Fix tunnel usage in USAGE.md

This commit is contained in:
Brady 2020-03-02 13:41:21 -06:00 committed by GitHub
parent 0ca3c496de
commit 96a8bb90c9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -44,7 +44,7 @@ Some common examples:
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
- `schematica` to build the schematic that is currently open in schematica
- `tunnel height/width/depth` to dig and make a tunnel. If you don't supply numbers then it just digs a 1x2 tunnel.
- `tunnel height width depth` to dig and make a tunnel. If you don't supply numbers then it just digs a 1x2 tunnel.
- `farm` to automatically harvest, replant, or bone meal crops
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.