@ -21,7 +21,7 @@ import baritone.Baritone;
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import baritone.api.behavior.IBehavior;
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/**
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* A type of game event listener that can be toggled.
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* A type of game event listener that is given {@link Baritone} instance context.
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*
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* @author Brady
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* @since 8/1/2018 6:29 PM
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@ -23,6 +23,7 @@ import baritone.behavior.Behavior;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Keyboard;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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@ -41,13 +42,9 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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}
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/**
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* Maps keybinds to whether or not we are forcing their state down.
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* Maps inputs to whether or not we are forcing their state down.
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*/
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private final Map<KeyBinding, Boolean> inputForceStateMap = new HashMap<>();
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public final void clearAllKeys() {
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inputForceStateMap.clear();
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}
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private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
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/**
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* Returns whether or not we are forcing down the specified {@link KeyBinding}.
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@ -56,7 +53,17 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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* @return Whether or not it is being forced down
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*/
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public final boolean isInputForcedDown(KeyBinding key) {
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return inputForceStateMap.getOrDefault(key, false);
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return isInputForcedDown(Input.getInputForBind(key));
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}
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/**
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* Returns whether or not we are forcing down the specified {@link Input}.
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*
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* @param input The input
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* @return Whether or not it is being forced down
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*/
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public final boolean isInputForcedDown(Input input) {
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return input == null ? false : this.inputForceStateMap.getOrDefault(input, false);
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}
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/**
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@ -66,7 +73,14 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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* @param forced Whether or not the state is being forced
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*/
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public final void setInputForceState(Input input, boolean forced) {
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inputForceStateMap.put(input.getKeyBinding(), forced);
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this.inputForceStateMap.put(input, forced);
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}
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/**
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* Clears the override state for all keys
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*/
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public final void clearAllKeys() {
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this.inputForceStateMap.clear();
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}
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@Override
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@ -97,7 +111,9 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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}
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/**
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* An {@link Enum} representing the possible inputs that we may want to force.
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* An {@link Enum} representing the inputs that control the player's
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* behavior. This includes moving, interacting with blocks, jumping,
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* sneaking, and sprinting.
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*/
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public enum Input {
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@ -146,6 +162,11 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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*/
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SPRINT(mc.gameSettings.keyBindSprint);
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/**
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* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
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*/
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private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
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/**
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* The actual game {@link KeyBinding} being forced.
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*/
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@ -161,5 +182,15 @@ public final class InputOverrideHandler extends Behavior implements Helper {
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public final KeyBinding getKeyBinding() {
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return this.keyBinding;
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}
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/**
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* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
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*
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* @param binding The {@link KeyBinding} to find the associated {@link Input} for
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* @return The {@link Input} associated with the specified {@link KeyBinding}
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*/
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public static Input getInputForBind(KeyBinding binding) {
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return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
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}
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}
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}
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